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except when they do, lol, I was stunned yesterday when I saw 4-bomber + fighter cover formations in 5 battles one after another. They were different players.
It was coolest thing ever
german pan had a remote machinegun irl, iirc. Other than that, well, its just an inconsistency in modelling, nothing new.
In enlisted, to operate aa machinegun, your commander has to open a hatch and peek out of it.
Look at them go:

We destroyed them:
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Cuz they failed their formation in the first approach.
Then look at them go:

They won because they remained in formation rather than tried to evade.

Also their fighter cover worked just fine and killed us
I wish the game promoted this behaviour economically… So bombers should not compete for targets and fighters should get something from covering bombers.
…and it looks like that you should read our exchanges from the the beginning one more time - just to see that that we have similar views on most aspects, but diverging assessments about specific issues and the way how to deal with the current status quo.
That means that we are from a holistic pov on the same page but have just different views on how each of us reacts to the current situation based on a different understanding why we play the game.
The general idea of a discussion is not to convince others that their views are flawed - in the best case you might encourage others just to look at their own positions from a different perspective.
I disagree - the whole thread proves the opposite.
This is obvious if you look at the main clusters of opinions:
- Guys defending the current status quo
- Guys criticising the current status quo
- Guys criticising the impact of the current status quo on game play
…and look at their underlying motivations it is more than obvious that the mindset plays the decisive role.
From a holistic pov the current situation is similar to what happens when in a plain shooter video game a specific class gets a (intended or unintended) buff - granting them a serious advantage.
Some people will criticise it but use the resulting buff to their advantage, same as the guys defending the buff. This is absolutely fine as wt is mainly just a plain shooter and players tend to flock to FOTM vehicles as they minimize their efforts whilst maximize their outcome.
The fact that i refuse to take advantage of this buff does not mean that others are wrong.
Nothing. Same as with you. I am not your enemy and stated multiple times that there is nothing wrong with your way to play the game, it’s a free world. Idc.
If you look close enough - i just pointed out that your general assumption does not work on specific maps (that was the experience part) and i play wt for other reasons than you, that’s all.
Hope this make things clear - have a good one!
This is what you endorse; what assumption?
You deliberately express your hatred against Bomber Players even before the buff to bomber damage models.
Ure such a good texter and yet you still need to explain what you “meant” in a previous text…
i totaly get you, i just point the finger at you cause u came with reasons of “not the neceessary experience” and stated that “as soon as you play on…”
but u dont play on these specific maps often and even if it dosnt matter with certain faster bombers.
U claim that i am wrong, but am i? As you may have noticed by now, i am a semi-pro player or whatever u wanna call it… i know about almost everything about this game except ships and most 2tn+ gen jets as i dont give a damn about those.
Dosnt mean i am right or whatnot, but i would say that i rightfully can claim that i know a bit about this game, players and what issues could lie beneath.
I dont say u need to play like this or that, i dont play proper myself every time.
But the current state of bombers is broken, for reasons i explained already.
Its basically the same story as with the bmpt, its tanky af, i can kill or cripple others even when the player has no skill at all.
Its (its still to a certain degree) a very very very easy to play tank. The maximum potential is maybe not that big, but the easyness makes it potent even by unskilled people.
And this exakly applies to bombers and some attackers now to an even more impactfull degree. As 4 good skilled “bombers” (new model planes) can absolutely carry the whole team, while 4 bmpts back then where not able to win (generally speaking) if everyone else of the team sucked.
This whole forum is full of people argueing and for some reason people rarely use the word “potential” to descripe what exakly they mean…
like: the new bombers have raise the “average player potential” per game drastically while also raising the “maximum, skilled player potential” very heavly aswell.
Thx!
Great!
Have a good one!
I congratulated that someone had AN idea, not my preferred one, so i did not endorse that speficic idea. Instead came up with an alternative. So yes, you’re making assumptions about what i think.
You just won’t stop misunderstanding me. At this point im 100% certain it’s on purpose.
Me pointing out my personal dislike of attacking bombers pre-patch because i wanted to keep my plane as combat capable as possible, has no indication whatsoever towards me having any kind of personal hatred against bomber players.
I have a dislike (not hatred) towards people who aren’t willing to admit (out of ignorance or by choice) that the bomber durability was overdone and breaks game balance in it’s current state. This is NOT all bomber pilots.
Your personal vendetta against me, for whatever reason, is also way off-topic and contributes nothing to the topic at hand. Except targeting me with harassment.
I ask you to stop it, now. It’s all i can do.
This has always been the only solution, bombers have never fit into the fast-paced PvP meta of air RB.
In early 2014 they were buffed to comparable levels, and just like now it completely destroyed the flow of the game, until they were eventually nerfed into the ground after never-ending complaints.
Notice, bombers being overly weak was an intentional community-requested feature, not a bug. If gaijin is incapable of producing a gamemode where bombers have a purpose and do not slow down the pace of gameplay to a crawl, then keeping them unplayable is the next best thing.
Even before the patch I saw killing bombers as a boring chore needed to end the match, now it is horrendously tedious and against a competent bomber pilot it is virtually impossible. It takes minimal effort to point your tail at approaching fighter and absorb their entire ammo pool while you pepper them with gunners
Oh and don’t even talk about Air Assault or Air Sim which are completely unplayable now, thanks Gaijin. At this rate the Sky Police will be reborn, and it probably should
Yesterday I one-shot B-17, iirc, with Yak-9K. Hitting its cabin with aphe shell. It was awesome.
Sadly, there is a bug when bomber crew sits in place instead of fleeing the falling bomber when the pilots are dead. So they just continued to fly slowly into the ground… Not really cinematographic.
Nah, they can fit, its just a matter of game design.
He also said;
Gamemode where bombers have a purpose is an aspect of game design.
I still do not understand why people moan about slow games when the entire game’s premise is that the longer the match lasts and the longer you live, the more RP and SL you get. I would rather one 15 to 20 minute game over 10 five minute games.
Because of the game reward economy nerf. It is easy to nerf long game but hard to nerf 3 short match and not getting discovered
They don’t need much purpose, as there is always bombers in the match. They need a better integration into a match with better interaction with them.
Gaijin can make an economic stimulus to encourage players to interact with bombers. Either shoot them down, defend them or fly together. Right now they are kinda separate from others. Well, right now every player is separate from others in the whole game, besides, maybe, light tanks acting as recon vehicles.
Because you are being disingenuous, you don’t even think the current bomber DM is so strong that it breaks the game balance
Would you play a game where you fly AFK in a straight line for 15 minutes to earn SL/RP?
This is what chasing after a space-climbing bomber feels like at the end of a match. Before you ask, going after ground targets isn’t much more engaging
I have more than enough RP/SL, I play to have interesting fights, and there is absolutely nothing interesting about fighting bombers
In fact, bomber gunners are anti-fun because they have no counter. If you get close enough for your shots to effectively damage a bomber, you are necessarily in the no-escape zone of gunners, and a well aimed gunner will hit you. Going after a bomber always comes with a low risk of death no matter how good you are, it just isn’t the case with fighters
So bombers waste a lot of your time, require a lot of ammo to kill (prompting boring resupply runs) and can kill randomly you even if you do everything perfectly: playing against bombers has always just sucked, and it is more apparent now than ever.
