This right here.
I hate how people use the same excuse for every form of monetization, as if Gaijin can’t survive without X because they need to make money despite every monetization system known to mankind already being in the game.
This right here.
I hate how people use the same excuse for every form of monetization, as if Gaijin can’t survive without X because they need to make money despite every monetization system known to mankind already being in the game.
Not really…they don’t have the P2W mechanics present on other games that provide VISIBLE in game advantages to paying customers…like “improved ammo” or so.
I believe crew skills have a very limited effect on real gameplay (as most players in same BRs have similar crew skills)…if someone is investing on them, then they are getting little for the investment…
Investment in the game is much better on premium stuff…time or vehicles…that (in most cases) also dont provide a IN GAME advantage…just faster progress…
Does anybody know if there used to be more crew point slots in aviation long ago? Were there more things to distribute points in before they began adding tanks and naval?
World of Tanks is dying because of systems like that. Premium ammo was a terrible idea by Wargaming. Wargaming recognized this and decided to mitigate that by making premium ammo purchasable by in-game currency (the equivalent to SL). Sure, crew skills aren’t as detrimental to the longevity of the game as premium ammo, but they are far from ideal.
I think Gaijin should really expand in selling cosmetics in the game, for example, pilot skins, cockpit decorators, hangar items, unique crew voices, etc. This would more than make up for any loss from crew skills. They could also improve the chances of obtaining vehicles in lootboxes to make them a little less predatory and more desireable for purchase by the larger community.
How would you feel if the game cost 60$ and you paid a one-off fee and all was equal?
I would be okay with that model personally as I have already probably paid 10 times that, but I think it would ultimately be bad for the War Thunder community as the free to play aspect keeps the servers full of players.
I don’t see what the relevance of that point is though, given that we aren’t generally against the F2P model War Thunder uses.
Not really…they don’t have the P2W mechanics present on other games that provide VISIBLE in game advantages to paying customers…like “improved ammo” or so.
That’s debatable with some of the premium and event vehicles, crew skills and decorators.
I believe crew skills have a very limited effect on real gameplay as most players in same BRs have similar crew skills
Crew level is going to vary greatly between players and massively between free and paying players. playing at the same BR says nothing about their crew levels since progression isn’t linear.
A new player who open their wallet can be playing top tier immediately with aced level 150 crews, a free player will never even get there.
Doesn’t seem like that’d be sustainable.
It is sustainable for Fallout 76 etc and all the other games that are pay to play onliners.
WT has to make money somewhere and it has done just that for 12 years so somebody is getting something right financially. People will pay for any advantage especially in an addictive but frustrating game. Maybe we don’t give the guys at Gaijin the respect they deserve when it comes to squeezing money out of us. All those F2P players thinking Gaijin do out of common goodness. Or maybe they are all OK long as somebody is paying and it’s just not them…right?
Fallout 76 averages like ~8,000 players online. War Thunder averages +60,000. Fallout 76 has basically no post-launch development. War Thunder is continuously updated.
Fallout 76 also has microtransactions and paid currencies on top of a subscription option.
somebody is getting something right financially
Just because you’re able to have something be sustainable or profitable doesn’t mean it’s the best way to do something, for all we know the game could be 10x more profitable with a more consumer friendly approach as surely Gaijin’s and Warthunder’s negative reputation doesn’t do them any favors, the main reason I won’t even touch Enlisted or any other game Gaijin is involved in, there is almost zero goodwill in the community.
Ultimately operating in Russia with cheap labor and operating costs, a skeleton crew and plenty of volunteers whilst having a product with almost no competition allows them to succeed… aside from outsourcing new vehicles and server operating costs, their expenses probably aren’t all that high either.
You can’t say that as a basis for an argument about how it’s “not very P2W” because that statement obviously only holds true at best if you aren’t paying a bunch of money. If you are, which is of course the situation relevant to the term “PAY to win”, then you DO have way higher levels that other people at that BR, because you paid for way higher ones.
People do not all just progress like lemmings from Rank 1 to Rank 8. Go to any 5.0 match and it has just about as many level 100 marshals in it etc. as top tier does. People go back and play old things they unlocked all the time, or even main them.
Zealot made a really excellent point that Gaijin considered a ONE SECOND buff to the Abrams to be a big deal on par with 40 years of armor improvements.
You cannot say that and also deny that way more than 1s difference due to crew skills are not game changing. And that’s if weapon reloading was the only skill! There’s like 12 other ones also making you better…
Reload difference is almost 10 seconds on the FV4005, you almost get double the traverse speed as well compared to stock, you’re going to repair 20 seconds faster, that is a massive advantage.
Everybody is assuming that each and every vehicle stands facing each other like two dueling gun fighters of the Wild West. You are most likely to have two incomparable vehicles facing each other so none of it matters except to the paying individual and you as a player will have no idea which of your enemies has paid crew skills or does not.
Once again it is all about a terrified free to play Karen scared witless that something may in theory be unfair.
That’s literally exactly how the BR works, it puts equally effective vehicles up against one another as much as possible.
you as a player will have no idea which of your enemies has paid crew skills or does not.
So if someone sneaks into my house and steals my candybar, but I don’t know who it is, it’s fine, lol? Not knowing the details of a bad thing that happens doesn’t make it a good thing, what clownery is that?
Crew skills are very impactful in asymmetric matchups too… I don’t see what your point is other than to call people names.
True, even at +1.0BR difference, I’d take the lower BR vehicle with an aced out crew over the high BR vehicle with brand new crew any day of the week and probably kick their ass. the difference in the crew skill mechanic is significantly bigger than the difference the game treats 1 BR as being in tank stats.
Good thing we don’t have a plethora of copy paste vehicles in the game then.
And just because we have incomparable vehicles in the game it means everything else just doesn’t matter anymore and we shouldn’t try to have that be equal?
If you put two players against each other of equal skill level and in similar vehicles, the one who paid money has a distinct advantage, plain and simple.
Not just in BR, but in 2v1s for example, reload speed makes a huge difference.
That is totally incorrect as you have a huge number of permutations available at the 3 BRs that can be present in a game with multiple nations present.
A totally irrelevant and somewhat desperate analogy. It would be more like you not knowing whether your candy bar was stolen or you misplaced it.
I am presuming you are female, and I find it extremely unlikely anybody would be stupid enough to try and steal a woman’s chocolate bar. Absurd suggestion.