Crew Skills Need to Be Removed

Yeah, what’s thousands of hours anyways, clearly haven’t played enough.

I disagree - as written in post #246 crew skills are actually a realistic feature and having them is - like everything in this game - either a question of time or money:

I mean if we discuss about a war game it boils down to experience how to use provided weapon systems - like irl the more experienced soldier will win if he is able to use his experience advantage in denying the enemy a fair fight.

So preventing the enemy to play out their advantages (in case they have some) and using your own strengths is a basic principle of any successful combat.

If you expect fair fights vs equally skilled opponents in vehicles with identical combat power - wt can’t offer this due to several reasons. And from a holistic pov skill based on experience is one of the only actual realistic features within war thunder. If you played long enough you might agree that the size, shape and skin of vehicles is the only issue which is not prone to be adjusted by “buffs” or “nerfs” due to “balancing” reasons.

I do agree that Ground RB players suffer due to rather bad economy in comparison with Air RB - the topic is not new and just one of those effects result in crew skill issues.

And i do agree that gaijin’s policy to offer the possibility to buy crew skill points with insane amounts of real money is not really a solution as it simply creates the illusions for newer players that they would be able to level the playing field vs more experienced players.

And i am not happy about the amount of RP you need to ace a crew by just playing the game as the advantages of an ace crew vs an expert crew can be used in rather rare pure 1 vs 1s fighting a similar vehicle with an equally skilled opponent who has just an expert crew.

From my pov an ace crew is extremely helpful if you fight superior vehicles with a less experienced player as the crew skills help you to nullify the technical advantage and gives you a fighting chance and often the upper hand.

But in any case - focusing on crew points is imho a waste of energy. If you take a step back: crew skills are just a symptom of the illness of wt.

Like MM, lobby size, Map design, damage models, BR setting policy or economy. The game itself needs a massive overhaul to provide newer and long term players similar fun levels - whilst newer players struggle with the game itself, veteran players who are just play for fun are forced to circumvent the countless flaws by finding niches within the game to find the perfect mix of fun and challenge.

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It’s only realistic on a superficial surface level. You also then went on in the very next sentence to agree with me by saying its a lot of time or money. That’s a p2w feature.

why bother with someone who is objectively bad

If you’re going to base an argument on skill (which you shouldn’t, because it’s petty and fallacious even at the best of times), you might want to at the very least check to make sure that you actually have better stats than the person you’re using an ad hominem on (you don’t).


Again, where we left off in the actual discussion, without ad hominems etc.:

You prefer and value game modes more that “have high skill ceilings”. The only reason I can see for a person to strongly prefer such game modes is when that person wants to win a lot in the long term with little effort, basically “settle into permanent seal clubbing”. A high skill ceiling means once you reach that ceiling, the new players coming into the mode all fall down like dominoes with basically no effort, which is what seal clubbing means. I don’t think that’s exactly something to brag about or that is reasonable to value, in the first place. Even if everything you said about each mode’s skill ceiling is correct, why is this a good thing?

I think if anything, it’s actually more impressive and fun and respectable to do well in a mode with a LOWER (not zero, just lower) skill ceiling, since you’re constantly challenging yourself more and on your toes, and not just turning your brain off and going into infinite seal clubbing low effort retirement.

Additionally, although we agree that SB has a high skill ceiling, no clear argument has been made why RB allegedly does vs AB.

Its not p2w because you still suck even with maxed crews.

Why do you keep writing about this when all you do is seal club new players in BR1 arcade.

Having a common understanding of certain aspects does not imply that we might come to the same conclusions. I disagree with your claims of frustration & p2w and “realism” - but i don’t see the need to add more to my last post.

Have a good one!

Every F2P game needs paying customers…and those need reasons to spend money. It is either p2w or p2progress…in some case you get p2lookgood. I am ok with that, an di am almost entirely free player…minor investment on some game or other i like.

THAT SAID…war thunder is actually nice in that regard…
I do hate that i can’t really play Cold War as a free player without a massive investment of time…that part annoys me.
BUT…if crew skills is the p2w part, then i am fine with it. Technically speaking, this provides a quantifiable advantage to paying customers…cant really say it does not. However, i dont feel “frustrated” by it…and i actually cant pin many of my deaths on this.
The above example that differentiates between a 32s and a 16s repair time is in fact a rare occurrence…the most common scenario would be a 5 or 6s difference between “real” players…and the events that are required for this (or even the 16s difference) number to have an effect on gameplay are not so frequent…
It did happen a few times that i got into a “repair race” and lost…but the biggest number of deaths are related to someone being more skilled, or me doing something dumb…

BOTTOM LINE (IMHO):
Crew skills matter some, but their effect on gameplay and results is minimal…way below the cost investment they require. I think the exact opposite of some…crew skills are NOT worth the investment, either time or money. Investing in them AS YOU PLAY is a smart move and will keep you close enough in the stats race…drop some SL on key vehicles for EXPERT and you are good to go as a F2P.

I fear skill much more than money when i drive into those tank battles…

My whole point was that the modes are the same difficulty overall (and thus crew skills should accumulate at the same rate for all the modes, if not removed)

Saying “You and I both sealclub people” is not the “gotcha” you think it is when I’m saying both are the same and should thus accumulate crew skills at the same rate. You’re just agreeing.

I have never spent money to upgrade the crew and I have all my main nations at the maximum level, I am even upgrading two more crews per nation

Sure you do.

who does, you?

I’m confused, you suck?

Its clearly written

I still don’t get this riddle you’re trying to tell me. You are saying you suck?

So you suck?

(idk if the song is good)

I am all for Gaijin making money, but:

Gaijin already sells premium time and vehicles.

Gaijin already sells cosmetic items.

Gaijin already sells lootboxes.

Gaijin already sells battlepasses.

Gaijin already sells GE and SL.

Gaijin already sells old event vehicles and other items on the market.

Gaijin could sell old event vehicles and removed vehicles if they wanted.

There are plenty of ways for gaijin to make money without selling crew skills. The difference between stock and Ace skills is pretty massive- and people know this and Gaijin knows this as even the 1 second reload buff to the Abrams reload is apparently supposed to be a significant buff.

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