The issue is, there’s no equal nerf to SPAA, and this change is only good for toptier.
Out of all the vehicles you could’ve chose for your example, you chose the worst 6.7 heavy tank of any tech tree, and three premiums?
The issue is, there’s no equal nerf to SPAA, and this change is only good for toptier.
Out of all the vehicles you could’ve chose for your example, you chose the worst 6.7 heavy tank of any tech tree, and three premiums?
T34 is worst? lmao
Not surprise an infamous CAS main doesn’t know how to play one of the strongest heavy tanks in the game.
i agree,it’s ture
Guess what, f15e and f16c may be the only thing keep US at a level of intensity that is still playable. The fuselage of EF2K and Rafale enables them to achieve ground attack and air superiority simultaneously. But what about the F15E? Without air force, US does not possess any capital that can compete with that of Germany, France or even Italy. What Gaijin need to do is to strike a balance between AA and A2G, not make radical changes to the system.
This is a myth - there is no evidence to support shock cooling being a problem even in steep dives, much less enough to add as a feature. That would be drastically overstating the issue.
EDIT: More specifically, testing and service records show that in-flight cooling rates never approached metallurgical limits needed to cause damage to a healthy engine - failures were usually caused by pre-existing heat or fatigue damage, over several flights. This would be not only out of scope for session-based damage, but would drastically overstate the frequency and severity of the issue.
“strongest heavy tank in the game”
Massive weak spots
17 second reload and solid shot
Massive silhouette
Slow even for a heavy tank
The T26E-1 does everything the T34 does, but better. Not to mention, the T26E-5
Conveniently left out the part of the ammunition penetration lol best played as a hull down sniper, the other two you mentioned might be slightly better in terms of cqc, but T34 is an excellent hull down sniper. You are probably playing it wrong as you cannot simply apply “in-your-face” playstyle to every vehicles. I think we’d better not proceed any further as we are off topic now.
agree
yeah, i donlt wish this change ,im here to play game ,not feel stupid blance,if bvvd want some new stuff ,If they want to have a balanced option for the ground mode, then restricting players with more vehicles from joining the same game is the best way. The best way is for players with no or fewer aerial vehicles, or fewer overloaded vehicles with the same weight to enter the same game. I’m tired of playing games with a group of people who don’t have the will to fight. Of course, in the current version’s unfair distribution, no matter how you modify it, it’s meaningless. If you add this change, it just makes the game more boring
SP change must take place due to the threat of massive CAS players,and personally speaking,loads of BRs of specific vehicles need to be adapted,like Char25t,AMXM4 and series of T3485,furthermore,new game modes need to be established while the existing modes actually lack of innovation.
I can already think of a few that I’d be interested in (say, a “Bomber Interception” mode for Air Battles, where the focus is on escorting / intercepting bomber formations, or maybe ground EC??)
Well apparently no1 else has every played it right. Regardless of if the enemy is hull down or not, I can very competently kill em. Heck, I’m more scared of a T34 that’s facing away cuz its turret side is a volumetric black hole.
No not really. Its turret literally is the weak spot. Even my T-35-85 parmesan can pen its turret.
The T26E-5, yes. T26E-1 however is better in simply every situation.
Nothing a T34 can pen that a T26E-1 or IS-2 can’t.
Back to your original point, America, Germany, and Russia coincidentally have rather weak 6.7 CAS in exchange for the strongest tanks. Nations like France which have weak 6.7 tanks have strong 6.7 CAS.
Your point that America shouldn’t have strong CAS and strong tanks at 6.7 is invalid as, if we ignore premiums, other nations have either stronger CAS or stronger tanks.
I agree,this change will make it almost impossible to spawn 2 attack aircraft.So it absolutely is a negative change for someone who is already got 2 attack aircraft,because you just need 1 aircraft now.And for new players is also negative too,just like the Su 34 and Su30,as we all know su30 is much better than su34 in the air battle,so maybe new players will abandon to research the su34.It is not conducive to the game maintaining its vitality in the long term
agree
I believe the best way to resolve this issue is by adding a change to the current calculation of Aircraft spawn points, not to throw it away. For instance, we could just simply allow the same type of aircrafts to spawn twice as long as it change its loadouts, for example, you could spawn the F15E carrying AGM loadouts, then spawn again in F15E with default points, but only if you spawn with full air to air loadouts. Under this mechanism, countries with only one aircraft could also benefit, while countries with advanced attackers could still benefit from the combinations of their CAS and Fighter jets. Another good example of this would be the JAS39C, with this mechanism i proposed, we could spawn it twice as well, one beast mode loadout, one Air to Ground loadout, without changing the core mechanism, making more than half of the in-game countries suffer.
‘even better for those that actually enjoy playing CAS’
sry mister i feel bad
First of all, new SPAA has made CAS and CAP more difficult and heli is nerfed to the ground. Next update would bring more FnF missiles into other countries. then SPAAs in every country would have FnF missiles as well, and they could fly even further than mavs. this made CAS main need more skill to do their job. And these SPAAs only cost 90 sp in 13.0 Ground RB, but a rafale could cost 900+ sp. IS THIS BALANCE as well >:(
Secound, For ‘Making your CAS run much more significant and giving you a good chance to CAP without the massive punishment of bringing two fighters.’
maybe we could remove the respawn point penalty for two figters without any CAS load, but you shouldn’t punish an F-15E carrying six Mavs just because a player took off in an F-16C with six Mavs.
This also causes another problem: the Eurofighter Typhoon can go out fully loaded with Brimstones for ground attack on the first sortie, and after being shot down, still come back fully loaded with AIM-120Cs for air superiority. This is especially a significant buff for nations that have powerful fighters but lack strong dedicated attack aircraft.
BUTTT we all know, in previous versions, those nations generally had much stronger ground forces, so this change will obviously break the game balance. Especially for grems, theyve got a7v, irst, tighter UHT, EF2k, they could just bring another PUMA for scouting and wait for victory then…
AND That said, currently, once CAS loads ground-attack ordnance, they can usually only carry four medium-range AAMs at the same time. BUT If this change goes through, aircraft like the Su-30 and F/A-18C will be able to spam missiles in the air, since in Ground RB history, there are usually only one or two aircraft in the sky at a time, and this will also make match into another situation that ground players dont wanna see: everyone is rushing for CAS in 5mins, then after death they would spawn an aircraft full loaded with AAMs hanging in the sky for air superiority. then what should gaijin do? let this game back to WOT mode?
this is not a good change for all players trust me :(
BUT u have 3x Strv 122 in ground battle >:3
this is not balanced, especially for american TT
AND this would lead everyone use their sp for CAP but not for tanks on the ground
think about it, germs could even spawn 2x EF2k, First one full loaded with brimstone, next one full of 120c
COuld this bring this game a better balance? hard to say :(
Scout, get kill 6+ kill assists, problem solved.
120 SP for just the plane, 186 SP for full loadout. Goes for all Br, including top tier.
It’s not every time that you can get such successful scouting, especially at top tier, where the kill efficiency of light vehicles is worse than that of MBTs.
Oh, and I forgot to mention: in the next update, once a UAV is deployed, the respawn point discount from scouting will be reduced to one-third of what it used to be.
Overall, your situation is still achievable, but at top tier, a faster CAS deployment means fewer SPAAs (especially now that SAMs can fire-and-forget from even longer ranges). After the change, by the time you get the SP discount from scouting, a Su-30SM fully loaded with R-77-1s will already be waiting for you.
So, what will you do then?
Do u play CAS in 13.0Rb now? SPaa cost little but easier to operate, just try to teach ur younger brother to play and ask them which one is easier to operate, F15E or IRST? :)