Gaijin added this years ago trying to deter players leaving after 1 death…clearly it’s not working at all.
Players would usually quit after 1 death are usually griding with only 1 premium tank in their lineup. They don’t get crewlocked whatsoever long as they don’t just J out.
It’s however punishing those brought full lineup into the match. You had a bad match and half of the team left after 1 death in 3mins? Well, leaving this match would lock the rest of your crew…
It’s like being punished for others leaving early or for bringing a full lineup and tried to contribute in the first place.
Not complaining about people one-death quit, gaijin designed the way of selling stuff and grinding tech tree made ppl do this
But at least remove this stupid crewlock mechanic, it’s not helping at all
I agree. I trained my crews to very high standards. They understand that if I choose to leave without using one, they’ll just return with me to the garage.
I also think they’re really cool guys, and I don’t believe in wasting things, so it makes sense they take the same bus/plane as me back to the garage. It’s not like there are flights every 5 minutes to the same destination. More like every several hours sometimes. So it makes 0 sense to me that they come back 5 minutes late. Especially when crews of used vehicles are able to come back the same time as I am.
solution.
1 Death leavers = nation lock for 4h.
Same goes on 1 tank lineup , death before match ends 4h lock.
Another good solution would be players under lvl 30 are in own mm bracket, especially after sales.
Brilliant. Literally every new player who just spend money in the game will not be able to play after the first death. Will teach them not to donate in such game.
How would crew lock for 4 hours be good but the server going down for 4 hours be a bad thing? Does Gaijin want people to play this game or not? I mean in that respect ,Even doing what they do now and banning players from playing for 8 minutes is enough for a person to quit playing for the day ,a week or even permanently.
When I get crew lock I normally just turn WT off and either play something else or go and do something else.
Gajin invest a lot of money into trying to get people to play this game so why prevent them from playing for so long?
Even if I am against a 4-hour crew lock. Many people sprint through the game far too quickly to get to the top without building proper lineups.
Currently, even in mid-tier battles are decided by the number of ODL. This must not be allowed to continue. And when I still see what kind of people are doing ODL. In the majority of cases, it’s the players who get to experience a complete downtier. They then push forwards because they think NOW is my moment.
But then after 1 minute they’re just scrap metal and in the hangar because their ego can’t mentally withstand this defeat.
I have no problem with ODL when 10 minutes of the match have passed and the opponents are already at the spawn. Although I’ve also seen matches like that play out.
Just take a self-reflective approach.
Do I want to get out of the match because someone else was smarter than me?
Learn from it and do better.
Do I want out of the match now because it’s the same map for the tenth time?
By now you should be a pro and know the map and have an easy game or if not use it and try a different route.
Do I want to leave the match now because I have a full uptier again?
There are at least 5 other players in the opposing team who have been hit in the same way. That’s your target group!
And then I would like to address the one type of ODL player. Nobody would seriously admit to being one of those …
Those who use this community as pressure to force Gaijin to act. I let others suffer through my actions so that Gaijin finally changes something in the game.
Believe me, they don’t care about that up there.
My suggestion. More rewards for those who stay and contribute to the battle. Which is actually already the case. But apparently that’s not enough.
that 4h lock, would force them to play other nation or get a backups for that hi tier prem.
Or donate more and get a more planes / tanks.
Another option would bring only that vehicle to a lock. and force them to grind that nation, and actually trying to learn game.
Simple.
Something just gotta be done on this current situation, where other team is filled with low level players, having 1 premium/Squad vehicle. Have no clue what they are doing, and after 3 mins of game, there is about 5 players left, when enemy team has over 10… Real fun to play…
The only thing 4h crew lock would achieve would be chargebacks.
Also there is very simple workaround to your suggestion. Reserve vehicles cannot get crew lock so people could simply add 2 reserves into lineup and after they die in their main tank they just respawn and j-out reserve vehicles and get your unnecessary quota of more than one death.
I personally like ODL players. Not only they do not use CAS but they are the ones who keeps servers and development alive.
they just need to lock all your crews out until the game ends frankly. that’ll fix the issue since you won’t be able to play another game until it ends anyway, you’ll have no reason to leave early. may as well play it out
This is the most stupid idea i’ve read today, and it isn’t even noon
Crew lock should be removed, simple as that. They should implement other anti-bot method, not one that prevents 1% of players from boting but also inconviniences 99% of the rest
And if game is annoying people will leave. Nobody wants that
A kid my endure a 4 hour crewlock, im not sure about Eddie but if was hit with a 4 hour crew lock i would tell gaijin to stick its game up its ass and uninstall,i think most adults would.After a few minutes many of the players have spent their two lives anyway.
Crew lock doesn’t punish ODL, you bring one vehicle you are exempt from crew lock, it’s everyone else that gets screwed.
Either way crew lock is to limit progression, it’s not as if snail cares about gameplay or whatever, they care about their time to progress, which is what crew lock limits.
Are you suggesting gaijin advocate you spending a huge amount on one vehicle and more in backups rather than a full f2p line up? Shame on you.I feel a forum ban heading your way ,see you in two weeks 😆
I don’t need to suggest that when it is clear as day to see that that is the case. If I bring a lineup and leave I get a crew lock, if I were to buy a top tier premium and ODL I don’t get a crew lock.
Actually, the crew lock mechanics is in the game to prevent picking the map and enemies. Just imagine how the game would look like without the crew lock mechanics.
A player enters the battle, sees a map he doesn’t like, presses escape, leave battle, try next one.
A player enters the battle, sees he got uptiered, presses escape, leave battle, try next one.
The crew lock mechanics prevent this. You can still do that of course, but you have to wait 9 minutes. Especially when players have limited time to play the game, they can’t afford to wait 9 minutes just because they didn’t like the random map or got uptiered. So it’s better to just spawn in the battle, even if you are uptiered on a map you don’t like.
Imagine what would happen without the crew lock if half the team decide to just change the battle without spawning (because e.g. they don’t like this particular side of the map) and the other team will spawn normally. Even with the crew lock mechanics I see players doing that from time to time. Without the crew lock mechanics you would see this in basically every battle.
My personal opinion is that the crew lock should be reduced to 5 minutes. It should still serve its purpose, but the current crew lock in some situations doesn’t work well (like crashing in Air RB or when the server crashes in Naval) and 9 minutes of waiting is just too much.
All of this sounds like instead of improving the things people dislike, we’ll just force them to deal with it instead.
You’ll find plenty of people with reserve tanks with thousands of matches because you also don’t get crew lock with reserve tanks which people abused for years and years, I think only now we have more SP points you can no longer do it.
Still if you don’t like a game you can rush into the enemy, die and leave within 30 seconds.
You will never satisfy everyone. It doesn’t matter what changes they do, there will always be players who like and dislike some map. There are maps I hate, and my friend loves them. It’s just how it is.
Yeah, that’s the whole point of the crew lock. You can do that, but at least you give an enemy a chance to kill something. That’s definitely better than half the team not spawning at all.
You have to remember how the uptier system works in War Thunder. The matchmaker on purpose puts 25% of the players with the highest possible BR in the battle. Even if the matchmaker could create e.g. fully balanced 10.0 BR battle, it will still create 10.0-11.0 one. That’s just how the game is designed and it’s silly imo. So technically, without the crew lock mechanics, 75% of the players in every battle will have a reason to just leave without spawning. I definitely don’t want to see that, so I have no doubt that the crew lock mechanics is needed.
You will never satisfy everyone. It doesn’t matter what changes they do
That doesn’t mean you can’t try. So weird how many people, including snail, having this defeatist attitude where if you can’t win everything, you should not even attempt anything in the first place.
That’s definitely better than half the team not spawning at all.
This scenario is entirely made up by you however, there is no real proof that people care this much that they’d leave every single game just because they can.
So technically, without the crew lock mechanics, 75% of the players in every battle will have a reason to just leave without spawning.
so I have no doubt that the crew lock mechanics is needed.
So there is bad game design and because of the bad game design we need another bad mechanic to compensate for it?
Instead of thinking… maybe it’s bad that 75% of players has a reason to leave every game and maybe that should be improved… your logic is: 75% of players has a reason to leave the game and we need a system to punish them if they do so.