Create a gap between ww2 and cold war vehicles and tech

I an’t tell’n you that until Gaijin writes me a big consulting check.

You have any names? All the ones i know are either HP boxes like WoT or very sim-like

Yeah. Any rank V+ light tank is just as fast, or faster. Many MBTs above 8.0 are also faster, while having better protection, and rounds.

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People play WT because they don’t like WoT, and people play WoT because they don’t like WT. You don’t have to love history to enjoy WT, a simple hate for artillery in WoT, but still wanting to play tank games is enough to drive people over to WT, and vice versa with the WT grind driving people over to WoT. Now do this for a gazillion different factors which affect how they will enjoy / hate the game, and people will play the game they like more. The historical aspect of WT is just one of those factors.

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Nyet. I actually have a pretty good idea for a “War Thunder killer”, but I also know how hard and expensive that would be and I have better things to do.

I’m a customer, not an activist. I pay, I demand.

Edit: I already gave you a sample of how it should look like, I’m not gonna do every tree from top to bottom.

Honestly, i really want yall to get together and make a game. If you make a “war thunder but historical”, i would actually love to try it.

You pay for a game when you don’t like the way it’s been for years? Sounds like a sucker, not a consumer…

I was refering to him not you. You have actually done way more work to show how it would work than he has. I appreciate that.

I’m a programming student, so your wish may come true in the future.

Because it is a fun game that is decently well balanced overall and provides gameplay not seen in many other games because of the distinct lack of gameplay.

Would you please be so kind to answer this?

I’d really like to know what is historical other than that the vehicles were used in previous wars and that some battlefields from those wars are in the game?

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A new game would actually be a much better option. New code instead of the decade old spaghetti code.

Good luck with that studying

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You know that Gaijin has actual historians on staff that make the game as historical as Anton lets them right?
I’m not sure what else you want as “historical” other than if the game sessions were literally historical battle reenactments.
Claiming WT isn’t historical is just… amusing.

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Ah yes, the great battle of capturing the D point, the battle of team deathmatch, and the battle of capture.

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I never said it did it particularly well. This IS Gaijin we are talking about.

You didn’t understand what I meant by saying relevant.

Tanks and are strongly associated with a specific time frame, once they are outdated they are retired and scrapped. Once a tank is destroyed it becomes a wreck and a relic from the past.

That doesn’t happen with cars or with guns. Once a gun’s user is killed the gun is perfectly fine and is used by someone else who picks it up. An M2 Browning is used to this day. Cars become collector’s items.

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You see this “logical seperation” as some sort of date (era), correct? I see the battle rating system as the “logical speration” because it goes on vehicle ability instead of a date that can cause things to be wildly different depending on which date is used.

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Again, what is so historical about it? Historians are on staff (I assume) because some of the vehicles in game are historic, as in part of history. We all can tell WW2 wasn’t last week. Those historians (I would assume) sift through historical documents about the vehicles to make sure they are as accurate as possible. Having historic vehicles in game doesn’t make Warthunder a historic game. Otherwise World of “insert vehicle type here” titles would also be considered historical because they also contain things from history. Having historical vehicles does not inherently make the game historic.

You can obviously tell that Warthunder is not designed for historical accuracy BEYOND vehicle modeling and map modeling. Nothing about the gameplay (other than vehicles and maps) is historic. Modern tanks play on WW2 battlefields, naval aircraft fly missions in landlocked areas (and mostly maps with no carrier even tjough there is water), naval vessels are spawned within knife fight range for their caliber of gun and ship type, and the list goes on. This is merely a vehiclular combat game that covers interwar to modern vehicles, aircraft, and vessels. It is not a simulator, and provides virtually no historical value past the accuracy of vehicle models and maps.

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I guess you’ve never bothered to look at the single player missions, or the Pages of History events, or World War mode, or…
For you WT is just a fancy “Battle Zone”…

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