Changes to Bomber Survivability

People who defend these changes were sick of the fighter meta of broken fighters and bombers that were free kills whom couldn’t do anything.

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Everyone can be as sick of any state of the game, take your pick, but that doesn’t justify defending another broken state of the game just because “but i suffered before.” It does not contribute in any way to actually making the game better.

Better to leave personal feelings aside and try to have common sense to notice that something was overdone, and perhaps go forwards from there. Not religiously defend a broken state.

What are you saying here?

Sorry to break your bubble, but fighters are still meta in the current Air RB space. A whole new gamemode is needed to put all plane types on level playing field.
But i think that type of gamemode is unfortunately against the direction of WT, which is focused on faster gratification, matches and time-to-action. I can’t blame Gaijin for taking that direction, they have to go that way to appease to the new generation of gamers, who want fast and easy rewards.

So if fighters are still meta, I see no problem with bombers being like real life bombers and taking hits and hits to kill.

Ngl every bomber I’ve shot has still died.

Bar maybe the Ju-288C being super tough.

Most just get an engine fire and that’s it, they’re done.

2 Likes

I think we should incorporate the reproduction of “stress concentration” into the bomber’s damage model.

5 hits


I had an engine fire going on for all 3 kills lol

From my experience testing bombers out, engine fires actually don’t seem to do anything, much like fuel fires.
I’ve watched my engines, in B-17’s, B-26’s, B-25’s, Do 217’s, Me264, etc etc, burn over and over again, but the engine itself is still “slightly yellow” or “orange” while the engine cowling itself is black (which doesn’t affect anything)

And making something completely risk free to fly shouldn’t be the way to go, or the rewards need to be reduced drastically, since you’d basically be playing PvE if no one could kill you. I think a tuning of the current damage model, to make them less durable (NOT TO THE EXTENT OF PRE-PATCH, SINCE SOMEONE IS GOING TO MISUNDERSTAND WHAT I SAY) should be the first step.

After that i’d look at making a new gamemode for RB, much like EC, with better bombing targets, rather than generic marked bases. No markers for enemy planes so you could actually use terrain to hide your advance. Larger maps to where bombers need to take off, but have enough room to still climb to any direction, or fly in low if they choose to.
This kind of gamemode, like i said before, would go against what the new generation of gamers expects → quick and easy rewards with minimal effort.

Do I agree they’re a little too buff in some regards? Sure. Probably 10% too durable.

But until ai gunners actually do something in RB, and sim… then they can keep it as is.

Because an expert / ace crew gunner crew is useless.

Their range should be nearly doubled. While also having the damage models slightly adjusted.

  • personally I love long gameplay, and being able to fly in formation with bombers in Sim. But depending on the BR. Sim rewards can be terrible or decent.
    The problem being as you said, people need quick gratification. Matches have become shorter and shorter over time.

If there was no manual control option for gunners, sure, but not nearly doubled. But with manual control for gunners, where the range is what you want to shoot at, absolutely no.

Also other issue i have is needing less gameplay, for more results. Not good for a game like WT

Great idea, then I can get kills while completely AFK!

Depends on what control type you play on.

Controllers are a bit difficult to his targets with gunners.

M&K is way easier.

Both consoles support M&K for WT

Having to be forced to use a different control setup is fundamentally flawed.

All controls should operate to roughly the same level.

But who am I kidding, we are talking about a pc game ported to make money.
(Remember only pc still has access to the gaijin market, mods (like reticles to help improve aim) and so on. Non of which is balanced for console users.)

Thinking that controller is ever going to be as precise as M&K is delusional.

You’re not forced to anything. But if you are not happy with the outcome of your choice of platform to play on, you can improve it.

Imagine that every PC gamer had to pay for a Mouse and Keyboard, and none is complaining about it lol

In the current state, I think removing AI gunners would be a fair balance change. Bomber players should be forced to aim for themselves.

That thinking is very one sided.

I own both an PC, and XBX.

I chose to play on my Xbox.

Exactly. Hence why I bring up the fact they should balance it better.

It’s like saying if Xbox had aim assist and pc didn’t, that wouldn’t be a problem.

When in fact it’s flawed logic.
(Pc already has all the advantages)

Gunners are practically useless outside of Arcade.

And in fact, autonomous crews should be improved not diminished.

Naval is already bad enough with the controlling player having to do everything.

Imagine playing tanks and having to use the clutch and shifting, or holding a button to reload instead of automatic loading?

Why should they be improved?

Or as a console player, you can buy a supported M&K.

Ironic, SPAA has tracking help on consoles. (Atleast to my latest knowledge)

The M&K advantage can be fixed by getting your own. We have those as an advantage because we had to buy them.

So a native to native control scheme and PC gets the advantage in ground and air battles.

You don’t see the problem? Or are you willfully denying the problem?

Yes, aim holding. It doesn’t really do much. If it was an actual aim assist (liking single player games) then I would agree.

But given the gun sight, and sound mods PC gets, the ball is in the PC court. The mass advantage these two provide is insane.

The M&K precision aim in air makes bombers vastly easier to play.

Sounds to me you don’t care for balance, rather just a benefit to you.

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It’s perfectly possible to fly the plane in gunner view while shooting. I’ve done it many times while dogfighting with the P1Y1.

​I’m on PC. I don’t know if it’s possible on consoles, though.