Where does “historical matchmaking” Start and end?
Does it end with “this vehicle could have conceivably fought this other vehicle”? Or is it strictly vehicles that at some point fought another in a battle? Is it a age gap restriction?
I just dont get how the word “historical” In terms of a matchmaker would point to anything other than re-enactment
Edir: anyways, decompression would be nice. The Tiger 2 H and Tiger 2 (p) just arent equal, same with many many other vehicles
The most common style i have seen is based around the year of introduction. So whenever the first fully finished vehicle was made, i think. I am assuming probably +/-X years for mm.
Most heavies are completely fine. The only ones that are suffering are the M26 (should be classified as a heavy and moved to 6.3), IS-2 and/or IS-1 (they’re just at too high a BR), Ro-Go (too high a BR, somehow lol), and ARL-44 (too high a BR).
Simple era divide. Vehicels devloped at a certain time would face there counter parts. so lets say somthing from 1940 woudl fight its counterparts from 1940 in a BR system as it is now.
You would not see 1940 vehicels fight 1950 or 1960 vehciels right now. Those would fight there counterparts in the proper BR.
No they are not, multiple times it was said that each era would have its BR system. So you dont have maus vs T34 situations. Its like your brains all skip that part or you omit it so you have somthing to complain about.
Sorry, i dont read 700 posts threads before asking question about something to someone who is advocating a specific thing they wish were in game when i want to learn what something is.
Anyways it would appear you are asking for something very different to what Warthunder is today. Have you tried playtesting it in custom battles to prove its efficacy?
Everyone knows exactly how BR spread should look like for it to be historical and reasonably balanced, where again balanced means that every vehicle can do something and isn’t completely useless. Some vehicles don’t fit in the game at all, like artillery for example. Artillery isn’t used like tanks, it being even in the game makes the game look like a circus or like a little silly game you play to kill some time in the bus.
You’re saying it can’t be done, because you can always find some very old tanks that fought some modern stuff irl. It definitely doesn’t make it impossible and you know it, you are just looking for excuses.
Everyone knows that historical mm means the BR of a given tank should be based around when it entered service, when it was used and when it started appearing in large numbers, in that order of importance, depending on the specific tank’s history. That’s why BRs shouldn’t be managed automatically, but by humans, because historical mm is not 1 dimensional like performance-based mm is.
If a certain tank was used for a very long time, you can do just that, no one stops you from putting a Panzer 4 into your lineup with Leopard 2s. If you really wanted to, there could be 2 exact same Panzer 4s, but one being at WW2 BRs and the other being at Leopard 2’s BR.
Re-enactments are scripted, games aren’t. Historical mm in a game means you get a chance to experience for yourself how did given tanks perform irl. It would still be a game, both teams would still do their best to win. You’re trying to belittle historical mm, saying it’s nothing but a bunch of losers trying to act out a scene, where their favourite tank destroys everyone.
Tank-on-tank engagements were already rare, but in terms of design the German ones were generally more brute force with no real thought put into them :P
Imagine designing this amazing “wunderwaffe” of a heavy tank and having no good crew to put into it because they all died when the last one combusted, while the Sherman you insult has the second best crew survival rate of any WW2 tank just behind the Churchill.
Edit: Also, your average German soldier absolutely loved getting his hands on things like M1 Garands and Carbines. There’s a reason they captured allied gear so much instead of throwing it to the wayside ;)
Tell me, which games have a multiplayer, realistic damage models, historical mm and graphics at least as good as War Thunder’s graphics. Enlighten me, I genuinely want to play them, but to my knowledge they don’t exist.
Telling realism fans to fu… get lost is ok, but telling the same thing to casual players isn’t, because you’re rude and they just want to have fun. It’s funny how that works.
I mean the T-54s were from 1947. So I wouldn’t be surprised if they performed decently given the war likely was bring anything and everything out of storage-> families etc. Since it was all usable and would kill or provide protection. Unsure where you’re going with this.
I can tell it was from basic google search, because if you dug a bit deeper, you would know that none of these games meet all 4 of my requirements.
Enlisted did meet them, but did is the keyword here. I did play Enlisted until the merge, after which it didn’t feel special anymore.
I didn’t know about Red Orchestra 2, as I was mainly looking strictly for tank games, but it looks interesting and the graphics aren’t as bad as they are in Steel Beasts for example. I will definitely look into it.
Right now the most promising game is Aces & Armour, but it’s in very early development.