Gaijin puts a lot of time and effort into naval models. Have you noticed how we are always getting new ships, but it never really draws a permanent playerbase? This is because many find naval boring, and there are many ideas to fix it, but they are often complicated. People have always suggested combined battles in general, but I want to specifically focus on how this concept would bring so much more attention to naval vessels and other neglected types of vehicle. Here is what I suggest:
Combined Battles Gamemode:
- Imagine a ground map, similar to Normandy or Jungle, except tanks AND ships can be spawned from the start of the game. There are two capture points on land. One is completely untouchable by ships. This one will be for the players who want a pure tank brawl. The other is closer to the edge of the coast, with much less cover from the sea. The last point is a bit farther out in the ocean, giving naval players a difficult choice: Bombard the coast, or protect your friendly ground forces from the other ships, thus capturing the naval point.
Balancing:
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Battleships would spawn far away (around typical naval distances) and the map would have some outer islands to ensure that battleships can’t fire on ground vehicles and other ships from absurd distances, ensuring they would have to get close enough for the ground players to have a fair chance to notice the threat before deciding whether or not to advance from cover.
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We need to ensure that the naval forces can’t win on their own. To solve this, the coast could have AI-controlled coastal guns, which serve to prevent battleships from sitting too close to the coast for too long. I imagine these guns wouldn’t detonate a ship’s ammo, but would do a good amount of flood and/or fire damage to make them think twice about coastal activities, much like a less deadly version of the AAA at airfields in air battles.
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Put a limit on the number of ship spawns per team, like bombers in air battles. Maybe 25%. This will make it possible for aircraft to disable or destroy ships without an overwhelming amount of AA.
The goal of this mode is to make each and very role more fun and more vital to victory. The result:
- Strike aircraft would still have their role in fighting tanks
- Torpedo and regular bombers could finally have a use in attacking the ships
- More players would now be interested in getting ships to support their lineup
- Ground, Air, and Naval players could all play together
- War Thunder gets entirely unique gameplay, making it strongly stand out from competition
Thank you for reading!
- Yes, as suggested
- Yes, but with some tweaks
- No, I don’t want this