Competitive games do not exist because of quitters

Gaijin - you need to address the quitter epidemic in your game. Almost every single match is decided by which team has less one-and-done quitters.

You tried to add XP bonuses for people who would stick around, that’s not working. Eating a crap sandwich to earn $20 is not a reward.

There are multiple, easy ways to fix this problem:

  1. Require every player to have at least 3 ground vehicles on their bar for every match.
  2. Crew lockout should be global - if you quit, you can’t change nations until the lockout is over.
  3. Add a habitual quitter penalty - if somebody quits a match early more than once in a 24 hour period, they should incur an XP/SL penalty for 3 games.

I have been playing the game since Beta and the matches are absurd - within 3 minutes of a match starting, one team usually has already lost 5 - 6 players from one-and-done quitting. And almost every single match plays out the same way … one team starts dominating because of the quitters, then it becomes a steamroll and it’s 7 - 8 minutes of spawn camping.

You have neglected to address the problem and the gameplay has significantly deteriorated into something that cannot even be considered a competition.

8 Likes

they do exist. However when the average K/D is around 0.6 its rare to come by naturally as people get filtered fast.

doesnt work as some BRs for certain nations have a few vehicles of the BR and the rest are just below.

I only use two 8.0 tanks in this lineup (aircraft dont matter to this). I still have a 58% winrate at 8.0 with the centurion mk10 though. why punish a clearly working lineup?

theres good reasons to backout of a match fast. sweat squads instantly spawncamping, BMPTs, OP cas and so on

No. it doesnt work for WoT so dont bring that toxic “you must stay in the suffer or be banned” rule here

do you think those people often would have changed the outcome if they stuck around? as most would just be free SP for the top 1/3 of the team as they already was.

thats when its time to back out of the match.

Steamroll matches are the sacrifice we make to not endure the BS and misery that SBMM is

4 Likes

I agree wholeheartedly.

If you think a ban would stop me from leaving the game because I don’t like the map or anything else, you’re wrong. I play this for myself, not for anyone else. If people started thinking, they wouldn’t kill the enemy team completely to zero, they’d let them live to get more game time.

4 Likes

You fix a issue by making the experience better not worse. You can’t restrict the game to at least one vehicle because there’s pack premium vehicles: Gaijin could sell three vehicles pack premium of high tier vehicles but they don’t do, and there’s free vehicles that has zero effect to the player if it’s played or not, it doesn’t give crew lock.

If hypothetically Gaijin promotes global ban for all vehicles during crew lock, this would be the last straw, I’ll be certainly leaving the game, which I’m pretty sure other peoples would. And the game rewards had no radical changes, meaning still bad for anyone that don’t make a lot of scores, how much you played don’t justify your ideas.

Instead of making the game better such as with better maps, rewards and mechanics, promoting to worsen the game would just make the problem worse.

7 Likes

Doesn’t fix anything

Also does nothing since if you play one or two vehicles, you can just quit and only play those two vehicles in the next match.

And this leads to my final point;

This happens because of Gaijin.

Horrible map design, not enough map bans, imbalance, selling premium vehicles by themselves instead of with other vehicles and the obscenely long grind. I do admit, I love long matches because I’m rewarded handsomely and often enough I have to actually use my brain and predict things, but if I’m on a map I do not enjoy, playing against undertiered/overpowered vehicles, with horrible map design that incentivizes spawn camping, then I’m simply going to leave after a couple deaths. If it keeps happening, maybe I leave after one death. Introducing punishments instead of making the experience more enjoyable is step one on “How to kill your game”. Gaijin has a lot to fix, they can start off with more map bans and more backups so we can mitigate their decisions.

1 Like

And what do you do when the sever are dying, your ping is through the roof and the PL is at 69% ? You respawn fully knowing you are just going to get killed without being able to do anything about it ? What if you have an emergency outside of the game (you know, in the real world, with other people) ?

As soon as my t80ud turns into t80ud, strela/osa, 2s38, su25k.
Or merkava 2d into merkava 2d, sabra, imp chapparal/machbet, ayit.
Or of40 mtca into of40mtca, 9.3 centauro, sidam 25, ariete/g91ys.
Or turm 3 into turm 3, german 8.3 missile carrier, gepard, mig15 bis/f84f.

And not as just free stock / normal spaded vehicles. Every single one must have premium status so I can gain some good profit while playing with full lineups.

The problem is that THESE^^ two types of players share the game…and Devs have to keep some “balance”…
Truth is LOTS of players will find ways to “play” the system…and quitting to go play in better conditions will always happen…even if Gaijin fixes everything, there will always be “reasons”.

It is simply impossible (or would be way boring) to have symetrical maps with identical vehicles and zero RNG…and even if it was i would bet money someone would still find a way to blame “balance” when they die…

I KNOW the game is unbalanced and my vehicle is rarely the best in the game (it does happen on occasion) and i am not the best player (this never happened ;) )…i just play to have fun…so i don’t quit…i like playing the underdog…
(There are economy reasonings i can understand…loooooong repairs are the only argument i sometimes deem valid…but that is my opinion)

You are not adressing the reasons why people quit, this is not how the issue should be fixed

The dev should look at the reason WHY are people quitting instaid and try to fix that

You do have more than 3 ground vehicles on your bar. Your lineup isn’t talked about.

But he is saying he only ever use the 8.0 normally, do you really want people to be forced to bring undertiered vehicule with them just so they can get killed?

You’re twisting my point. Some maps incentivize spawn camping as it becomes almost impossible as the spawned player to get out of spawn. I’m not asking for maps that are the same layout, purely symmetrical and perfect in every way. I’m asking for maps that don’t have the option for one team to force an objectively negative experience on the other with little to no choice. Maps should also be able to accommodate a range of playstyles, not just speedy CQB. One of my favourite maps happens to be Sinai. You can snipe the enemy from across the map in multiple positions (and not straight into their spawn), you can play CQB on the right, left and middle. I also love Sands of Sinai since you can also play CQB or Snipe. These are fun maps and you will NEVER catch me leaving unless the SP counter hits zero.

I’m not asking for everything to be the same, Vehicles have different roles, players have different playstyles and sometimes a vehicle is a tad better than other vehicles at the same BR but aren’t good enough to just blow them out of the water. That’s fine and healthy. What isn’t healthy is punishing players because they don’t want to play through an objectively negative experience that is being spawned camped by multiple enemies, where they not only have cover but don’t get spotted on the map.

I also don’t leave matches that regularly. I like playing as the underdog because there’s a chance, I don’t like playing against something that was decided from the moment the map is chosen.

He has to have the lineup in the first place. He doesn’t have to spawn three times.

So bassicly, you want people to be forced to bring more vehicule than they plan on using just to load the game, has a sort of ritual or something?

“or something” in this case.

The fundamental issue is the reward system. There is little to no reason to stay when your team is getting crumped. And usually the easy and quick kills are done and the game gets bogged down. There’s really no reason for many players to “tough it out”. As rather than being rewarded they’re being punished for doing so with higher repair costs and less SL/SP gain compared to one death leavers who wrapped up one or two additional games by the point the first one ends.

Hell, crew lockout likely makes it worse rather than help.

Or the “grind only” mentality of some players then.

No, not really. You need SL/SP to get the cool shiny toys, and to spade tanks which start out subpar. On that of that a game where your team is getting stomped is far less enjoyable than one where you’re winning.

So by design the people who stick around tend to get rewarded less, have less fun, and get a higher bill to boot. Hell once KH38MT and LMURs start flying folks have little reason to respawn.All they do is contribute free kills.

And aren’t you mainly playing air anyway?

Hmm…

Spoiler

Yes, but I likely have more ground games than you have games. So where are we now?