Not true. The proposed changes make it EASIER to spawn in a plane (even the same one) with Air to Air load-outs, thus making it easier to counter CAS in the air with your own planes.
The amount and level of misunderstanding (and even blatant misinformation) in this thread is staggering. Everyone should take a chill pill and read through the original post fully before resorting to hyperbole.
Things can and always will continue to change and evolve, even if/when this proposed change goes into effect. The best thing everyone should do is try and understand exactly how the new change will work, and argue/advocate for modifications and/or changes after the fact to make it even better.
I’m just here for the CAS main tears, and also to see what kind of logical reaches Pangolin_Fan can cook up in his head thinking CAS is either necessary (its not) or that SPAA need either a BR increase or spawn point nerf (they don’t). Its about time the most broken element of this game gets limited in some fashion.
Again, wrong. If you did not have a fighter AND an attacker/bomber in your lineup, if you tried to spawn a second time with the same class (even with a reduced/anti air load-out), you often would not have enough spawn points. With this change you will be able to either spawn in a second plane that is also a fighter, and/or spawn the same fighter plane in again but with a load-out with reduced spawn point costs.
It is still apparent that you either did not fully read the original official post, or still do not fully understand the implications.
I encourage you and everyone else here to go read the post again. I still have some significant questions as to exactly how it will be implemented (such as exactly HOW many spawn points a potential load-out will cost), but I am strongly in favor of removing the Fighter/Strike/Bomber limitation to CAS:
Youre correct that CAS is the cause, but you’re also kinda wrong.
CAS is usually played by the best players on a team since the worst players don’t have enough SP. This means that in games with lots of CAS, the remaining tank players, on average, are worse at the game.
I understand perfectly well how the new system works
as I understand it exactly the same as now. The only change is the increase in SP is not tied to the class of vehicle but to the air to ground weapons used on said vehicles
WRONG again, did you actually read the post? It makes it so you can spawn in the same CLASS again, regardless of if it is the SAME exact plane or not:
Obviously you do not understand “perfectly” lol. Cheers, no point in trying to have a rational conversation with someone who makes diametrically opposed statements minutes apart 👍
This was regarding CAS competing for kills. Other pilots will have a harder time respawning with CAS ordnance to contest your killing of ground targets in a plane.
Yes I have in fact read the post. It makes it easier to spawn the same plane without ground ordnance as it goes back to the base cost due to an A2A loadout.
just because you seem to misinterpret my arguments and their relation to eachother does not mean I don’t understand the topic
Not really, mind numb BT-5 and a cap are about all you need usually, Basically scout one person and get a cap then J put and spawn in a fully loaded CAS plane/jet. Its super easy thats what most CAS focused players do
So no, most CAS players aren’t the best on their team they more often then not just do bare minimum to get into the air where SPAA at plenty of BR’s are simply outranged.
I do it with the M22 to abuse the A4E early, its easy, hell you can get into a jet in about a minute of the match starting if you get lucky.
I see this all the time. They capture a point and then just let it be captured after since they switched to CAS. Winning the game doesn’t matter then they can get a ton of cool frags for youtube.
CAS will never stop being a problem as long as its so easy to get in and as long as vehicles can engage SPAA from outside their range. If i get in the Yak 9K, i can shoot a few times and normally kill my target because SPAA cant move and shoot, additionally my rounds are faster than theres. Theres a reason people play SPAA as TD’s and its because most SPAA are better as TD’s because aircraft are just better than they are. Id say the BTR 152 is a great example as its got amazing velocity, fire rate, and ammo, but its not as good as a TD. M42’s have poor velocity and fire rate which makes them better TD’s than SPAA. Gaijin needs to really get a grip on giving all nations proper SPAA instead of giving them recon vehicles classed as SPAA.
The problem with CAS can really be traced back to how the repawn system works in general. Arcade having the 3 life system and realistic having the point system. Dying to CAS wouldn’t be so bad if I could just jump right back into the game like normal, but WT very much punishes losing/dying, to the point where leaving a match early is the better choice than risking losing more lions and playing a round you’ll hate playing.
Oh i agree. I have been playing a lot of 3.7 and 4.7 recently and many times if a Yak 9K goes up nearly everyone leaves after dying to them. Problem only gets worse because theres 3 more aircraft on their lineup with either the same gun as the Yak or they have similar guns.
The only ppl I’ve seen rush points with rank 1 light tanks to spawn CAS, ironically, are the ppl complaining about CAS. Normal WT players almost never do it.
Not to mention, this isn’t even a problem with CAS itself.
Actually, they are. Most CAS spawns are from ppl who got enough kills to spawn CAS. Also, early SAMs outrange the A-4E.
CAS needs to be able to outrange SPAA to be balanced. Take for example the A-4E. You can technically drop your bomb outside of early SAM range, however it wont lock onto the tank unless you’re extremely close (like within 2-3 miles).
This is essential as it means CAS can threaten SPAA (if the SPAA stands still he will die) and SPAA can threaten CAS (if the plane doesn’t perform evasive manuevers, he will also die).
Outrange the early? what are you not using it at 7km out? CCRP with the 2000lb is easy to nuke enemy spawn after using the camera on the AGM 62 to see at a distance.
Is this another one of those Pangolin doesn’t understand the game and says random takes because hes angry? Ouch, sorry your not good in the A4E, i can recommend some guides if its too hard to understand how to point and click
Look id recommend saving your breath, whatever things come out of your mouth are instantly made irrelevant because you have no idea how to play SPAA or CAS. I simply don’t care if you reply to this but if you need some help getting better at the game just DM me. Id love to help you learn to get good ^^
Non-issue for you, but its an issue for a lot of players who just wanted to play ground vehicles such as tanks, how do they enjoy tanks if every losers keep jumping into CAS since it was really cheap to get into one if they spawn a light tank first?
Better question, how does CAS even hurt your experience? I almost never die to CAS, like seriously, especially when I’m doing well.
The only times I die to CAS is if I’m doing poorly, and that’s cuz games I do poorly in are usually a result of my team crumpling within the first few minutes, and the skies being filled with enemy planes, and even then, 6/10 times it’s a Yak-9K.
Define doing well? If you mean sitting in one spot and never moving I.E never attracting attention then sure, it’ll never see you but that also means you’re throwing the game.