I think it’s the Do 217
issue of skill
The game already uses the total ammo allocations per gun specified in the manuals. There are no reserve ammo boxes that can just be picked up from anywhere.
Some MG 15s -which used compact drum magazines- could indeed be easily swapped or shared with nearby gun stations, but I can’t say the same for heavy ammo boxes of other calibers.
Bombers for starters should not get 5k alt airspawn, as they simply do not need it anymore. If they want to fly high they should climb like all other planes.
Yeah, sometimes I think they don’t think how players will interact with their features, like…
Okay, here are new bombers. They have more HP which means there will be a situation when fighters will ran out of ammo and they will have to RTB to reload. So they have to go from 7km back to 0km, land, reload, then take off and climb to 7km, then approach a bomber again.
So, what the other side should do in comparison? Well, nothing, they have infinite gunner reloads in mid air. So they do not need to RTB to fight, only to grab new bombs.
Its like… was obvious. At low ranks it is not that visible, as there bombers mostly fly at 2-3 km altitude. But at 5.0+ it is clearly visible. Bombers are spawned at high altitude and fighters have to climb that altitude + altitude a bomber will climb while fighters are climbing their altitude. Then they meet, fighters shoot their ammo and have to RTB. Bombers are okay and will continue to fly and wait for another fighter approch.
With a simple addition of limited reloads for bombers in realistic as they do in simulator, they will have to RTB to reload their gunners, instead of being an infinite-ammo and tough multi-engine fighter planes.
Which will make them go down instead of an eternal climb. Fighters will see them more often near the ground. And they all will fight.
Mhhj, calling out i have lack of experience hits hard…
Chances of a map where there is not enough AI stuff to win by tickets is already low, and even if i still can chase the fighers that can not attack me unless they wanna die.
In every single chase, no matter the map or whatever, i have an advantage over the fighers now with a “reblanced” bomber.
And what the fuck is wrong with you? “the text above disproves your general view”? tf? my general view cannot be disproven as its my view… if i think my car is cooler then yours, then u disprove me how exakly? xD
And in this discussion your semantics about your mindset has really no place. This is a discussion about facts, and its a fact that if u want to have the easiest time in air rb to win/grind its adviced to take one of the new “rebalanced” planes. as they are currently the meta…
should it be like that? no ffs no. But is it this way atm? Hell yes.
And if “you simply have not the necessary experience” (your own words) to understand the current potential in those bombers… then thats really your fault…
and before u come again with expirience…first of all no one cares how much or little expirience someone has… only arguments count… and second… do your research first Mr 10k (33%) battles on B7A2 …
… wish we would get a statcard shown in the forum… so u instandly know who tf ure even talking to.
What bomber players also do not know is that all interceptors are super bad climbing, and even with the useless spawns they get they still do no reach bombers in time.
By saying the infamous “learn how to approach and attack them”, they imply that all players get to approach them at equal terms, which is simply not correct.
The reason that there is so many people that die to rear gunner fire is because they approach bombers from the disadvantageous alt they get from the start.
The only way a bomber can be approach is by side climbing, which is pretty idiotic by nature since bombers get to play the game with no real counter play as they bomb and remove tickets by being as safe as possible with the already terribly implemented changes.
The ONLY way a bomber can be effectively killed is cockpit snipe which is already not 100% reliable thanks to the Terrible changes to the HE shells in ammo belts.
In other words, fighters and interceptors do not get to approach bombers at equal terms regarding altitude, armor since bombers can one shot them but we cannot and the HE changes forcing players to use the terrible armor pen belts.
You will always find delusional people disagreing with this as they simply do not play the same game as us.
Only totally useless bomber converted bomber hunter/gunship should able to start with this altitude.
I think bonbers should either spawn with interceptors who will cover them/attack enemy bombers at that same altitude, or should spawn behind a field just 1km above the ground, so fighters and interceptors could join them
War Thunder prop battle was always designed for Eastern front Air Battle. It would be great to have two city bellow, and everyone start at least 4000 m on the sky.
starting too high is painful when you need to reload at the base
Only the stupid one like Ki-109 or the P.108 A
Why are you surprised? HE wasn’t designed to be used against the crew, but against the structure. Cockpits were generally well-armored enough to be effective, hence the need for AP.
Ironic, since it’s the worst option against anything right now
ok what now



this is a better interceptor than 99.99% of interceptors
What armor?

Shhhhh, you are clearly choosing the wrong plane, or the game has modelled everything wrong, or something something idk
I know you’re being sarcastic but it’s true
that’s unarmored glass
ALL the bombers are like this now
But muh historical accuracy shows every bomber survived with catastrophic damage
