Gaijin - you need to address the quitter epidemic in your game. Almost every single match is decided by which team has less one-and-done quitters.
You tried to add XP bonuses for people who would stick around, that’s not working. Eating a crap sandwich to earn $20 is not a reward.
There are multiple, easy ways to fix this problem:
- Require every player to have at least 3 ground vehicles on their bar for every match.
- Crew lockout should be global - if you quit, you can’t change nations until the lockout is over.
- Add a habitual quitter penalty - if somebody quits a match early more than once in a 24 hour period, they should incur an XP/SL penalty for 3 games.
I have been playing the game since Beta and the matches are absurd - within 3 minutes of a match starting, one team usually has already lost 5 - 6 players from one-and-done quitting. And almost every single match plays out the same way … one team starts dominating because of the quitters, then it becomes a steamroll and it’s 7 - 8 minutes of spawn camping.
You have neglected to address the problem and the gameplay has significantly deteriorated into something that cannot even be considered a competition.

