Exactly, but also again, realism is subjective at the end of the day.
For example, one thing War Thunder really shines in is that the reconstruction of the machines is breath-takingly detailed. At least for the exterior. That’s already good enough to say, for example, “the vehicles look realistic” even if that’s saying nothing about actual combat.
But on the other hand the interior for ground vehicles and ships is not modelled at all, which for some could represent a limit to what constitutes realism…
It’s something you can argue about until the cows come home. I don’t understand why people fixate so much on this word.
I do have to point out WT does use a HP system for the crews - and possibly some modules as well. But just a nitpick.
We appreciate you for volunteering. For the purposes of game-testing how balanced this would be, we’re going to put you in a Pz.35t, while Tagnoch gets to play in a KV-1. Do a bunch of custom battles, and then let us know what the outcome was.
Once we have determined that this is indeed a fair and balanced fight, we can move on to the next elements of matchmaking that break immersion, such as both teams being always equal in size, WW2 German tanks fighting on 38th Parallel, the lack of infantry and artillery, and many more.
Hell, to make it 100% immersive we could even make it so that every time you die, your account is deleted and you have to create a new one. Fun!
Which WW2 tanks can reliably deal with the Maus and the IS-7? More importantly, what’s going to stop people from only spawning in the Maus and say the IS-4M, if they have such a big advantage, completely ignoring every other vehicle in that BR bracket?
That’s not true.
I’m a German main, I mostly play WW2 vehicles, and here I am.
I hear this argument from players of any tech tree in the game. I unironically read a French player in an ARL-44 argue about this in chat during a match on Abandoned Town a few weeks ago.
Imagine playing the ARL-44 and asking for historical matchmaking. Lol. LMAO, even.