I am certainly getting to the point where I need to do a multiplayer function test. Hate the http linking of the mission though.
but why did you choose spain as a map gng, its a real challenge of a map
its big, also its nice with many rivers+ sea
its a logistical nightmare
yea perfect for enduring confrontation
bro its full of hills
yea as spain is, you will be forced to go throw roads
That’s the point you cant go on a 5 man band Lord of the Rings Fellowship of the ring adventure and get lost somewhere. By forcing people on the roads @White_Timberwolf is using map design to control engagements and when someone does brake the map design and goes off it does mean something. You should be able to intuitively understand where a enemy might pop up and not feel like there everywhere and no where. IRL tanks though a off road vehicle could easily get stuck in really rough terrain like rocks or mud WarThunder does not simulate that well so we have to use what we have. A good map can balance a lot of stuff by encouraging people to do x to get y which prevents frustration.
Wasn’t intending for it, but yeah. Understanding the map terrain and how it would be an issue in certain locations, while still creating plenty of alternate routes or creative vectors compared to the shoeboxes currently have in rotation.
How is it going? Are there bots on the map? It would be cool to try and use helicopters to massacre a bit of AI
Oh I have all the spawns working, AI can spawn and move, and spawns get knocked out if you bomb them. Plus you can traverse the whole 128km2 zone, and the rivers make it possible to have amphibious tanks/gunboats/smaller destroyers & cruisers inland and shelling.
are the river banks too tall?, i mean if an amphibious tank can climb the hill to get out of the river
Yes, hopefully with an addition of larger maps in an EC mode we might see the ability to actually use indirect fire with SPH pieces, for example if infantry are capping a point many kilometers away you might be able to prevent the capture or lay down a smoke screen for your friendlies to advance across an enemies LoS and capture a point or more advantageous position. It would give SPH pieces a more tactical use
Most are, but there’s a lot of low angle slopes scattered about that vehicles can climb up and out with.
Likely not.
You can do the math if you want but the devs don’t want that kind of system for SPH. Though there will be a indirect fire system for mortars for infantry. The system is too much random death for the devs apparently which is fair enough as getting nuked from 5km behind a hill is a bit much
The trees render in well enough
Now we can have multi km long duels and tank armor will work at expected ranges!
FYI this is the map size I sort of expected for my MSG x Warthunder event. What is the map size?
its 128x128km

Well, the only thing now gaijin would need to do is improve the texture
Gaijin won’t improve anything for sim, only user-made changes can help with that. Though I don’t think these textures for a huge map are such a problem


