Im going to go play it today just because you said that.
The problem is now we have the usual two camps in this argument.
The dreamers who hope Gaijin have an interest in immersion and history and know that nothing will change but still cling to a dream ,which I see as worthwhile.
Those who rightly see the truth ,that Gaijin have boxed themselves into a corner and spend their time jumping on here to tell us the blindly obvious like we cant see it ourselves.They try to tell us a bad thing is a good thing or its a good thing simply because that is how it is,a bit like accepting Taxes.
WW2 tanks vs more modern is a pain for sure but that is how it is unfortunately but wanting to change that is not a crime.
I suspect many of those who defend the current idea are those who love to jump into a fast modern dart thrower and seal club old tanks.They dont want to lose their meal ticket.
Basically everybody likes down tiers but definitely not because of the heavy tanks.
Kinda. The only reason I’m even here on the forum is because I know there are no other games like this.
We already have anime body pillows for example, that is not the path I want War Thunder to follow.
Cosmetics can be disabled
I see this almost daily when i watch my son playing tanks - totally fantasy and borderline stupid game play mostly on CQC maps in urban environment without any recon or infantry / artillery support.
Those “defenders” love the game as they can play it like a plain shooter (with CAS as power-ups) - but they simply don’t care about armored warfare from an immersion and accuracy perspective.
The whole point of immersion is to create a kind of somehow realistic atmosphere - fighting other tanks from the future or ancient past kills immersion - and subsequently atmosphere.
There is zero realism / immersion in ground warfare:
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With a lot of goodwill you can create the illusion that this “capturing A-C point game play” somehow simulates a counter attack, but at the end of the day it boils down to a war of attrition based on spawn points and the main goal of most players is to get as fast as they can in a plane.
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Irl you have usually an attacking force vs a defending force - with advantages for the defenders as they don’t have to disclose their position. And that is the main purpose of a heavy tank (see parallel thread) - to withstand defensive fire and to break through enemy lines (TDs and AT guns).
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The philosophy of gaijin to create symmetric lobbies and their BR setting policy somehow balances matches in the way that IFVs or light/medium tanks have somehow the ability to kill enemy heavy tanks - this makes sense from a game play perspective - but it is an immersion killer par excellence.
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IFV and light/medium tanks are transporting infantry, are covering flanks and are doing recon - what happens when IFVs or light armoured tanks meet a MBT (like the famous 1 vs 8 recently in Ukraine) is similar what happened in WW 2 when they met a heavy or super-heavy tank: They die.
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So there is just a difference between the approach to wt from both groups - and imho the guys waiting for more realism / immersion (like here era separation) have to wait for a mode like this behind a pay wall - simple because their (=gaijin) main target customers strive to top tier and give a sh*t about immersion at lower BRs.
The whole discussion circles about exchanging opinions often based on straw men arguments - but at the end of the day most of the posts are just repeating the same stuff like in hundreds / thousands of posts from the past; ofc without admitting that they have arranged themselves with the status quo. Therefore everything what challenges the here and now is bad by definition.
Shaking up the status quo is needed as it brings fresh wind and change that review a game.
Players come back to check out whats new what changed.
After thousend of battles and hours of the same modus operandi it get stale and boring and there is no need to play and there fore the enterainment value is gone. You move away. Its like eating the same stuff for the rest of your life. Every day, any day, no change.
Anime body pillows are realistic™
Unfortently yes, its not “it aint me” blasting from the speakers but “gucci gang”.
Diffrent gernation…
They made a game with infantry.
There are games designed to do this. please try them
I feel like 99% of those arguing against the historical mm are doing it because they like the current system more. I enjoy the middle ground between arcade and sim.
Maybe some. At least in my case, I dont like many of the early dart users. I prefer mediums, heavies, and tds over light tanks in most cases. Currently in a heavy phase with the tiger 1 and tog.
You don’t understand that a vehicle’s raw performance is not dependent solely on when it is made.
I’d rather just be able to play Italian Rank IV at all, frankly. Moving the vehicles up way past where they should be (based off of their raw performance) would make the vehicles unusable.
Go play Enlisted if you want a game with infantry.
You still don’t understand, I never said anything about performance in this reply:
Edit: In short, a tank or a plane becomes soulless when it isn’t put in a specific time frame, this doesn’t happen with guns or with cars, which are both much more popular and there are much more generic games about guns or cars.
Because firepower negates the armor the tanks it fights were designed with. The IKV103 is a bad vehicle. It never should have been added. Why should tanks that don’t suck be forced to bad tanks that negate the purpose of their design?
The IKV103 wasn’t designed to be fast, or have armor, so why should its lack of speed or armor be taken into account?
That has nothing to do with “realistic vehicles and mechanics,” though, regardless of whether it is true or not.
Also don’t forget the Post-ww2 Heavys like the T-10 they too suffer from this
Because vehicles are balanced as a whole, not a single characteristic. Warthunder doesn’t care about what a vehicle was designed for. Doctrine or intended use means nothing here. It is just vehicles fighting in as balanced of a way as possible.
I mean your reply fulfills no other purpose than to demonstrate that abstract thinking is based on intellectual abilities and available capacities…
Your reply (with 2 quotes from me) makes zero sense as i described the lack of realism in the current game play of wt from a neutral perspective.
Quotes like this:
are the equivalent of a reaction after somebody pulled a trigger (aka Pavlov’s experiment) - you simply acted based on a conditioning - without any need.
There is nothing wrong if you can live with the flaws within wt Ground RB game play and have arranged yourself with the status quo - but there is simply no need to reply like this, because this was not the point of my remark:
Some people with higher demands ask for more realism and immersion - and based on current economic realities (=the game is optimized to please teens with access to credit cards) these wishes are not realistic as the game was created to earn money - and not to please long-term players with “higher” demands as addressed in this thread.
Just relax.
Nothing will change - only when gaijin would see the need (and economic justification) for or a more realistic game mode there might be a small chance that they would create a P2P mode especially for them - and this would not affect the core mode as it is right now.
Why would they change anything if they earn a hell of money of wt in it’s current design?
That’s not true. Clearly, as heavy tanks have higher spawn costs than light and medium tanks. Heavy tanks should not be more expensive to spawn, if they are going to fight more capable medium and light tanks.

Officially historically accurate. Anyone complaining is against REAL historical accuracy, smh.
Another point of balancing. I cannot comprehend that people think that Gaijin hasn’t used more than one factor to balance vehicles.