Changes to Bomber Survivability

That is what you read, i congratulated him on having other ideas than 2 extreme ends of the current issue.

If you read a bit more, i suggested an EC mode without markers, read it. It’s not gonna be PvE. EC is always PvP.
And i said i don’t want them in normal Air RB in a broken state. Balanced state, yeah sure. But i still think that an EC mode alongside Air RB would give bombers a better option of gameplay.

Reading comprehension is hard on these forums i see. But please, try.

Devs:

Community:

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Yes, because just tweaking hp values to be 10x higher then publishing it to live servers and calling it a day is not game design. “We broke the game but we will fix it at some point” does not mean breaking the game to begin with was a good idea.

Devs: "We just started and have a long road ahead

Community: “I ### hate you and I hope you ###”

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You don’t need to like you just did. A vague “it is broken” is enough to push them to go for the cheapest option

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This is how you want to see it, yet even when people say they don’t want the cheapest option, eg. reversal, you still in your mind see it as such

It is incredible how you take people wanting further changes (which is what they said they would do) and turn it into people wishing harm on developers.

“Calling it a day” be like:

When people have no arguments they tend to put things you never said in your mouth so they can argue against that instead.

Fire damage goes up, aerodynamics gets affected negatively exponentially based on how damaged a part of significant size is.
idk what else would be needed, maybe a slight reduction in component health, that way bombers die in a slow fashion or something

Maybe instead of a FULL middle ground in health, we find a middle ground in components and mechanics

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I have an argument, actually two of them.

  1. APHE-gate.

For 5 years they made clones of clones and spammed new premiums, now when they try to do new gamemodes, new features, update old features, people are sabotaging their effort. This is ridiculous

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lowkey this

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Sabotaging their effort != Saying their current implementation is overtuned and needs to be adjusted

Pretty much everyone who is arguing in good faith agrees that there need to be changes one way or another, people who defend the previous wet paper bombers and people who defend the invincible ones like YOU are the ones sabotaging the effort to have good damage models.

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Your arguments are mostly the bomber player being “too entitled” and “playing bomber needs zero skill” and other things before the DM buff, not about how the new damage model is overperforming. You are more disingenuous than any non-specific local politician you see on TV.

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the problem is that a lot of people highkey only care about hp of components :(

I want bombers in air rb to have limited ammo as they do in air sb

Moreover, I don’t see how saying bombers deserve their own PvE gamemode is a bad thing. If they don’t fit in the gameplay loop of Air RB regardless of their damage model, why force them in? Why not let them have their own mode where they can be a lot more fun to play with unique game mechanics to boot?

I like that, actually. I would like to have more modules, tho, like fuel lines, control lines being parallelised instead of being destroyed in a single hit, actual mechanisms of gears, mechanisation of ailerones and bomb bays with turrets (turret vertical and horizontal drives when?) Also spare ammo modelled in a bomber. Also it should detonate upon impact as it does in ground mode

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I would also like to have realistic he shells for aircrafts. Something that they did with aphe rework that did not see the light, sadly.

Theoretically that should make them pen more as there will be big fragments and small fragments.

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These are the things you pick out from the posts where i also mention that the damage model is overperforming, again, very picky and choosy with what you want to see and what is actually said.