The rest of what you say is interesting and that is a player with experience for sure so I good with that.
The longwinded shit with A_Cute_Chihuahua is simply her failure to understand the obligation that can be there if somebody has paid for something DLC wise and don’t get it. It does and has led to court cases.
I am frustrated as much as anybody about some long-standing faults in the games.
The BR/Tier Issue seems to be the real elephant in the room. Makes everything else secondary.
Because this game is changing with maps, game modes and is very much based on sheer luck and reflexes. Giving small advantage to people that have invested more time in does not seem unfair, most of the games do the same. Besides nobody prevents you to invest your own time and to grind your own small advantage over the time, but you see, you don’t want that.
You don’t want to grow naturally, you want it all and you want it now! Screw those old geezers that are here for decade, why should they, that have built the game and financed the game and grown with the game, have anything better than me, that started to play yesterday??
Because we were noobs once and we suffered and we had the same disadvantages that you have today but we prevailed, but you don’t want that, you want it all and now, like a real entitled millennial and tik tog z-genner.
I’ve been playing for quite a while, and I don’t have a single level 150 crew. Granted, my main nation has several crews that are level 110-120 for ground RB, but outside of my main I don’t have any crews that break level 30. Even for my main nation I only have a handful of vehicles with Ace crews.
As a veteran player, you of all people should appreciate the opportunity to play other nations than your main and have decent reloads, repair times, g-tolerances, etc. than have to go through the meat grinder any time you want to enjoy something new. They could, at the very least, combine all the crew points acquired across all crew slots for all nations and just condense them into one so that players are more incentivized to try new things.
That said, I think the system needs to be revamped or thrown out the window because if I started the game at this point instead of in 2015 I probably wouldn’t stick with it given how much of a disadvantage I would have trying to get to the point I’m at today.
Giving small advantage to people that have invested more time in does not seem unfair
It’s objectively, by definition, unfair:
Fair, n.
“impartial and just, without favoritism”
You want to play favorites and be partial to people who have been around longer, by giving them an advantage. You want the game to be unfair. Pretty simple. Fair is when no advantage or disadvantage is imposed on anyone by game rules.
You don’t want to grow naturally
Uhhh the exact opposite, actually. I DO want people to grow naturally, getting better and more skilled as they practice. You DON’T want people to grow naturally, you want to be able to sit on your bum and twiddle your thumbs and not grow or improve at all, but then just un-naturally win anyway, like by a magical spell playing half the game for you.
If you actually believed in growth, you would have no need for any advantage, because obviously you’d just be able to win anyway all on your own, using that naturally grown skill, that would have grown greater than newbies start out with, causing you to win with no tacked-on rules to help you.
we prevailed
Your house was not under fire by terrorists, it was not a great depression, lmao. You were having fun playing a video game. You benefitted and enjoyed yourself the entire time, that is the exact opposite of sacrifice. Nobody is in debt to you or owes you any respect for you having indulged yourself and had fun for several years, absolutely delusional.
What is level about somebody in a 5.3BR vehicle facing off against somebody at 6.3? Happens all the time.How do you balance map knowledge which you get over time ? What about having a vehicle a long time vs just getting it and having to mod it? Would you rather everybody just pay 50 dollars or something then we could all be equal from the start as far as P2W or P2W was concerned.No free game no issues.Then even paid games have DLC
What is level about somebody in a 5.3BR vehicle facing off against somebody at 6.3?
Everyone gets uptiers and downtiers equally often over the course of playing for the day, that’s not an unfair game mechanic. The playing field is level. At least long term, at a micro scale, you can argue, but that said, I believe they should be reducing the spread down to at least +/- 0.7 BR anyway…
What it absolutely is not, though, is P2W, because you can’t pay money to get more downtiers.
How do you balance map knowledge which you get over time
? No rule here is giving an advantage to anyone, this time not even at a local or micro level, this example has no vagueness at all unlike the last one. Just plain level playing field for everyone. Everyone gets an equal chance for each map, an equal chance for being on either side of said map., and it’s very rare for a map to have a serious advantage on one side.
You also can’t pay money to get a better side of a map anyway, even if there is one, so definitely not P2W regardless.
What about having a vehicle a long time vs just getting it and having to mod it?
The spading system is also P2W, actually, yes. That should not be in the game either for the exact same reason. And? Spading (including indirectly the fact that premium vehicles come spaded) and crew skills are the two main P2W aspects of this game. Bushes to a more minor extent, if only because they don’t affect AB, naval, or any air modes, unlike the other two things.
6 BR vs 5 is still just that.its not fair.Its formula 1 vs formula 2.As its been said the game is there to make money.An entry fee for all would be the answer and maybe more transparency.
Sorry, but it depends on your understnding of “few”. Because I can come in here and say I have maxed out crews (and not just one). And I had such crews years ago.
If you play arcade, you will get them. And yes, I agree: all multispawn modes should get 3%.
What I see here is a few Free2Pers expecting the same benefits of players who pay and contribute to the game. You want quicker progression as people who pay? Pony up!
So no advantage in a game. You pay for saving time but you can have in the same state a crew and modules. Does the talisman give access to any hidden modules?
I’ll tell you a secret… people work for money not to entertain you for free.
You can reproach them for many things but not this.
Games cost money to develop and servers cost money to maintain. This is nothing new.
The Free2Play component is to give players a chance to sample the game with all of its features. This works great at the lower tiers where progression doesn’t take as long. But if you’re really interested in continuing to play the game, it’s time to pay up if you want decent progression at the top tiers.
But you’re looking at the situation NOW, you’re not looking how the thing will be in 5 years or how they were 5 years ago.
It would be UNFAIR making me grind with weaker crew for years and now let you get all the benefits asap. The same way it would be unfair to stop you to grind your own advantage in time. Since you can do it, everything is fair. Invest few thousand hours in the game as we all did, and you’ll have slightly better stats to reflect your commitment.
You see, everything is fair.