Crew Skills Need to Be Removed

I made up all the numbers just to fool you.

Indeed, you are only 1/3 of the expense it will take. (I am not sure though if some skills even matter in RB.) However, you are way further than 1/3 with the effect. What do I mean? When you put 1/3 the xp needed to max an air crew (10 notches) into an aircrew, it will reach 6 notches each. So 1/3 of the investment equals 60% of the effect.

I still agree that all multispawn modes should get the 3%. I just try to put your number into perspective. And you may actually be even better off than 1/3, because you will only have 10% research bonus, so you earn more RP to research the full tree. It isn’t a game changer, I know.

Oh, and you would also be further than 1/3 in realistic, because you will have less waste.

They added completionist lights to Crew Skills. They don’t add the +3 sign anymore. There are now lights under the silver and gold badges, and the totals are simply tallied.
I hope this boosts sales, and I hope the idea man gets a pay raise.

I made up all the numbers just to fool you.

Considering I have reached top tier for ground and air in nations and neither of them are remotely close to being maxed out, not 1 crew, not 5 crews, and considering I fail to see how maxing out naval is going to help with that when all that XP goes into naval.

However, you are way further than 1/3 with the effect. What do I mean? When you put 1/3 the xp needed to max an air crew (10 notches) into an aircrew, it will reach 6 notches each. So 1/3 of the investment equals 60% of the effect.

Probably true in terms of performance yeah.

because you will only have 10% research bonus, so you earn more RP to research the full tree. It isn’t a game changer, I know.

From what?

Oh, and you would also be further than 1/3 in realistic, because you will have less waste

As in what exactly?

I am not talking about reaching it, I am talking about completing the tree, ending all tree research. As always, most required RPs are probably sitting in top tier. Sorry, I can’t easily count them any more, as they are all researched.

I am not claiming that it helps. I am just saying all trees maxed caused me to have at least 5 crews multimaxed. (Which is independent of how frequently I play)

Arcade gives 30% RP bonus on the next vehicle, realistic only 10%. So if I research efficiently in arcade, I will require less RP to complete the tree than I would if I do it in realistic. Which would give me less than 3x the xp that realistic gets for researching the tree.

You will never multimax a crew in realistic during the project. Hence all earned XP can be spend. But if you multimaxx all crews in arcade, one will be maxed first. So that one will start to waste XP, as they can’t be transfered to other crews. Then the second will max, and so on. When you only have few crews left that are still eligible to gain levels, you burn most of your xp income. So here realistic will do better than 1/3 too. So overall, realistic will be at over 60% crew performance once you max all trees.

I really am not sure if all the skills are even needed in both modes. This would further influence the comparison.

I am not talking about reaching it, I am talking about completing the tree, ending all tree research. As always, most required RPs are probably sitting in top tier. Sorry, I can’t easily count them any more, as they are all researched.

Spading entire trees isn’t something you just do, that’s masochistic and very people have done that, that’s why it gets a lot of attention on the subreddit because it’s an achievement.

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I am not claiming that it helps. I am just saying all trees maxed caused me to have at least 5 crews multimaxed. (Which is independent of how frequently I play)

Unless you put your naval crew XP into ground or whatever.

Arcade gives 30% RP bonus on the next vehicle, realistic only 10%. So if I research efficiently in arcade, I will require less RP to complete the tree than I would if I do it in realistic. Which would give me less than 3x the xp that realistic gets for researching the tree.

You make it sound as if slower progression is somehow a pro to playing realistic, it’s an interesting observation but that’s it.

You will never multimax a crew in realistic during the project. Hence all earned XP can be spend. But if you multimaxx all crews in arcade, one will be maxed first. So that one will start to waste XP, as they can’t be transfered to other crews. Then the second will max, and so on. When you only have few crews left that are still eligible to gain levels, you burn most of your xp income. So here realistic will do better than 1/3 too. So overall, realistic will be at over 60% crew performance once you max all trees.

That again just seems like making a bad thing sound like a good thing, that crew XP can still go to air and naval crews or you can just switch a vehicle to a different crew slot instead of continue playing a maxed out crew.

“Pay-2-win” crew check-in. 😜

Whats your point

You can bitch and moan, or you can do the damn thing.

I never said “spading”. I ended tree research several times, meaning that I have no more research target in the tree. I then usually switch trees, as I don’t want to waste research. But spading vehicles will further reduce the crew levels at the moment you reach the end of the tree, as you have created 1/6 of your research points without receiving crew research for it. And I dare say, most of my trees are spaded. So if yours are not, then even less disadvantage for you.

Eventually, you will cross transfer, if one crew branch got maxed. I just mentioned it to give the correct picture.

I am just saying that if a realistic player arives at the same research accomplishment in the tree, he is likely to have MORE than 60% of the crew effectiveness than an arcade player, who did the same. How it sounds to you is beyond my control.

The recipient creates the message. And no, if the first crew is multimaxed, the XP can only go to device zero or you have to simply stop using the crew. And if we consider 5 free crews, not using that crew just isn’t practical. And then the next crew multimaxes out. Now you have two crews wasting xps. And so on. Which means, that the realistic person will now gain more than 1/3 and hence go beyond 60% effectiveness.

So you don’t have a point, cool.

I never said “spading”. I ended tree research several times, meaning that I have no more research target in the tree. I then usually switch trees, as I don’t want to waste research. But spading vehicles will further reduce your crew status when you reach the end of the tree, as you create 1/6 of your research points without receiving crew research for it. And I dare say, most of my trees are spaded. So if yours are not, then even better for you.

Researching everything is barely any different than reaching top tier, with the limitation of progression that leaves only a few vehicles between reaching top tier and researching all the vehicles that isn’t going to massively change your crew progress.

Eventually, you will cross transfer, if one crew branch got maxed. I just mentioned it to give the correct picture.

The only cross transfer I can see happening is an overflow in air due to the low requirements with a single pilot and very few relevant stats.

I am just saying that if a realistic player arives at the same research accomplishment in the tree, he is likely to have MORE than 60% of the crew effectiveness than an arcade player, who did the same. How it sounds to you is beyond my control.

By playing a whole lot more he will have achieved a whole lot less.

And if we consider 5 free crews, not using that crew just isn’t practical. And then the next crew multimaxes out. Now you have two crews wasting xps

Most people don’t use more than 1 or 2 crews, rarely 5 anyways, either way ‘wasting xp’ because you have achieved the goal is hardly worse than still having to work towards that goal despite having put in twice or three times the time and effort.

Researching US top tier (which is thinly populated atm compared to the next tier) will generate a full tank crew from scratch in arcade or a 60% tank crew from scratch in realistic.

Why would he play a whole lot more to get to the same tree level? At least in air realistic, you grind much faster than in air arcade. But it doesn’t really matter as I am comparing tree level and hence vehicle access.

Well if that is true, then the decision is correct to give realistic less xp %. Because then you will have maxed your 2 needed crews as fast as I have maxed my 5. I am not sure if I would state that observation when striving for 3%. ;-)

Why would he play a whole lot more to get to the same tree level? At least in air realistic, you grind much faster than in air arcade. But it doesn’t really matter as I am comparing tree level and hence vehicle access.

When arcade gets more crew XP and a higher research bonus means they’ll have to play a lot more games to get the same level of research in the ground tree whilst also having a lot less crew progression by the end of it.

Well if that is true, then the decision is correct to give realistic less xp %. Because then you will have maxed your 2 needed crews as fast as I have maxed my 5. I am not sure if I would state that observation when striving for 3%. ;-)

Considering you can then take your maxed crews to realistic it makes no sense to have this be a thing.

If I grind 5 crews in arcade while you grind 2 crews in realistic, and we both have reached the same tree position (vehicle access), we would meet in roughly equal crews. Because with 2 crews you have basically earned the same XP per crew that I would have earned per crew with 2.5% instead of 3%. And as I would have earned less RP total than you to get to the same tree level, we would be even closer than 2.5:3.

My other 3 crews are pretty well worthless from your description (in air realistic for sure).

In any case, I think I made my point clear enough in the above posts, don’t want to spam the thread.
You stopped playing months ago?

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Arcade gives faster tree research with efficiency so you’d be further ahead in the tech tree after the same amount of playtime, ignoring winrates and pretending we have the same earnings otherwise.

Air realistic obviously is irrelevant to have more than 1 crew.

You’d be able to field 5 vehicles in ground and I would have 2, I don’t see why this is even an argument.

Miragen has played less games in 9 years than some have played in 3 so it seems he has contributed little time or GE to the game.Not surprisingly he does not have maxed crews.Yet he complains its all unfair.

Rather it’s because you are impossible to convince since you have literally no understanding of really anything, so why bother with someone who is objectively bad other than some quick self-enjoyment?

The singular reason crew skills exist is to simply be a frustration mechanic that rewards p2w and punishes f2p.

Nice baseless claims buddy, that’s a 5 IQ take you got there.

You’re the Billy no games mate, dont need a big IQ to see that