Changes to the SP cost of CAS in GRB

In my opinion this will diminish the fun of War Thunder’s unique systematic combat and
will cause the loss of players

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  1. It is due to the insufficient production capacity of GAIJIN itself that it is impossible to supplement ground attack aircraft lines or ground fighters for other small series, including German ones, within an expected time. Several enriched ground aircraft carriers, such as Italy 9.3 and Sweden 10.7, are issued in the form of active carriers,
    And this kind of supplementary air force non “top-level” vehicles is difficult and not very good, and cannot attract more fans of the air force to operate the air force. It can only attract some players who pursue intensity, so it is better to simply abandon the adjustment mechanism.
    However, I also find it difficult to understand whether it is unnecessary for players who pursue intensity to purchase Air Force gift packages, or whether a single ground plane does not affect gift package sales.
    At the same time, this change greatly reduces the desire for casual free players with 5 parking spaces to convert into paying players.
  2. For countries that currently have abundant and strong ground planes, they will no longer invest in production efforts in the future, both because gaijin lacks the ability to enrich and because planes are becoming increasingly similar.
  3. Further creating gods to deceive and open up new lines. By implementing new air defense and limiting CAS, coupled with the inability to attack ground attacks by the air force, the gaming experience in Germany has been further enhanced, while also improving the experience for German players during World War II. In my impression of the Cold War, air defense was generally strong, so it doesn’t matter anymore.
  4. The planner plays games, but it is unlikely for the planner to play games. Don’t deny it, the biggest pleasure of this game is fighting back, or in other words, PVP games are all like this. Low level rooms are used to fight new players, playing OP vehicles, air to ground elimination, and even opening and hanging perspective locks and cannon bolts, all for the purpose of fighting back.
    Are there any pure enjoyment players for land warfare? I believe there are. Is there that much? I don’t think so. How many of them don’t want to further open up the air force line, and how many of them have had their land wheelchairs taken over by the air force. Of course, these are not inherently right or wrong, they are purely a matter of stance.
  5. Based on the first point, Gaijin is not only willing to invest energy in launching new gift packages to cheat on in-game purchases, but also in changing the underlying logic of the game and updating maps with new mechanisms. As the game enters its final stages, it is likely to become increasingly low and elusive. It is estimated that in the future, there will likely be similar measures to lazy politics, but it is unclear what the specifics will be
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76mm Shermans feed on Tiger I souls.

"This change will ruin the entire top-tier gameplay. It blatantly favors nations with extremely powerful ground vehicles like Sweden, Germany, or Japan. Meanwhile, nations that rely on CAS (Close Air Support) to compensate for weaker ground forces, such as the US and France, will be crushed by Swedish, German, and Japanese ground vehicles. This impact isn’t limited to top-tier; any nation needing CAS to make up for ground weakness will be weakened. This won’t make the game more balanced; **rather, it will only worsen the existing imbalance

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Completely agree with you, this simple and crude change will cause the game itself to suffer huge damage, the problem of KH38 is actually very serious, in fact, this missile can be replaced with a modernized and improved KH29, obviously a very simple problem to use this kind of change to harm all players to solve, I think it is very stupid!

Fight it, nothing else you can do besides using the skills to fight it off. What if there is no Su-30 up waiting for you. Happy day!

Regardless, even when the SP is reduced to 1/3, still achievable. If you don’t want to lower the SP that much, just do enough to where your satisfied. Least it won’t be 900+ SP.

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I don’t agree with you, this will make attack aircraft and bombers completely useless, and old players have spent a lot of time and money to get them, and in the end they can only be reduced to decorations, which will also hurt the entire Air Force tech tree.

Did i miss something? AFAIK All what the changes does is increasing cost of spawning a second CAS loadout.

This will make CAS efficiency even worse than just respawning in an MBT. So what’s the point of bringing aircraft then—especially when I have to get within 10 km to drop my Mavs, but a Su-30 can accurately kill my plane from 25 km away with R-77-1s?

And I forgot to mention, if the Su-30 is flying at 5,000 meters and 25 km away, SPAAs can’t even reach it. That’s the problem—Gaijin’s mechanic changes have created a monster that can’t be destroyed but can spam missiles. How is this supposed to be balanced?

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American and their more and more M1 lol

This is unfair to the United States 4.0 to 6.3, in this division, many times American players rely on planes to win, and may even take more than two planes to win

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Although it is very explicit, I still want to remind GAIJIN that if this change is really implemented, then many attack aircraft gift packs will completely lose their effect, such as the Night Harrier, the diversity of aircraft is originally beneficial to both players and GAIJIN, why change it?

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This change is a serious nerf to French and British WWII players, who are heavily Spitfires, and the most useful bullet chain for Cispano cannon air combat is ground, which makes Spitfire players have to use the default bullet chain that cannot effectively damage enemies

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this new mechanism made the distinction between different types of aircraft become meaningless
The rockets carried by the fighter will occupy the rp for the bombs on my attacker. This is ridiculous

Also this new mechanism is not friendly to CAS players in lower BRs. It will restrict them to only spawn one aircraft equipped with ground-attack ordnance per match, completely robbing the fun of ground-to-air combat
it’s not a good change :[

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How will they lose their effect?

Who will come up with a second attack aircraft in the presence of multi-purpose fighters? Multi-functional fighters can be both air-to-air and ground-oriented, and the second attack aircraft after one sortie will face huge costs, so why should I send a second attack aircraft? This is a simple truth

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Indeed. Why should you spam CAS when you can spawn a tank?

Besides, top tier AA is for the most part defenseless against ground units, so countering it with tank is perfectly viable option.

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Is this game only available in the top tier? The other BRs are useless?

You were talking about Kh38MTs and multiroles. These are found at top tier.

It won’t lose their effect. CAS will still do damage to ground.

But, there are players that bring 1 tanks and full line up of planes. What bothers them is that they won’t be able to respawn that easily on the 2nd spawn with the same cost as the 1st if using a different Class plane. Will cost them more regardless of the plane type they have if they decide to bring a CAS loadout. Honestly, this will probably force them play smarter and be more careful about their decisions since the 2nd CAS plane will be costly.

That’s pretty much it. They can still spawn a 2nd plane but without a CAS loadout with default SP cost. Just guns/AAM.