The new shared SP system penalizes combined arms tactics. When fighters carry bombs, attacker SP costs double. This discourages players from using both specialized aircraft types in Ground RB.
The change reduces tactical diversity by making mixed air support impractical. It undermines historical combined arms dynamics and limits loadout flexibility.
Sounds like you prefer GSB, so go play GSB and spare those of us who like GRB your whinging.
Imagine expecting an open topped vehicle not to be strafed by gunfire. It’s not like you can’t MG those vehicles with a tank too, or are you also saying we should remove the coax and roof MGs?
What this means is that once the Rafale is shot down, they cant just respawn in a Mirage 2000D RMV and spam off more AASMs.
Sure, that needs refinement if that is the case, but I dont think it is. Likely respawning in the same aircraft would incur the same SP cost increase it already does.
I’d play it more if the dumb lineup system didn’t prevent me from playing on most days I have free time to do so, and if it didn’t fill axis with shermans, wolverines and locusts and other western tanks making my own teammates shoot me.
Also I’d like to actually play GRB too without being clicked on by yaks and spacebarred by corsairs and hellcats.
Here’s something you can try, be aware of planes. When a plane is coming take evasive maneuvers, pop smoke, put a building or something between you and the plane’s angle of attack. Learn to accept that your lack of awareness will be punished.
The great irony here is that CAS on Tank was far more common historically than Tank on Tank combat ever was, and the majority of tanks got taken out by the kind of anti-tank guns we don’t have in War Thunder because they werent vehicles.
“” * you spawn a P-47 with bombs (strike weapons) for 600 SP and get shot down, the cost to spawn it again with a backup with no strike weapons will be at the default cost (540 SP).
If you take a fighter with one bomb (like a Spitfire), the next aircraft you spawn with strike weaponry will increase, and not for fighter aircraft with no strike weapons""
No perfect fly-by-wire system that turns off left-turning tendencies and perfectly trims at every moment of flight
G-forces & controls lock-up (which, although Warthunder has - is waaaaaay too generous for early/mid-war aircraft. The 109’s elevator especially is too generous. G forces should be making you suffer as low as 6 Gs in old style cockpits and no suits and yet I have tested and you’re easily able to survive a 800 km/h dive only to yank stick back into your gut and pull out without any adverse effects)
No markers (Scouting, hit markers)
No Ability to see through the floor.
Engines have no issues from shock-cooling due to diving without manually bringing in cowl flaps for radial engines.
Engines have no issues from over-boosting and/or windmilling even for in-line engines in dives.
Hmm… Then maybe for OP CAP aircraft like the Rafale, that needs refinement, though does require having a backup.
But for others like saying Sweden with only the Gripen C.
This is a MAJOR buff. As they no longer have to pick and choose between Gripen C with AGM-65s or Gripen C with AMRAAMs. They can spawn both in a single match
Yes and they also flew in organized strike groups with pre-flight planning and came from air fields that were more than 1 minute of flight time away.
Some compromises on strict historical accuracy are necessary for a video game to be fun for most people. If you want a perfect simulation even GSB falls short of that mark.
sure it is,but seeing that rafale definetely alrdy being the most op jet in this game, it should be take into account.
More importantly, the better method to buff the nation with less jets , is adding more vehicle, rather than make more planes not playable.
Ground battles will become slow and boring, anti-aircraft weapons will kill all the planes in the sky, at the same time, no one can speed up the game, anti-aircraft weapons will dominate the whole battle, everyone can only stay in the same place for ten minutes or more, in a long game, no one can enjoy the game!!!The lifespan of the game will be greatly reduced, and it will go to death!!!
You can concede that at WW2 brackets, CAS is way more powerful than it historically should be for PRECISION anti-tank strikes?
From my understanding, most CAS on tank kills were more the result of striking tank columns moving between locations in a convenient straight line that made the chances of scoring a disabling hit (not necessarily total kill) significantly higher?
And said CAS had to contend with being terrified for their lives from tracers lighting up the skies (even though chance of any hitting anything were abysmally low for light AAA. Even heavier AAA was quite ineffective - look up operation Ten-Go. Battleship + her destroyers against a massive amount of USN fighter-bombers and torpedo bombers and dive bombers. US sent in 386 planes and only lost 13. More were damaged of course, but damaged means "got home and pilot survived)
the joint strike of the Air Force and the Army is an important part. Overly radical changes will reduce the willingness of players to develop the Air Force, and the game cannot guarantee the diversity and fun of the game.
If I dive-bomb a Cromwell in my G.55 Sotto 0 in ASB, it is able to threaten me just as much as dive-bombing a cromwell in GSB. If I strafe a PzIV in ASB, it carries the same challenge as doing it in GSB (except when they’re in a city/town).
There’s no difference in how threatened I am.
Well, there is. ASB has more planes and flying low enough to do CAS means you’ll get jumped by a Mustang waiting for an easy kill loitering nearby and watching kill feed. So, in fact doing CAS in ASB is more engaging by virtue of more planes that can climb and loiter in ideal positions.
In ASB, you are probably diving bombing a static target, that is in the middle of field and clearly marked on the map.
In GSB, you are dive bombing a moving target, that you first have to find and keep track of, potentially in the middle of a town or hiding in tree. etc etc.