Changes to the SP cost of CAS in GRB

Yes, you’re right. I am indeed using a translator to have a conversation with you because my English level is not very good. Please understand, and then I will answer your related questions
1: I don’t play ARB mode because my aerial combat skills are not good
2: The vast majority of tanks in the BR5.7-6.7 range are Tiger and Panther tanks, which are relatively difficult to deal with. However, I can show you my record, such as the T-34/85E. I used it to achieve 471 kills, but only 195 deaths. The KD ratio reached 2.41, but it is still difficult to win
3: Perhaps hitting the gun barrel and tracks is easy for you, but it’s difficult for me and many beginners to achieve. The maneuverability of the T-34/85 is not good
4: I think the participation of aircraft is necessary in ground combat, as they can achieve a good balance. For example, Tiger and Panther tanks and other variants can easily penetrate their armor, while the opposing side cannot easily penetrate their armor. Is this a fact?
5: You said I have been emphasizing that the Panther tank has been mixed into the discussion about the Tiger tank and the Tiger King tank. I must emphasize that in terms of defense, the Panther tank has much higher defense than the Tiger tank, because the BR-365A can easily penetrate the 102mm vertical armor of the Tiger tank, but cannot penetrate the frontal armor of the Panther tank (only the turret can be penetrated, but it is difficult and quite prone to bouncing bullets, and in complex battlefield environments, you can hardly calm down and accurately aim at its turret vertical plane)
6: I admire you, buddy. You can defeat those powerful Tiger King tanks, but I don’t think most players can do it. When I play in the Soviet Union, I often get angry because my German team members died too quickly. Maybe I also support doubling the SP cost of CAS, but I am a beneficiary of the CAS mechanism now. When my tanks are insufficient, only airplanes can help me win. For example, AR-2, 6 bombs can get 4 kills. Perhaps these 4 kills can bring victory to my team

But yak9k need far more spawn point, CAS one vehicle is ez but Goog CAS is hard, it needs many practice and luck

You keep saying it’s a skill issue, so why don’t you try practicing air defense skills to intercept enemy planes? Why not develop the Air Force Technology Tree or purchase the Golden Eagle vehicle to gain air superiority? Have you ever considered that ground forces like ours, which are almost impossible to gain an advantage over, or even have only a little bit of air power, would have to be weakened by your request? You have STA-2/3, they are all equipped with HEATFS, but other tanks probably don’t have this kind of shell, right?

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And my friend, do you know that if this mechanism is implemented, the Yak 9K will become extremely terrifying? The first attack costs 650SP to destroy several tanks, and the second attack even only requires 450SP, and it can still carry the default ammunition chain (AAB type ammunition chain, two HE, one AP) and attack self-propelled anti-aircraft guns

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I agree with your point of view. Unless each department has the ability to destroy any enemy tank within the same BR, do not double the SP cost. For example, with my T-34/85, I can easily destroy any Tiger (H1) without careful aiming

true dude so it cant change anything especially in low tier

and make top tier cas more difficult

You are bombed, essentially because of your teammates There is only one tank not spaa Even if you buy an airplane, you won’t drive it
Guess send some to the Germans Spitfire YAK and P51 Is the German guy so badly bombed? Guess to NATO new spaa Will NATO still be bombed so badly?
This update It will only make the weak weaker Although the strong are weakened, they are still strong
The weak are weaker, and the strong are strong In fact, nothing has changed It’s just that the weak are weaker

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I do have planes in my lineup, and I use them almost exclusively to shoot down CAS because Britain doesn’t have effective SPAA, I do the same with USA. But its ONE plane in the lineup, NOT 4. I don’t need a crutch. Maybe you can learn how to do map positioning, research ambush areas on the map, learn to play the ground game. Or you can go back to air RB instead of griefing ground RB with planes.

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I oppose this change. If only one CAS aircraft is allowed per battle, then what’s the point of having both the Su-34 and Su-30 for the USSR, F-15 and F-16 for the US, or the Rafale and M2000RMV for France coexisting in the tech tree? Players would simply need to research one multirole aircraft line in the tech tree, rendering all other aircraft redundant. Dedicated CAS aircraft would lose their niche, and ground forces players’ motivation to engage with air combat modes would significantly diminish.

If Gaijin wants to balance CAS effectiveness, they should focus on improving SPAA combat capabilities and nerfing the performance of certain top-tier fighters—not resorting to this blunt change by tampering with spawn points.

You’re allowed more than one CAS aircraft per battle. The second one will just be a tad more expensive. Whether or not it’s a strike aircraft or multirole fighter.

Absolutely nothing wrong with using a translator. I just said some sentences were weird and the word leopard kept sneaking into your arguments. (leopard being a 8.0 tank and having nothing to do with tigers and panthers so I wonder what word keeps getting translated to leopard).

Yes I checked your stats and you seem to be a great player so I don’t really understand why you are having so manyi issues with panthers and tigers.

I disagree here. Planes are not neccessary. Sure it is easier to just bomb that tiger that is in a good position but the tank can most times also be killed using a tank.

I agree the panther is harder to deal with often and the turret can be a volumetric hellhole. But yet again I must say there is some translation issue happening here because I was pointing out your usage of the word LEOPARD like you do here

also this

It is mostly just confusion about mixing up these names since panther, tiger and leopard are 3 quite different tanks.

Ah yes the german mains issue. We all know it and dread it.

Given how savage CAS has been this weekend from the few games i’ve played (It’s almost like they’re angry about something) I’m welcoming this change even more. Like people have said nothing ultimately changes you can still take CAS but given cas now has a penalty for dying it might actually start making people play it better because you can always dump whatever missile load you have on to the poor innocent tanks just trying to play their mode and then land rearm and get more.
Just don’t die.

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I like how this topic proves everything I have been saying.

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It also shows a certain quite fascinating pattern of who finds this change highly offending. It doesn’t even nerf their ability to spawn CAS. It just introduces a consequence that makes respawning more challenging. If they never die on their first spawn, this changes literally nothing so…

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and spawn points will still accrue regardless so despite blustering this may not even change anything, if you gain enough sp you will be able to cover the increase in cost I’d say it will probably thin out the suicidal CAS from the not so suicidal CAS players and that is the measure to go by it’ll be actions will just have consequences like the tank players who just press W to explode.

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People grinded long times through the air tree to get a complete lineup consisting of a strike and fighter plane. Of course this change (if it will even be implemented, i don’t believe it until it happens) makes people mad.

Yes it does

Ah yes, just don’t die, why didn’t i think about that.
Same can be said about the guys complaining dying to planes → just don’t die then, then it changes nothing.

The difference is when You are in a plane You have a chance to not die ;)

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You grinded the air tree. There are three air modes. Play those three air modes. I know I do. I have even lost a game in my Bf109F4 WITH coordinated teammates to a swarm of Il2s, Yak-2s and Yer-2 in ASB to tickets, so even strike planes have perfect viability in air-only game modes

A tank can’t do anything to not die to something like Yak-9k/UT or a F4U-4/B, F6F-5 or similar. A rare few have rooftop MGs which is useless if the fighter follows basic dive-bombing procedures of a 60 degree dive from 1500 meters and pulls out at ~500-800 meters. Without wind, with proper aim, such will hit. With GRB’s scout and hit markers, the main difficulty (spotting targets) is diminished significantly and autotrim & instructor take care of the rest.

In GSB you do actually have the chance to hide by virtue of lack of markers and forced cockpit view making spotting much more difficulty. Getting CAS’d is also much less likely consequently even if people are able to first-spawn CAS there (to the point of multiple Yag-3s and Bredas fighting line warfare on Hurtgen forest unopposed while a singular ju-87 flies overhead unaware of the soft targets. It’s glorious.)

A plane, as previously stated can follow WW2 dive bombing doctrine and only die to fellow aircraft.

How to CAS according to the British in World War 2 using the Spitfire.



Most people I see when JuicyKuuki uploads WW2 SPAA footage with planes dying are NOT following doctrine. One common cause is people SIGNIFICANTLY over-estimate their dive-angles (which was a problem IRL too judging by the fact that people painted reference lines for dive angles on the canopy in WW2). I did this same mistake learning how to bomb ships in F6F for Krabb events.

It does not change the SP cost of first plane with air to ground munitions/capability. It simply corrects the issue with nations whose fighters are much more capable strike aircraft than other nations’ dedicated strike planes being able to double-spawn CAS without penalty ('merica with its naval fighters.).

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In lower BR’s maybe, not in higher and top tier.

The same old song again.
On certain maps i can barely do anything agaisnt IRIS-T either, since he only has to see me on his excel sheet for a second.
Btw. i speak purely from a top tier perspective, but playing a plane there is a much higher risk to die at the moment, there is no need of ruining peoples plane lineup.

Can’t comment on top-tier, only WW2. For WW2, I do stand by the properness of the “Dive bombing doctrine.” It works even with SB controls, although I struggle with managing side slip due to my janky rudder set-up (I usually end up dropping it off to the left or right rather than straight on. Best solution I’ve found was to have WTRTI display rudder%, experiment with how much rudder I need and the pre-set that percent before pushing nose forward.), but for the forward/backward accuracy it’s quite viable to drop from ~800 and land it right on top if you are consistent with your dive angle.