
Cluster bombs, as they’re implemented right now, are comically useless for base bombing.
I don’t think it’s a balancing choice. As you can see in the table above, it can take almost one thousand eight hundred bombs to destroy a single base.
What I figure is that the damage values were probably supposed to per bomblet, not the entire bomb. For example a damage value of 39 for 202 bomblets would equate to 7878 damage or just about 3 bombs for an 8.0+ base. Seems much more reallistic to me.
Hopefully it will be fixed soon. (Or maybe not, I’m gonna have to overhaul so many loadouts lol)