This is just a small correction (I agreed with everything else you said): the Maus, like the Jagdtiger, can pen the driver’s hatch on the IS4-M. If you’re using Pz.Gr.43, the extra explosive filler over the APHEDS will overpressure the crew, resulting in a OHK.
Would it be better if it was 248mm?
That’s how much the Sturer Emil, a 4.3 vehicle, pens. It still scythes through everything it sees, and does a metric ton more post penetration damage.
A penetration is a penetration. Even if you nerfed the IKV to an ahistorical and arbitrary 248mm of pen, it would still hard-counter armour.
I don’t think it suffers from the balance problems you describe anymore. It’s a tradition for it to return, but I honestly think it could be in the tech tree now if they wanted.
I mean, after the summer decompression, and the recent overpressure changes, you have a situation where the Maus is a lot more competitive against most of the vehicles it meets, but it’s also more vulnerable to CAS than it once was. Moreover, there is a growing number of SPGs in the game that can overpressure it, even at lower BRs.
The way I see it… a bad rival player who doesn’t bother to learn where to ammo rack the Maus, will always struggle against one. A bad Maus player who doesn’t know how to angle the turret between shots, or pick the optimal route to the battlefield, will waste the SP, get penned through the cheeks, and die.
In the right hands, it can dominate, but it can also be useless. Which is something you could say for literally every other vehicle.
The Maus plays very different from most vehicles in WT, but it doesn’t perform very different, not anymore, at least in my opinion. I look at it and I have basically identical stats in it and other regular vehicles in the German tech tree. If it really is that unbalanceable, my performance in it should be noticeably different, compared to vehicles that are balanced…
High pen does not mean anything.
Yes, it will pen you, and then deal no damage, because it is HEAT.
Meanwhile the tank has no armor, the gunner can be killed with low calibre MG from any distance, it has a long reload, it is casemate. It is literally just a bad tank.
If you think it is some OP thing, then sorry to say, but you have a metric ton of skill issue.
I never said it was OP. I said it doesn’t belong at 4.0. It’s a bad vehicle, and there’s no BR you can put it at that it won’t be bad, so move it up.
“Since it’s bad, might as well make it worse” strikes me as a pretty bizarre position.
It is fine at where it is. The only thing it does somewhat well is penning tanks. Nothing more.
You’re not making it worse. If anything, moving it away from APHE might help it.
You are 100% making it worse.
As you go higher, tanks get better gun handling, more accurate optics, better round velocity, and in several instances, lots of empty space in terms of internal volume.
All of these things matter a lot in a game where reaction time is extremely important and decides most engagements.
Ok, then remove the HEATFS
Why?
So make it even worse? xd
Why not?
Yes.
HEATFS has no business being that low.
Because it had access to it historically.
So, back to you. Why?
It is the second worse shell after APCR. It’t only thing is high pen. The damage and velocity is dogshit on it. It is literally outperformed by any other TD around it’s BR.
There is a reasong you don’t see that tank often - because it is trash.
Hello Archer!
That is not a very convincing argument I must say
Genuinely a lovely time
A lot of tanks don’t get access to rounds they used historically for balance reasons.
The HEAT round is plenty for 4.0.
Can’t remember the last time I died to one, and I’ve played a metric ton of 3.7 and 4.3 during the event.
That’s why I like playing the Maus. It’s one of the most “different” experiences I’ve had in terms of how you approach it.
But well, even a cursory glance at my most played stuff… Only the Tiger II is a somewhat practical vehicle, and still a bit too slow to be what I would consider “meta”, but the rest is some flavour of derpy or other. And turretless 😂