The usual suspects defending CAS just don’t get it.
They are so enamoured by the need to constantly be in the air that it clouds their vision. They just cannot imagine a world where tank players dont suffer as much.
As they say. One must imagine Sysiphus(Tankers) happy.
Better option: If y’all take up such an issue with planes having low impact, move the airfields closer.
Mim-72 outturns planes. Only option is to flare (it’s at 9.0 so most planes can’t) or to stay out of range, or in other words, be afk and make no contribution to the match.
Oh also, you said using Walleyes is braindead, but all SPAA has to do is move a few meters. The walleye won’t track unless it’s extremely close.
Meh not really. Having to pay extra for a vehicle that gets less kills does not sound great.
I’m talking ant ppl who want it moved back at low tier as well.
Stingers can lock and fire far outside Walleye lock range. All the SPAA needs to do is move a few meters.
I specified Gepard 1A2 for a reason.
Spawning 3 SPAA back to back with no kills is spam.
False
Nah, it’s pretty bad.
Honestly, it’s pretty funny seeing CAS haters try to stay shame others, then have massive crashouts when someone else shows their significantly worse stats.
That’s not absurd at all. Tanks reach the battlefield in just a minute or often times less.
Actually, it’s the opposite. CAS is the legitimate counter.
If my P-51C at rank 2 and 3.7 can maintain 586 km/h TAS for about 32 km without issue, then you have zero excuses to complain about runway distance. Just use your MEC and keep some minimal diving room.
If you played japan then maybe you’d get an excuse since those planes have like no speed even while undamaged. When full of holes, they can struggle to hit 450 in a dive without losing it the moment you level out.
I love how it ended with saying:
„ Play stupid games, win stupid prizes”
Not to mention that many people suggested such a thing in order to balance the air.
A skilled Jumbo player can deal with opponents like the Tiger and Panther with ease. Though penetrating opponents can be difficult at first, it is still a tank worthy to pick up.
What you say???The first spawn will still cost the same as it does now
Your title is distorting the facts. The fact is that first CAS can play a crucial role.
Yes and those effects are beneficial to ground players since CAS cannot just jump into another cheap CAS plane just because they are not the same class.
So you would suggest implementing increasing SP costs for secondary SPAA spawn or what?
Iirc SPAA has same cost regardless of how many you spawn. Either way, 70sp (or 90 for some) is far too low for a vehicle that has the advantage over 600 or even 900 SP vehicles.