Comfortable research of 8 rank planes via SIM battles

What Soviet high-tier jet is more comfortable for placing talisman and research with it 8 rank? I already thought 'bout su-22m3(I already have it) and try to bomb bases, but lack of countermeasures killing it(bruh, 12 in total = zero)…Maybe mig-23MLD or mig-21bis\su-24M? But both of them have very high br and also has enemies who already have much better radar and overall perfomance like Viggen and Mirage…I have no idea what to choose :/ Any thoughts?

Really depends on what you like to play.
Mig-23MLD is strong for 11.3 and you can get good results if you know what you do. I would go for it, but that´s because the playstyle suits me better than bombing bases

and if I’m going to bomb bases? I thought about su-39, but a lot of people said that it’s not good for now at all when it comes to bomb bases cuz of low speed and literally ussless anti-missile device in it tail when it comes to some type of rockets it can face.

Base bombers like the su17 and Su-24, etc are all about how you fly them.its entirely possible to get too and from bases without needing to use any CMs.

Trust me, I did tornado gr1 with 56 CMs.vs Mig29s for an entire year.

Mig23mld is OP at 11.3

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Basically, I meant not so much shooting countermeasures against enemy fighters, but maneuvering when bombing bases near enemy airfields. Because on the same tornado IDS WTD61 I calmly sprinkle them in batches and fly literally over the enemy runway, at an altitude of less than 1 km, between bases, and here there are only 12 countermeasures and you can’t really show off.

Also are you talking about CCRP bombing from high altitude? I tried to configure it on su-22m3, but it a pure shitshow when it comes to bomb dropping - if you take a step to the left or right from the center of the aiming point, there is no bomb release. And in addition, if you fly straight ahead, and not with your nose at the marked target, there is no indicator of the aiming point direction at all, because the sight sticks out at the bottom of the screen and is not visible until you lower the nose down to the target. This is, of course, very convenient when flying low, but when it comes to bombing at an altitude of 2-3 km in the clouds, nothing is visible at all, because the basic indication is completely absent from the display.

I didnt think chaff did anything against AI controlled SPAA. But you can multi-path the rolands though.

Usually when I want to attack an AF I use CCRP to loft bombs at it. I’ve tried a few “JP233” runs in the Tornado and always been shot down by the AF AA.

I do use CCRP, but high alt accuracy is tricky because there is often a lot of missing symbology that would help keep you on target and the release patterns aren’t great. I normally use CCRP from sub 300ft or loft (throw) the bombs at the bases/AFs.

I would advice against flying at any altitude other than about 300ft in most ground attackers. Especially those like the Su-22M3 which is at a BR where radar dont have PD (only exception is the Phantom FGR2 at 11.3) and thus you can avoid radar detection by hiding in ground clutter. Then just need smart routing to avoid the enemy team and stay out of sight.

In aircraft like the Buccaneer, Jaguar, Tornado and Harrier. Im usually hugging the deck when making bomb runs. I might fly a little higher in something like the Tornado GR4, but I do have near infinite CMs and can and will dive down to 50ft if needed.

If you need help with CCRP, thats my guide for it.

For playing a ground attacker in Sim, stick low, stick fast and avoid obvious areas (like air capture zones) and you should be able to get through and back again without ever seeing the enemy team.

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Waiting for a sale and buying the 23ML is your best option. If you literally just wanna bomb though… Su24 is the way to go due to the higher speed, MAWS, stability, and armament. The glide bombs are great and the gps armament is great against the AI encounters that happen after cap points appear. Make sure you play when you’re the top of the bracket for the best experience 👍

I don’t have the Su-22M3, but I spaded the Su-17M2 and the East German Su-22UM3K. I never had to fire a single countermeasure. Unless you actively go hunting for enemy planes with the R-60s, if you find yourself in any situation where you need countermeasures, you dun goofed.

MiG-23MLD only carries a couple Napalm bombs and you have to give up the R-60s for them. Fun if you want to hunt enemies, though.

But if you only want a base bomber, get the Su-24. Gets more bombs and better performance at a fairly comfortable BR. Plus a ton of different ordnance options.

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Su-22M3 is a pretty nice boom and zoom airplane, you’re in a nice confortable battle rating, the only problem you’ll face are other players actively going after ground strike players which are easy targets.

I have little experience in dogfighting in simulator battles and so I focus all my time in a match carrying Napalm here and there, if you feel so, you should do the same, is light, confortable and doesn’t need a lot to take one base, in a fast airplane like Su-22M3 you’re going gto get bases quickly enough and return safely.

For this, the little experience in air-to-air combat in simulator, I’ve bought the Su-39, is slower but you have eight napalm bombs which are four bases guaranteed if you reach them first, has decent field of view and the targeting pod is very useful to set CCRP in a stationary target or just to look around without turning the entire plane.

There is one thing to note here though.

Sim’s economy is based entirely on activity time and not on specific actions and killing 1 base is enough to fill or at least mostly fill your activity time, so those additional base kills you may get from running extra napalm won’t necessarily increase the amount of SL/RP you are gaining.

You also get a bonus for succesfully RTBing as well.

So there is an argument to be made, to run just enough bombs (napalm or otherwise) for a single base kill and run more sorties rather than go for mass number of base kills per sortie, and then this could be used to carry additional A2A weapons for self-defence because survival is more important.

The only exception here however is ticket bleed damage, if your team is loosing, then it could be very much worth killing multiple bases per sortie just to bleed the enemy team’s tickets more.

(If you are farming score for the event, then there is an argument to running more A2G weapons, but score is also determined by the maximum amounts of A2G you are running or something, so whether running more or not is worth it, is a debate to be had)

To give an example of this. When im actively farming an aircraft in something like the Tornado Gr4, I will only run 5x Mk13 1000lb bombs (5/12) as that is all I need for 1x Base kill and I will maximise my survivability by reducing weight and spending as little time loitering in “enemy airspace” as possible. There is one exception to this however and I may run a few extra bombs (8/12) to destroy any destroyers on the way as they are a giant beacon for the enemy team should they start firing at you.

So for the Su-39, or Su-22, or whatever, it may be better to run + 2x R-73 + 2x napalm and succesfully make it too and from a base or run 2x R-73 + 2x Napalm + 2x KH-29TE / 2x 500 KG bombs (for destroying a naval target) or perhaps the 16x Vikhrs if you can master using them as an A2A weapon rather than running the full 8x Napalm. If nothing else, id always carry the 2x R-73s as they are incredibly potent for the BR.

MiG-21Bis is heavenly in ASB. I love to blast Black Obelisk and skim around Tunisia with x6 R-60Ms.

The MiG-23MLD can carry enough to bomb bases - the 2 x incendiary bomb loadout will do that. If you’re bombing bases you only need ‘enough’; bombers with the ability to drop more bombs or drop PGMs are wasted going after bases. The air-to-air capabilities of the MiG will be useful on many occasions even if base bombing. You don’t need bombs for more than one base, because:

A tiny bit extra from the second base and virtually nothing after that. However, you will greatly annoy every other base-bomber on your team by denying one of them any reward at all in that UA cycle.

MiG-21bis was my first thought too. Like the 23 it can also carry enough to kill one base, but has a couple advantages over the Flogger: the ZB-500 mod, needed to base bomb, is tier 1 for the MiG-21, so you should get it after a couple UA cycles, but it’s tier 4 for the MiG-23; the ZB-500s take up ‘2-missile’ pylons on the MiG-23, leaving just a couple missiles on the remaining pylons, but on the MiG-21 the ZBs take up the ‘single-missile’ pylons, so you still have the double-missile pylons available for 4 x R-60s.

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It’s a better strategy to carry ‘too much’ ordnance and just dump the extra as soon as you take off… or keep it with the plan of dumping it when needed. No need to wait for UA/landing to change loadouts…

ie F5-A on Sinai can carry 4 napalm for 2 bases but I’m really there to kill other planes, but if I fly all the way to the other side and don’t see anyone I may as well get some easy bomb points…

If I sneak up on someone I can keep it and bomb after, if I get attacked I’ll just dump it to defend…

You should always carry ‘too much’…

don’t see anyone

For me it’s the most controversional point cuz when I’m trying to play on fighters like mig-23 - all people that I can see are only bots and every time someone locks on me - he instakill even if I can’t saw him around with radar at all…just blank radar sight, then pings that I was scanned and 10 seconds, boom! you are dead :/

can’t saw him around with radar at all

Well there is your problem… as soon as you turn it on (if you’re pointing in my general direction) I see you only my RWR, head in your direction as low as possible, look for a dot and intercept.

Your radar should be on for a single sweep… players who leave it on are easy prey…

and don’t talk about the idiots who lock you from all the way across the map… :p

‘Oh, you can see me? Thanks for telling me!’ :p