How exactly is cas bad? This morning i had a match where 3 shining stars bombed the gaijin out of me. You know what their achievements were before they killed me?
It was the achievement of getting killed by me. Their sin was that they were standing dumb founded before the might of my barrel.
And how does gaijin reward those pests? By handing them the liberty of a plane packed with bombs.
How exactly, i ask you, is cas having it bad? Cas is like a girlfriend mode for a game. It cant even be called easy mode. All they have to do is die, and gaijin hands them a platter with a free pass, to kill whoever they couldnt with a ground based vehicle, in a ground based mode.
Cas isnt skill based. There is even a whole ass class in this game that unlocks planes faster by sitting behind a hill and pressing the scout bind for the first 2 minutes of the game. Then they rush you, die as expected,.and they are allowed a plane with 4 100kg bombs, which they eagerly kamikaze crash into you.b
There is only too much cas when the spaa’s are failing you. Usa doesnt even have a proper spaa between 4.0 and 7.3. a .50 cal is only so effective. Cant really use m42’s for spaa when jets start being involved.
The problem isn’t CAS at lower levels. It’s the way WT applies/builds and implemented SPAA.
They’re using tank ground combat reticles instead of the Gyro/Reflector/lead computing gunsights they should have. Which commonly leads to the issue of having to shoot from the 3rd person view because the lead required with a non compensating gunsight is often completely out of view.
Rangefinding/spotting of aircraft is entirely broken for SPAAs without radar fire directors/fire control
8.3-9.0 or maybe 9.3 is about the only area where SPAA truly works well/ almost like it should. (Outside of the obvious issues with radar like letting it lock into targets on the ground or flying under tree top level.)
And missiles are also badly implemented because the majority are SACLOS and that system as many inherent issues
If You don’t want to really fix the problem, don’t expect people to back it up.
You just want constant nerfs/buffs of certain things and going in circle like we go for years because some people don’t want a truely combined gameplay and prefer the constant state the game is.
No matter what changes You talk about, they are only going to make one of the side of argument unhappy while still not fixing the problem for the other side.
I’ve actually advocated to fix the issues. As I play both sides.
I’m simply unsympathetic to the the complaint/plight of playing a combined arms game, objecting to it being combined arms and advocating to make it non combined arms along with all to the issues that would bring to a already heavily task saturated dev/mod team.
As I said. If that’s the type of gameplay you want, it already exists.
WT is not TO, and the devs have resisted the calls for more than a decade to make it so. So for the foreseeable future it is combined arms strategy and play style.
Best of luck if that’s what you’re after. I hope you find it.