Since reading comprehension is difficult for you, i rather not continue answering to you. Because all it is you’re quoting right now is me trying to explain MY PERSONAL EXPERIENCE BEFOREHAND, AND WHY I AVOIDED BOMBERS EVEN THEN. In reference to you saying bomber gunners are somehow useless, and have always been.
Wanna test that theory, i’ll hop into let’s say the B-17G, and you take out any 5.0 fighter/attacker and show me how easy it is, before i kill you. Im more than ready to be proven wrong. I get the 4km+ spawn altitude and you start from the spawn assigned to said plane type you choose to use.
You will get annihilated by someone who can aim the turrets before you even process the amount of damage your salvo did, especially if you are facing against a G8N1 (which has the same DM preset as the Tu-95 and B-52, making it pretty much unkillable at the br with death star laser turrets that have no blindspots) or Qing-6 (also takes one burst to saw off any attacking planes wing)
Take a look for yourself, a fuel tank was on fire for maybe 10 seconds before it went out. No EFS either, since stock plane. Rear gunner is A-OK, even though you can see the damage to his glass and the actual gun mount too.
Plane was as maneuverable as without damage, even though i think there should be some difficulties with damage shown
The only thing I struggled to kill while spamming the Qing-6 yesterday was the B-17, which to be fair also did nothing to me other than make my fuselage yellow.
I normally don’t even play prop br, but as long as these changes remain as-is I will continue to abuse bombers with busted turrets as unkillable gunships because why shouldn’t I lol, not my br range, not my problem they killed it
Congratulations, you answered most of your own questions: a bomber pilot will not just climb to the edge of space. They would go and shoot down enemy bombers after dropping bombs. Why are you complaining about bomber players with some stereotype you made up?
Did you use your forward gun to kill the Me264? Then why would you say
You just touch the Me264.
Then why are you not getting shot down by the Me264, and how come you’re able to shoot it down despite it having multiple gunners?
Do you think it takes zero skill for you to kill the Me264 as a bomber? Or does it take zero skill to play the Me264? And if it takes zero skill to play, why would you shoot down the Me264 as a bomber?
If it is so easy and only takes little skill to aim gunners and cause damage, then how come you were able to shoot down the Me264 with your sluggish B-26?
Though to be honest, if they actually want to make lower br’s enjoyable, they need to remove bombers from air rb.
Bombers need their own separate PvE mode, completely separate from Air RB which is clear as day designed for PvP gameplay (short match timers, short ranges, close airfields and requiring you to kill the entire enemy team to win)
Just dialing down bomber dm’s (as much as they should be dialed down obviously) won’t fix anything, nor did buffing them. Bombers simply do not belong in the gamemode itself and need something separate. The only mode where player bombers and player fighters should meet is Nuclear Escalation and GRB.
Bombers having an entirely separate mode also unlocks the possibility of adding more of them without worrying about ARB or GRB performance, instead letting them perform in their own mode and Nuclear Escalation (Avro vulcan for example, which carries no defensive armament)
Why do bomber defenders keep defending the “new damage models”, are you guys blind or unable to see that HE minengoschoss cannot even pen cockpits that are 0 mm armor?
People who defend these changes seem to only really do so because the game being broken in their favour benefits them and they never cared about “realism” to begin with. Do not expect anything less from this community, people who play the victim will gladly become the abuser the second they get the upper hand.
We criticise Gaijin for being unable to find a middle ground with anything in this game, but are we any different?
Finally someone with an actual idea instead of trying to squeeze them into air RB matches in a broken state.
I think that an EC mode without markers, and large maps for props too. More varied bomb targets than just generic bases etc. would be an amazing gamemode, where i would see myself taking bombers out too.
But i kind of wanted someone else to give input of ideas too
did this also happen in one of those “everyday” missions where it was completely, totally not a miracle story where the crew was collecting the 30mm inside the cockpit for souvenir?
We can, and we want to fix it; we just know that if we let that become a total player crashout instead of specific feedback, GJ may roll back the change entirely.