And there’s many scenarios where CAS is needed.
Those unique factors are pretty common.
The main issue with the SP nerf is SPAA.
Take for example, an A-4E. You spawn in, you spot a Roland, you drop a walleye, he dies.
You think you’re clear to continue CAS duties, but then the Roland respawns with an Ozelot.
You drop a walleye, the ozelot goes boom, and now you’re out of guided bombs. No big deal, you still have short range options, e.g dumb bombs, rockets, or bullpups.
But low and behold, the ozelot player respawns into a Gepard 1A2, which means that again, you can’t use close range options, and now you’re out of long range options.
This has happened many times, and not just at 9.3. whilst Gajin is nerfing CAS so you can only have a single normal price spawn, SPAA is objectively easier to play whilst being extremely spammable even for players that don’t have a single kill.
It would be one thing if Gajin nerfed SPAA costs, along with CAS costs, however what they have planned right now is just a genuinely awful balance change.
I wouldn’t exactly call that a hot take.