Choppers need a rework

Ok this will be beating an old subject to death however this I feel needs to be addressed. Choppers in ground rb need a rework. To many times choppers are literally dead on the kill feed than they “mainly ka50/52” fly around after their death for another 3mins and get like 5 or six kills. If the chopper can still fly than guess what don’t consider it dead. If it’s dead than it shouldn’t be allowed to fly and fight back for another 5 minutes that’s obscene. And no for those of you new here that’s not an exaggeration, it does happen.

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This is issue has been raised for years and has even been an issue with CAS where a plane is “destroyed” burning to the ground but able to still launch missiles and get kills. Oddbawz has a great video showing a missile kill after he was “destroyed.”

There are other issues with helicopters like destroying the tail of a coxial rotor helicopter, or helis taking 120mmm shells and still flying.

They need a lot of work for sure

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What do you mean ?
Helis should be able to tank 3x FIM-92K and only get their tail slightly damaged while still being able to operate as if nothing have happened.

PRetty sure Gaijin tried to push it to 4x :)

Funny thing is, if you put a WW2 Fighter in your line up you can kill the helicopters with little issue. Hit a Ka-50 with 3 SAM’s and it was still up, hit it with a 2 second burst of 50 cal’s from a mustang and instant dead.

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This is due to the 10 year old damage model system, which to “fix” would mean changing the damage models for all aircraft.
It’s likely being done, but it’s a lot of work.

A damage remodel would be nice for sure.

I’m sick of shooting right into the gunners face of an Mi-24A and beeing incapable do kill the Gunner.

Give it a try on the damage calculator in the hangar, it’s aligning to the not killable gunners in a life match.

E-Sport ready…

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