He mentioned that most of 2024 roadmap remaining items will be finished in first half of 2025, so I guess this is included as well.
CM Covert Disclosures No.4: Information & Q&A with War Thunder Game Director, Viacheslav Bulannikov!
mica will do pretty much the same thing yeah, but fr for every successful hobs archer shot there are probably about 3-4 that just spin out. Hell i’ve seen the r73 go beyblade mode from a completely straight cold aspect shot quite a few times. They certainly have their moments where the stars align and they function as intended but its a novel occasion when they do tbh. But most of all the main way to stop getting smoked by archers like this is to actually be on the ball with propper preflaring as well as increasing the amount of countermeasures u dispense if its been launched in time. With ample flares the archer will miss very very often - sure sometimes u will just get unlucky and it will nail you anyway but thats just how it is same with basically every missile at top tier now.
ASRAAM & 9x are most certainly not NEEDED rn to counter current missile in game, they are an entirely new generation of missile and vastly more scary - currently all that is needed is for people to upskill their defensive techniques along with trying to maybe get some perspective of playing with the other side’s weaponry. When those missiles come its going to be a whole new ball game and the r73 will be the least of everyone’s worries.
🐌📢 The “No Sekrit Dokuments, Please” decal now has more than 20k code activations
Looking at IR-missiles; The R-73 is by far the better missile than a majority of the alternatives in terms of raw physical attributes (acceleration, turn radius, gimbal-limits, fuse properties, etc), it might be worse in its guidance logic, i have no idea there. The only real negative it has is its relatively worse IRCCM. The Magic 2 is a VERY close second but is still statistically and mathematically worse even if only slightly.
The other IR missiles are by no means bad in dogfights, but that doesn’t mean that the R-73 and Magic 2 aren’t better.
Here is a player made list of all the missile stats:
Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Sheets
Now i don’t know how accurate those lists are so someone who might be better versed are very welcomed with their opinions on the list.
Reminds me of when people were asking for AIM-9L’s to counter the R-60M’s.
The current generation of missiles to IR imaging seekers would be a huge leap.
The new player card is a huge downgrade, is confusing, takes up too much space while giving too little info…etc
I know you all wont revert it so I ask what others have asked for too. Allow us to use the EDIT FUNCTION to RECREATE the old layout with the new cards.
In term of raw dogfight performances, R73 and Magic are the best.
in term of being useful in the average match, the 9M is the clear winner and it’s not even close. They can reliably hit a target going supersonic at 3.5km, are significantly harder to flare, and in sim are also straight up completely invisible.
Oh absolutely agree :)
The smokeless motor and IRCCM makes the 9M a monster in sneak/semi-sneak attack in a match. Not being able to see it coming and even if you do it’s a struggle to flare and avoid (which all top IR-missiles are but the 9m is top of list) makes it a menace.
It probably has the most average kills per fired missile (of the IR variants) i’m guessing.
Your post is hating on the AIM-9X while praising the R-73…
AIM-9X is far superior to everything in-game. R-73 is no where close to AIM-9X levels of performance.
The stability other missiles have right now make them superior.
And MICA-EM has the superior radar guidance.
Can we expect to see more bombers being added to the game, and for the bomber gamemode to matter again in AIR RB? Many of us bomber mains since 2013 have been excited for future prop and jet bombers being added, but so far have been disappointed with only strike jet aircraft being added.
are there plans to start integrated new things for aircraft such as ECM pods and missiles brackets for high tier vehicles
Tbf, the 9M having a lot more limited kinematic potential also likely means its being fired in situations where its a lot more likely to hit in the first place.
For the most part, as long as a player has flares and knows of the enemy’s position, a good player is unlikely to die to an IR missile, unless they make a mistake, such as a momentary lapse of judgement leading to them leaving chaff only on when approaching a merge for example. Pre-flaring the WEZ just about guarantees survival. As such, the Magic II and R-73, being dogfight missiles with very high off-bore performance pushes them towards being a pressure tool in dogfights where the opponent KNOWS they’re going to be fired or could be fired, while the 9M is, as you pointed out, more of an ambush tool being fired against enemies that dont know you’re there. Its also borderline worthless vs jets with MAWS flown by a half decent player like the M2K.
Its also really not talked about often but the AAM-3 is just a better 9M, trading a small bit of range for significantly more maneuverability.
I appreciate the fact that they are finally acknowledging the issue, but the fact of the matter is that this has already been the case for almost 2 years, starting with introductions of ka52 and other top tier helicopters, before that it was the mig27k.
It is quite problematic imo that the solution to this issue according to the devs is to essentially increase power creep back to ground vehicles (which it kind of should be since it called GRB for a reason), instead of addressing the overall issue which is that it is too easy to get access to a fully loaded strike fighter in the game mode. Getting 1 singular cap and assist should never be enough to spawn a fully loaded helicopter with spikes or vikhr’s. This is then reinforced by the fact that if you do even remotely OK, you will be able to spawn another aircraft even if you do die, same story with the strike aircraft/fighter combo. Fighter should be heavily penilzed in sp cost if they choose to bring a heavy ground load imo. This would atleast make the game mode more manageable and focused on ground forces.
Sigh, and once again our pleads for a revision of the vehicle addition standards have been ignored, intended for a more communal and diverse game experience.
Of course I am refering to the Three German Tanks (Panther II, Flakpanzer 341 and Tiger II 10.5cm kwk).
Q: Could it be arranged that a satisfactory and inclusive solution or middle ground is to be found for historically controversial vehicles as the three German Tanks mentioned above, to have a place in the Hangars of all players, Young and old (again)?
Helicopters don’t matter cause all but the F&F ones are pointless spawns when SPAA exists.
Helicopter problem was solved over 5 years ago for ground RB. Mig-27K was added over 2 years after ADATS.
Before helicopters was nothing.
Mig-27K also didn’t have glaring issues cause no one knew how to CAS [even today people die to Pantsir with superior air to ground weapons] and it doesn’t have thermals so it can’t see.
CAS has only been truly OP since 2022 starting with laser guided munitions using a thermal targeting pod. A true 16km range weapon while the 27K was stuck with the mk1 eyeball.
Also multirole aircraft are penalized by bringing ground ordnance via spawn points.
Hey.
We for sure haven’t ignored anything, but have answered several times in detail that we don’t plan to return this unhistorical vehicles and the reasons for that.
Current that has not changed and we do not have any plans to return them for now. They were introduced for balancing reasons a very long time ago when the game was a very different beast to what it has become since. The reasons for them being needed no longer remained after continuous evolutions of the games technology and eras.
Please make it show the number of spaded vehicles as well. Thanks
All good, just requesting for such plans to be seriously made/considered and discussed, even if only internally and without the knowledge of the Community. I am not expecting a miraculous return over night.
Not to cherry pick but its really bugging me in specificly the “They are introduced” when it should probably be "They were introduced
Damn right Yes