Changes to Bomber Survivability

Nearly doubling their range is effectively making bomber gameplay require less player involvement than other things, while having same rewards, that’s what i have an issue with.

Call me whatever you want if i think that rewards should be based on effort.

Well bombers need to catch up for the rewards they’ve been losing for years due to how fragile they were.

There is also far less premium bombers over fighters. Meaning as a whole they’ve been getting less rewards anyways

For RB and Sim.
Not for Arcade.

Arcade their firing distance is 0.50 miles or something.

In realistic and sim it’s like 0.12 or 0.18 miles

All with an ace crew.
Which means expert and ace crews are just an empty pit that are pointless for bomber crews.

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How is suggesting a second gamemode bad? And how does it imply i want bomber pilots out of normal RB matches? Please tell me.
At no point did i say they should be removed from normal ARB matches.

Also me saying that they have no place in normal ARB matches in the current broken state is not me saying i want them out of normal ARB.

Please stop making assumptions just because you THINK that is what im saying.
But just to clarify to you so there is no misunderstanding:
I DO NOT WANT BOMBERS REMOVED FROM NORMAL ARB MATCHES IF THEY HAVE THEIR DAMAGE MODELS TUNED TO BE LESS DURABLE. THOUGH NOT TO THE THE EXTENT OF PRE-PATCH.

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Arcade:

RB / SB:

@TheAnnoyingFinn
Expert should be 0.20 mile and Ace should be 0.30 mile range for gunners in RB/ SB

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Alright, fair. Let’s say they double range of AI gunners, is there a trade-off to this buff you’re suggesting?

I can’t prove it, but guns mounted on bombers seem to do more damage than their equivalents mounted on fighters. Could be just me imagining things, but after playing some bombers post-patch, i feel like just a couple of hits are enough to take out fighters. Not every time, but enough times to be noticeable.
Im comparing this to my experiences shooting equivalent guns mounted on my fighter, shooting at other fighters. Pre- and post-patch.

I have noticed bombers guns taking off my fighters wings in a few hits for a long time, years even. But im refraining from using that as an example for obvious reasons

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may i just join this discussion and say: Gunners should not be fully automated at all!
We have already enough zombie ships cause of autofiring guns… theres 0 need to make gunners of bombers be any better then they are, if at all they should remove the automatic of it all together. (or make it like a optional skill, so u can make the gunners do smt for your for like 30sec and then they reload this skill for 2min or whatnot so u can do critical manouvers but still do smt for a short time, just dont make them full auto)

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bomber guns are firing at your leading edge of a wing and at the engine, while fighter guns are firing at a trailing edge and flaps.

Bombers irl mostly used gunners to scare off fighters mostly. So, it would be better if automatic gunners shot short bursts at enemy 600-800 meters away, but with bad accuracy, to just scare off a fighter that is trying to aim at you.

Also, soviet and german bombers should have their defensive grenade launchers at a tail, that launched small grenades on parachutes that were used, again, to scare off a fighter.

And when a player wants to shoot down a fighter - he has to control the turret manually.

Also b52 and tu95 should have their tail radars

don’t forget the B-66

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My wings have been snapped in 1-2 hits even when flying away from the bomber.
As far as 1.5km from it. Somehow kinetic rounds have enough energy at that range to accomplish that, oh well.

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I cut you here… please dont compare RL to Game… RL ure multiple persons, ingame ure solo.
RL Bombers almost never flew solo, ingame they basically never fly in formation

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except when they do, lol, I was stunned yesterday when I saw 4-bomber + fighter cover formations in 5 battles one after another. They were different players.

It was coolest thing ever

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german pan had a remote machinegun irl, iirc. Other than that, well, its just an inconsistency in modelling, nothing new.

In enlisted, to operate aa machinegun, your commander has to open a hatch and peek out of it.

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Look at them go:
ed8ea47facb36fe6d6fd27ae8196f8ebde57fcb4

We destroyed them:
79cb12b49422c4ae7aa58d674f5e2f65089b6984
f570ec55a7b9eeb973b17e4d2daf62b706c30153
1badca67ac18b4f7fe0f9c841e3bd52b7a5989ec
cef9cfe8767cec31142b23a3f02d75fa7a61783d

Cuz they failed their formation in the first approach.

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Then look at them go:
6ffa87e3a5809b01f522cdd61d45a2a8d694b431

They won because they remained in formation rather than tried to evade.
b9d030dcb55ce37803f2e6ba10171c5fa29e6b8c

Also their fighter cover worked just fine and killed us

I wish the game promoted this behaviour economically… So bombers should not compete for targets and fighters should get something from covering bombers.

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…and it looks like that you should read our exchanges from the the beginning one more time - just to see that that we have similar views on most aspects, but diverging assessments about specific issues and the way how to deal with the current status quo.

That means that we are from a holistic pov on the same page but have just different views on how each of us reacts to the current situation based on a different understanding why we play the game.

The general idea of a discussion is not to convince others that their views are flawed - in the best case you might encourage others just to look at their own positions from a different perspective.

I disagree - the whole thread proves the opposite.

This is obvious if you look at the main clusters of opinions:

  • Guys defending the current status quo
  • Guys criticising the current status quo
  • Guys criticising the impact of the current status quo on game play

…and look at their underlying motivations it is more than obvious that the mindset plays the decisive role.

From a holistic pov the current situation is similar to what happens when in a plain shooter video game a specific class gets a (intended or unintended) buff - granting them a serious advantage.

Some people will criticise it but use the resulting buff to their advantage, same as the guys defending the buff. This is absolutely fine as wt is mainly just a plain shooter and players tend to flock to FOTM vehicles as they minimize their efforts whilst maximize their outcome.

The fact that i refuse to take advantage of this buff does not mean that others are wrong.

Nothing. Same as with you. I am not your enemy and stated multiple times that there is nothing wrong with your way to play the game, it’s a free world. Idc.

If you look close enough - i just pointed out that your general assumption does not work on specific maps (that was the experience part) and i play wt for other reasons than you, that’s all.

Hope this make things clear - have a good one!

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This is what you endorse; what assumption?

You deliberately express your hatred against Bomber Players even before the buff to bomber damage models.

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Ure such a good texter and yet you still need to explain what you “meant” in a previous text…
i totaly get you, i just point the finger at you cause u came with reasons of “not the neceessary experience” and stated that “as soon as you play on…”

but u dont play on these specific maps often and even if it dosnt matter with certain faster bombers.

U claim that i am wrong, but am i? As you may have noticed by now, i am a semi-pro player or whatever u wanna call it… i know about almost everything about this game except ships and most 2tn+ gen jets as i dont give a damn about those.
Dosnt mean i am right or whatnot, but i would say that i rightfully can claim that i know a bit about this game, players and what issues could lie beneath.
I dont say u need to play like this or that, i dont play proper myself every time.
But the current state of bombers is broken, for reasons i explained already.

Its basically the same story as with the bmpt, its tanky af, i can kill or cripple others even when the player has no skill at all.
Its (its still to a certain degree) a very very very easy to play tank. The maximum potential is maybe not that big, but the easyness makes it potent even by unskilled people.
And this exakly applies to bombers and some attackers now to an even more impactfull degree. As 4 good skilled “bombers” (new model planes) can absolutely carry the whole team, while 4 bmpts back then where not able to win (generally speaking) if everyone else of the team sucked.

This whole forum is full of people argueing and for some reason people rarely use the word “potential” to descripe what exakly they mean…
like: the new bombers have raise the “average player potential” per game drastically while also raising the “maximum, skilled player potential” very heavly aswell.

Thx!

Great!

Have a good one!

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I congratulated that someone had AN idea, not my preferred one, so i did not endorse that speficic idea. Instead came up with an alternative. So yes, you’re making assumptions about what i think.

You just won’t stop misunderstanding me. At this point im 100% certain it’s on purpose.

Me pointing out my personal dislike of attacking bombers pre-patch because i wanted to keep my plane as combat capable as possible, has no indication whatsoever towards me having any kind of personal hatred against bomber players.

I have a dislike (not hatred) towards people who aren’t willing to admit (out of ignorance or by choice) that the bomber durability was overdone and breaks game balance in it’s current state. This is NOT all bomber pilots.

Your personal vendetta against me, for whatever reason, is also way off-topic and contributes nothing to the topic at hand. Except targeting me with harassment.

I ask you to stop it, now. It’s all i can do.

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