I just don’t understand why AB has a 3% crew exp modifier, while RB and SB are 1%.
Crew XP gain should definitely be buffed in ground RB to be on par with other gamemodes. I play RB only, but the difference between air and ground is absurd. I’ve ground out both Sweden and Japan’s airtrees to the top, and both of them were completely maxed out on crewskills by the end. Hell, if I ignore the completely useless bomber crewskills, I had them maxed by rank 6.
I also have ground through their ground trees to very near the end, and despite that I’m less than halfway done with the useful skills, and haven’t even scratched the surface for things like Keen Vision, artillery skills, etc. This is with a premium account. My average crew level is 55 for the Japanese line and 48 for the Swedish one. Keep in mind, that’s of a max of 150.
It’s obvious that crew skills will be much slower for ground than air, since in air you’re only using 1 crewslot and for ground you’re using at least 5 and often more (for me, 6 for Japan, 7 for Sweden, though there is a plane for each). So again, it seems obvious that crew skill gain should be much faster to compensate, not just for the crew number disparity, but also due to the literally double crew skill cap.
I’d say it is “historical”. The game started out with air. In realistic air, you only ever need one crew. All your experience on all planes you ever use can be funneled into one crew. In air arcade you can respawn and should bring a lineup of 3-5 planes. All your experience points will therefore be diluted among many crews.
As a logical conclusion, the designers decided that in air arcade, you will get three times as much skill as in air realistic. That decision was sound and made a lot of sense. Unfortunately, they kept the different modifiers with arcade and realistic, when they added more modes. They should rather have use the 3% for multi vehicle spawn modes and 1% for single spawn modes.
still tho. i get that if you had like 1000 in game hours and you dont have max level crew, that seems reasonable, especially for spreading out the XP.
HOWEVER, having Over Five THOUSAND in game hours and not being above level 45? thats Beyond ridiculous and complete bull shit
i agree… 1. they should all be the same… and 2. they all should be 20 times more exp gained, its absurd
Assuming that your main mode is realistic and your crew income had been 3% instead of 1%, what crew level do you think you would have instead of 45?
100% accurate and good information. As well as relatable.
I completely agree. They should Buff ground RB crew xp (and all research in general) by a LOT, but instead they nerf/limit it even more… its ridiculous
i play Very little planes, and 99% tanks, of all nations… so that makes my highest crew xp being 45, even more absurd and glaringly asinine and completely unacceptable
Full Disclosure:
I Have had premium in the past, but Most of my 5000+ hours have been played without premium
I play ALL ground force nations
I have 10 crew slots unlocked for most nations, and then 8/10 i use for tanks and 2 i use for planes (which i rarely use)
So yes, a lot of those things… Hurt my xp (both crew xp and RP, etc) but still… 5 THOUSAND hours… and my highest crew level is 45? thats REdickulous… and how im only to about 9.0 in all nations… all EXP needs to be buffed … Exponentially. (imo i should have capped out crew xp at around 2,000 hours as well as researched 90% of all ground vehicles, if not more)
yes… my main mode is RB, ground RB, its 90% or more of what i play, so the vast majority.
and i dont really understand your question… are you asking what crew level you think i Should have by now? cuz if you arent… your question is… stupid. because youre just asking me to times 45 by 3
No, it is your answer that is false (or stupid, if you wish to call it that). Crew skill is not linear. If you spread the xp as evenly as you can, lvl 45 would cost you 11400 crew xp.
Level 135 would cost you about 5 times that (55700 crew xp). So it wouldn’t be working as you assumed anyway.
this is… idiotic drivel and detracting.
The point i made and the point that needs to be focuses on, is after 5,000 in game hours i should have Max or near max crew xp, in basically every slot. (can argue i should have had max/near max at 2,000 hours.)
No, it is just proof that you don’t fully understand what you talk about. And when shown, you resort to insults.
Interesting take.
The quickest way to gain crew XP points is to play Naval arcade with a premium ship and premium account (RP booster optional). You can make thousands of points in couple of hours. I maxed out multiple non-naval crews with that as well. I also use SL boosters with my premium destroyers to rake in some extra SLs (already Aced crews for free).
Well, have you only played with only a single crew, or, more likely, have you played with multiple crews that each have gotten to level 45?
If you had played a single crew for 2,000 hours, and only managed to get to crew level of 45, that may be of some concern.
Also, you may have only purchased the most expensive crew skills first, so it would make sense that it would only be level 45.
No. Crew skill depends on RP earned, not score earned. And score is not equal to RP either.
When I plan on spading a new vehicle, I actually plan for crew skill as well. Example:
I have just crewed the Italian BB Duilio. It will take 300000 RP to spade. I play in arcade. So no matter what, when the Duilio is spaded, the crew will have gained 3% of 300000 RP, which is 9000 xp. So I pick a crew that can use 9000xp somehow. I am not putting that ship on a maxed out crew and waste the xp.
If you expert crews and use only one mode, you can still see how much RP you have earned (unless you aced crews already). The ace bar will tell you the crew RP income for the vehicle and your stat card will tell you the number of spawns. Apply 1% or 3% and you have all the information.
Thx. Really useful!
You know,… playing aircrafts bring lot of points…
I have several nation nearly fulled of Aircrafts crews maxed out.
The last time i played the Mirage 2000-5F for about 40 games, i ended up with 16k crew XP to use,… and then i choosed to upgrade my Navy crew (from nothin to 3+ skill status in every section of the crew)
The game is to be played on the entire gamemodes (Air/ Ground/ Navy) and is rewarding you depending on the difficulty (Arcade/ Realistic/ Simulator)
If you only play tanks, then you will necessarly see a upcoming differences, which would not be advantageous to ground players (tanks are somehow less rewarded of XP Crew because there is far less requirement to use them “well”)
What? I don’t understand that comment, could you please explain?
Driving a tank don’t need planification or navigationnal skills.
Firing point blank, don’t need much of Aim skills (apart knowledge for weakspots of ennemies)
Sitting on behind an treeline or a house doesn’t require skill
An aircraft would need more than only it’s own specs, but also to deal with the situation evolving faster,…
A good dogfighting aircraft could be beaten in turnfight by an energy fighter if you use it wrong.
You need to aim, you need to place yourself, or make the ennemy overshoot,… -->using aircraft is far more harder than using a tank.(andfar more than what tank players think it requires,…)