Community Update No.9: It’s The End of the Year!

no conventional bombs award
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Golden Eagles

does anyone agree or is it just me?

Lol u dont want to punish the people that onespawn leave and u also dont want to motivate to respawn… good job why even bothering then to give the option.

Just remove the respawns alltogether if u dont want it in the first place.

What u can do as a solution is easy, for the first 2 spawns u get a bonus of 20% more sl/xp of total battle result, each spawn. Its not a ton but its not punishing the one spawners while motivating everyone to spawn again.

Or give the onespawners a onespawner mode… and if u only have one tank in the lineup ure not allowed to join the normal mode where ure supposed to respawn.

Idk.
But I can look for what they might add.

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The yield coefficient of gold coin vehicles (or we can design it such that the yield coefficient of ordinary players’ random vehicles is higher than that of the technology tree but lower than that of gold coin vehicles, while the yield coefficient of advanced account players’ random vehicles is the same as that of gold coins)

I’m not a fan of making these pay to play, but I do see the point where it basically makes researching SPAA meaningless for most nations that just don’t have a lot of SPAA to make it truly random choice.

I don’t think this is an issue with tanks, where the random selection of MBTs, IFVs, light tanks, etc. still are worse than just having a specific vehicle you want to bring researched, so that’s no problem at all, but for SPAA I see the point.
Maybe add SL cost to spawning random SPAA like some modes have for vehicles, so that researching the SPAA is still better in the long run?

You should read this.

English is not my native language, so there may be issues with vocabulary and grammar

If I understand you correctly you mean that if a player only has a premium vehicle he will get a worse random vehicle than a player with tec tree vehicles? Or do you mean that it should entirely be locked behind a pay wall?

Some positive changes. Especially the attempts to lessen one death leavers.

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No, no, no, What I mean is to increase the output coefficient of random vehicles and encourage players to use vehicles with slightly higher output coefficients but poorer performance to continue the game, rather than giving up

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So definetly KGV then.

Im intrigued by this though.

Hopefully its a new Air Sim map and some new mechanics.

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ah ok. I mean that’s doable.

Lower BR vehicles but they “sorta” act like premiums to allow a good grinding experience with the random vehicles.

Ah, you mean increase rewards for lower BR vehicles?

That’s actually not a bad idea, would reward the additional effort.

Pathetic people, tbh. If they’re leaving games because it’s an uptier they’re beyond Gaijin’s help.

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We wait for Q&A

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Yes, the random vehicle should help players replenish their queue and climb the technology tree faster

3 Likes

So we should increase the random return coefficient while slightly reducing performance to maintain balance
Instead of simply providing players with vehicles with similar performance, forcing them to give up climbing certain routes, or making players who spend a lot of time climbing feel frustrated

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I was skeptical about the idea but I really like it now. If they go and add increased rewards for these vehicles this could be a very nice challenge and lets players consider if they want easier gameplay to maybe perform better, or harder gameplay with more rewards for their performance.

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tbh, if I had the option I would play 24/7 on Abandoned Factory, like I used to join 24/7 Metro servers in Battlefield 3.