Could we see the R-73m in the dev server?

The missile proximity fuse likely will not arm until 0.5 km, which is enough if you are preflaring. Especially in headons.

Yes but it’ll thrust vector into your plane. I’m not saying it’s every time but it is very often.


people the R-74M and the R-74M-2 both missiles uses a multielement dual-channel seeker with inertial guidance none of those have an IIR seeker soo… they can add the R-74M missile if they want and for USA the 9M-8/9/10, PL-8B for the chinese and Python-4 for the israelis if they want this could be the update that everybody recives a new missile.

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Oh wow I’m sure this super specific scenario happens every game. The proxy fuse arms after 0.5 seconds and the guidance delay after 0.15. Again you can just preflare it.

Yes now that I’m seeing it I see the magnesium fluoride seeker. Thanks for the correction.

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But still, AIM-9M-9 and 10 worse than P4 and R-73M by good bit. So surely something has to happen to put those jets on par


So for the bad drawing skills but this is what I mean. The seeker will not see the flares when pre flaring becuase it is on the max of the gimbal. By the time the missile could see the flares the IRCCM would already be focused only on your plane.

I don’t think we need to see another R-73 atm, mainly just Fox-3

but atleast is something until the 9X brother soo… better than nothing right?

no problem brother! am just here to clarify some things about missiles.

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This so true however, would it be balanced. The thing is the russians will now have a good chance with BVR and with the new TV jet they do not need a stronger TV missile. They also control the mid range.

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This is a pretty simple misconception of your part, not your fault though! The R-73 will move to center the plane in its seeker as soon as it can. It wants to be flying straight at the plane essentially. In doing this it drags itself to a point where the flares can be seen and decoy the missile.

Yes this does happen but (mistake me if i’m wrong) at these closer ranges this extra second without seeing the flares is all it needs for its IRCCM to become completely effective. If not then i’m confused on how he killed me upwards of 20 times when I was pre flaring.

If it is very close and at just the wrong angle (Ex: if your flares fire down and it’s coming from the top) you will likely be unable to preflare it. The important part of flaring IRCCM missiles as a whole is knowing what is most effective for your flare pattern.

For example a jet which fires its flares downward will want to have its belly facing the missile, while upwards firing jets will want to have it the other way around. Positioning yourself it a good place to flare the missiles is always key.

Yea I agree and when I could do this it worked 50 percent of the time. But when you’re in a dogfight you want to keep nose authority, in a regular match it could maybe work but facing your belly towards your enemy is a great way to give them a rear aspect shot and your 6 o’clock.

Additionally at the ranges of a proper dogfight 1.0-.1km away the missile IRCCM starts off with your plane taking up a very large part of it. Making the radar slaving even more effective.

Keeping your spin to make a flare flower is a good idea too, they can’t get a shot on your engine if they can’t see it.

It takes some practice and there’s some parts of just doing things without thinking about what you’re doing but I can do it pretty consistently. It’s why I feel comfortable messing around near F1C-200s in my EJ Kai. Just try to do it more often and you’ll pick up on that too.

Yes, this is what I used to safe myself. However this loses your nose authority again, and depending on your role rate can cause you to lose speed. And this makes you an easier target for the next missile and/or guns to kill you because your slow.

Yes I agree the F1C-200s Magic 2s are easy to prevent launch, because it doesn’t have HMD and its radar is more primitive than something a flanker would have (also it only can have 2). Additionally it doesn’t have the nose authority as a flanker or low speed maneuverability which makes the R-73 shine in a dogfight.

It just comes down to situational usage and practice. I’m sure we both have a lot to learn about it and a long way to go with getting better. I’ll leave this here for now, thank you for listening to my yapping.

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Python 4 equivalent ?

I might need gaijin add R-73M on Su-27SM and MiG-29SMT (9-19) before Su-30SM, and no problem Su-27SM & MiG-29SMT (9-19) increase BR

But Su-30SM decompression BR to 14.3 before add R-73M

AIM-9M-10 for Super Hornet Block 1 ~ Block 2 (USN only)

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R-77-1 is 15% better than R-77, it is now the 3rd worst top-tier ARH, beating out the R-77 and R-Darter/Derby.

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