this is so well made and i agree mostly with you in the ussr air tech tree
I wonder where is the flakpanzer 38 (t)? Oh, with flakpanzer 1.
I have a few objections in German tech tree:
Frankly, I’d make it’s SPAA designation stay, but move it to rank 2 and give it scouting ability. Meanwhile Sd.Kfz.6/2 can go down to rank 1, as it is quite vulnerable, similar to other flakpanzers. The 222 at least has a miniscule armor.
Otherwise, I’d agree with these changes if spawn point system was improved in GRB - light tanks do not become more expensive together with other tanks and SPGs, for example.
I’d keep the panzer 38(t) n.a. at rank 2, so it has it’s scouting ability.
I’d move it to rank 3 frankly.
Meanwhile for leKpz M41, I’d move it to rank 5, whereas rank 4 could have vk 1602 leopard, if it’s going to be implemented.
I also have a few gripes with German air tree - there are no West Germany planes (aside from premiums) in rank 5. Which basically means that I cannot have a proper West Germany/Bundeswehr lineup.
For me, it looks odd that I’d have to resort to borrowing stuff from WW2 or even the Warsaw pact for a lineup…
We tried to keep it in line with the rule gaijin set of only 3 vehicles per line per rank, and this was one of the most logical ways to do so, as the sdkfz 222 is quite literally a light tank, so it being in the spaa line is illogical. which is the reason for all the choices we made that you mentioned
It’s an armored car in reality. And, in a sense, yes, a light tank, sorta.
But I’d rather classify it as SPAA, since it can serve in that role.
Being a reconnaissance armored car does not go against being a potential SPAA. Some SPAAs in higher tiers have scouting ability, so… why not let this one have it as well?
I mean, in game terms, I would agree to move it to light tank, but with how Spawn point system works in game now, I’d rather see it in SPAA line instead, otherwise, the only redeeming factor this vehicle has is the speed and slightly better capability to engage aircraft than most other vehicles. Which is not really enough to keep it, the light tank, as a regular, 5-crew lineup option.
The sdkfz 234/1 and the 140/1 both have the same mount and are light tanks, so if anything making the 222 a light tank is putting it in line with the others in the tree
They are premiums though, so I’m not sure if they count.
I would say they count, the 222 is an armoured scout car, in the exact same manner as the puma, and the pz38 derivitive. They are not SPAA, the fact the gun can elevate is just a bonus, its the equivilent of calling the bmp-2 an spaa as it too can shoot down planes
I’d say it would count if sdkfz 222 was a premium vehicle, like others.
Or, others were regular tech tree vehicles.
bmp-2 is a post World war 2 vehicle, I wouldn’t really mix it in into our discussion (since it also gets new targets, like helicopters).
From a F2P perspective, someone who does not have access to these premium vehicles, they may as well don’t exist.
Basically, as I said earlier, I’d agree to move it to light tank classification, if the spawn point system was more generous/rational. Otherwise… I’d rather see it as a premium vehicle then, so we wouldn’t have this discussion.
Its a rank one, the respawn points difference is neglible, especially if light vehicles like this should be your first spawn most of the time, in order to set up in positions and cap points in the early game. If anything you should be asking for scouting to be given to rank one light tanks.
I prefer to move it to rank 2, so it gets scouting ability, and also presents a slight improvement to other SPAAs, in terms of armor.
But if its an spaa it wouldent get scouting. It would honestly be better to have light tanks at rank one just get scouting then those locusts and bt-7 roving around at top tier can also scout.
Fair enough.
I think SPAAs should also get scouting, since they are quite defenseless often.
I imagined it going from 2 crewed flakpanzers, which are quite vulnerable, then sdkfz6/2 which is a glass cannon (firepower sacrificing armor), and entering rank 2 you get armored cars and halftracks (balanced approach between firepower and armor). Entering rank 3 are tank conversions into SPAAs (armor improvements), which kind of makes it a somewhat logical progression and a sense of evolution.
Also something i have just mulled, but because who ever did this BR compression did it based on realistic BR doesnt that mean alot of these folders clearly done due to shared brs instead of vehicle capabilities could rapidly become redundant, especially in regards to the aircraft, as it is not uncommon for planes to raise and drop .3 br. so the change as implemented now will get even more disjointed and impractical as time progresses
Why? They may not be related but at the end of the day it makes grinding easier which seems like the main focus of gaijin with new folders. There isnt any harm to players.
Vechicles should not be foldered with vehicles these are in no way related to. Having to grind one additional vehicle is not the end of the world Especially if have changed the folder so the difference remains the same.
Can you explain me what is the problem with foldering unrelated vehicles?
They play nothing alike, and in often times are completely unrelated in development e.g that Sherman/t34 folder in the chinese tree, or the pt.76 and comet in sweden. For a combination of neatness, and simple logic they should not be combined together, as already stuff is getting lost in folders. As just from a glance here can you tell me what is in these folders
and then you just have hot messes like this one here:
where a 2 second evaluation would have made you think “yeah i will just make an oilfant and rooikat folder”.
if they really wanted to they could folder that first mig 21 in with the other mig 21s which would make more sense. The thing is you still have to grind out 5 vehicles at that rank, so your going to have to do these anyway, so it doesn’t effect your grind in any meaningful way if the changes suggested here are implemented. The fact its clearly for the most part been done with current RB brs also means its going to get even worse as time goes on, especially in air where up and down .3 brs is a common thing every time they rebalance.
I do get where you are comming from. Seperating these just increases the grind again. But folders should be made based on vehicle type, and not on vehicle BR or just because they happen to be in the same line.
The La-200 and La-15 for example. The La-200 is a twin engine, 3 x 37mm autocannon interceptor. The La-15 is a single engined 23mm armed jet fighter. Foldering these two just makes no sense.
Same goed for the MiG-19 and 21, both the jets are just not the same. The 21 was made after the MiG-19, and it pretty much replaced it. So why folder it with the MiG-19 then where it will be forgotten? It’s an important step in the evolution of Russian Jet development.
Instead what Gaijin should do is invest time in future updates to add new vehicles to existing aircraft and folder those. So they could add a Lavochkin La-168 together with the La-15 in a folder.
And for the MiG-19 and 21’s they could add more exotic versions of them, such as the MiG-19SU High-altitude version (It’s a MiG-19 with a rocket booster under the belly).
So my conclusion is, folders should be used to pair together multible vehicles of the same type. By foldering different vehicle types will just end up making people skip most of them even tho they are important from a ingame line-up point of view, or from a historical development point of view.
Isnt that why gaijin is reducing foldered vehicles research cost? Also having to purchase a vehicle doesnt mean people will play it. I already bought mig21 f13 and havent even crewed it nor i am planing to.