Buddy, no one cares.
You clearly do.
Spoiler





Wow, you had to look through months of texts. I wish I cared as much as you.
Look, I enjoy the fun sometimes. Barely living, and the satisfaction I get when I land. However, 90% of my gameplay is purely grinding. When I used to run Sim lobbies, I bombed and ran back. I could have cared less about everyone else, I wanted my money. I took off, bombed a base, and went back and waited until Useful Actions. I didn’t care about sweating my balls off just for something I could get by turning my brain off, playing music, and enjoying the scenery.
I care because you admit to the kind of behaviour that ruins an entire game mode.
You should play the game for sake of playing the game (intrinsic motivation), not extrinsic motivations.
Eh, depends really. In Sim I’ll do it. Realistic, depending on the circumstances, I’ll fight until the end
I don’t play airrb but saw players with ridiculous stats in their prop like 80 deaths and 1200 kills, did they master the art of picking only the fights they could win, else they just return to the air field and J out? I’m pretty sure I would be having more deaths in PVE against bots than these guys in PVP. So how one manage a 15kd
did you even read the comment I was replying to?
" [quote=“hinjanattori, post:10, topic:245261”]
Even experienced players eject to deny kills to enemies who out-skill them.
[/quote]"
I can kind of understand why noobs (like you) would do it, but not people who actually enjoy the game (if that’s possible :p).
I regularly play strikers and occasionally play bombers and the whole time I’m just hoping I will get attacked to break the sheer monotony… flying down the river canyons and under bridges in a bomber as you attempt to shake off a fighter is some of the best fun you can have…
Low chance of success, HIGH chance of fun… and the longer you live the closer you get to your UA pop up.
Big part is probably squad-only gameplay.
Prop dynamics change massively if you have reliable wingmen and good communication. Suddenly you turn planes that seem “horrible for the meta” into monstrous things because IRL they were built with teamwork and coordination in mind.
It’s very blatant with americans (insane speed) vs japs (sitting duck). Suddenly p47s start beating zeros if p-47s have good comms and teamwork.
Fighting against a squadron of oiled pilots is a nightmare. Even starting with a fair 1 vs 1, their wingmen are bound to be in range to save them.
My most extreme experience on the squadron side was recently in a stock fw190A8 encountering a spitfire F Mk IX. Guaranteed death, yeah?
All it took was calling out my position, diving and being told what manoeuvres to do by my wingman and the spitfire went down while I RTB’d to base. This was an unusual impromptu occasion due to D-day event forcing me to join VC so I’m not even practiced in formation stuff, but I’ve been on the receiving end of this kind of “one person lures the poor sucker into the easiest shot for friendly” more than enough to confidently attribute high KDR partially to this.
The other part is as you said - check who is present and if it looks like you’re at risk, leave ASAP.
And that´s why there is a report button “passive behavior”
J-out and or ground your plane to avoid getting killed is “passive behavior”
Maybe Gaijin should add Bases Airfields and Ground targets that J out every time they see a player coming for them…
Just think about it… If every1 would J out to avoid getting killed, would the game be better or worse???
As the answer clearly is “worse”, J out is a thing you can and should be banned for…
Why would I waste my time? No one is checking those reports…
If there are enough reports about a player, they do. It takes 20 seconds of your time
“Additionally, 469 accounts have been banned for a week or longer for intentional teamkilling, ramming and griefing.”
You do know that GMs are just players who volunteer? Expecting someone to sit through a 3 hour game (even on x16 speed) to see someone j-out isn’t going to happen. Their game could have crashed.
Try reporting dozens of people for obvious aimbotting only for nothing to ever happen and you’ll realise reporting bad players is a waste of time…
I did.
Just make it as in RB, that works.
Just found the Rule to it:
Gaijin Game Rules
- UNSPORTING CONDUCT
.
.
.
6.1.4. Other actions that violate the principle of fair play.
So if he Jes out to avoid getting killed, he violates this rule.
Yet in order to report this, you need to go through replay system on the server side which means you need a lot of time spent just to get the exacty time to report him. Although i doubt anyone been punished for this but anyways…
So it should also have a 50% chance to crush your spine and prevent you from spawning in that match or any other match again?
Real life ejections have a VERY high probability of ending a pilots career… Imagine the Mountain swinging a 50lb hammer at your ass and throwing you 20m into the air.
‘leave the aircraft’ should put the plane into AI control for 30 seconds… and the player instantly into the menu.
The fact that this hasn’t always been the case is frankly bizarre… and actually disrespectful to players.
Decided to fly some IL2:GB on combat box today.
I’m landing and suddenly, what do I see?
The ‘super realistic’ flight sim with its LARPers and clans and hardcore servers…

That’s certainly true, but to begin with, even if we assume there is a way for the management to confirm intentional J-outs, it’s highly likely that the management fundamentally doesn’t recognize it as an act worthy of punishment.
I saw a GM express this view in another thread with the same theme.
He said that in his personal opinion it was not something to be praised, but it seems that the official view of the management organization is that it is not a violation.
