Combined Arms Enduring Confrontation

In my mind it seemed fair, there would still be a decent amount of travel time, meaning that if you know you are scouted, or you are capturing a point you likely have a shell on its way, so don’t stay out in the open, or in one spot. Also idk how accurate you can be with indirect fire in game, I struggle to accurately hit something unless it’s direct fire

I also wonder if that’s a mod gaijin would consider cheating? If I had a mod that would tell me what range my gun is aimed for as far as indirect fire purposes would that be considered unfair (in a hypothetical map where enemies were outside your minimum engagement distance)

Now that I think about it, you could just create a custom gunsight for an SPH that would serve the same purpose

thanks


Same spawn location as the one above, shelling a house roughly halfway between the ground vehicle spawns with APFSDS. Hang time is 13.21 SECONDS @ 1455m/s MV. From my estimations the building with the impact splash is roughly 19,221 meters away. LRFs don’t range that far on ground vehicles so I have to guesstimate. Won’t have any worry about shells being unavoidable cross-grid.

4 Likes

good

if you need help testing i have no problem helping

1 Like

Thus far I’ve managed to make most of the spawns function flawlessly. The only issue I’m working on is getting the helipad points to spawn the whirlybirds on the ground instead of at 92% throttle and speed maximum.

I believe I have found the solution for that though.

2 Likes

I’m going to be honest I don’t really know how custom missions work but once you get it to a satisfactory point would we be able to play custom multiplayer matches provided we have the link? If you get it working I’ll never play anything else.

Shameless Arma 3 Altis plug

It does work well enough. Currently the Spain mission I have is designed for Rank VI+ vehicles considering the distances and vastly reduced traction of ground vehicles by Gaijin, but it’s easy enough for me to convert it to another map in a smaller zone now.

2 Likes

Soooo custom lobby when? Top Tier?

I mean I have spent countless summers I know the island very good, and we all now it’s a perfect map in arma so I guess will be cool ijbWT too

It would be a pretty solid map. Have two teams fight for control of the population centers, which could only be captured by infantry.

1 Like

Not only tha, a full domination mode would be good

Devilish cackling

image

2 Likes

What am I looking at?

WIP on Port Moresby. I will say that the new CDK update has some new useful tools, like the manual polygon area selector and a few more settings per action subsection. Documentation still sucks on it though.

I would suggest that as long as a friendly surveillance aircraft was up it can see point out enemy troops grind positions within say 30-50 miles of itself and if the enemy cross the divide then it shows there true positions until shot down

1 Like

I would say make it a 100 player lobby as well with a min of 4 to start like it is now

the maximum is 64