And glad they said in their posts that there will be future improvements.
The German shell inefficiencies is a real problem here. Minengeschoss is a proven concept that is still being used nowadays. It should not be outperformed by API of the same period, otherwise Germany would abandon this concept long ago. If mine shell is that ineffective in real life, API should be even less effective than mine shell.
After playing some I gotta say, American Bombers like the B-25 and B-34 might need to go up in BR. These things are annoying as hell!!! Absolute nightmare at their current BR!!!
Ok, so I think there might be something different going on with the B-25’s. I used one of mine a couple times and I am pretty sure my rear gunner was nearly invincible behind the “bullet proof” glass. Like, survived 5+ different attacks from different fighters, dumping a full reload of ammo into the rear of my B-25. All of my other gunners were able to take damage and be eliminated, just not the rear gunner.
Take some mental notes next time you play/shoot at a B-25. Is the rear tail gunner ACTUALLY able to take damage?
So far I have only noticed this on my B-25. I don’t know if this is affecting any other planes.
Edit: And it was Air Arcade, not RB.
Ah yes. The Iranians are downing B-1 and B-2 left right and centre with guns
I would recommend not delving into recent and/or current events.
So Wdym by ‘nowadays’?
Yeah that’s how it works right now. The bomber skin is overperforming like crazy and most HE just nonpens.
Yes… but only from AP ammo.
No, not the bomber skin. The glass, like I said. Please do not change what I said.
No. I really appears like you did not read my entire message. I said I had literal minutes of cannon fire on the rear of my B-25. Please read my reply again, I am not going to rewrite it all over again.
Oh and it was Air Arcade, not RB.
It doesn’t help that the damage model doesn’t care where shells hit; to it, 500 holes stacked on a single spot are the same as 500 dispersed. You’re not going to punch your way through!
I just played Jet SB for intercepting B-52.
I think some fighters are impossible to intercept B-52/Tu-95 just like 50cal Sabres.
MiG-17 is still possible to kill them but, ways harder now even through B-52 has massive dead zone because hitting a target with a gun while moving at jet speed is harder than people think.
Even though bomber players already had the crutch of abusing third-person view in SB, Gaijin handed them yet another crutch, making it so even a monkey or bots could play it.
The bomber survivability adjustment has been vastly overdone and is making a mess of the game balance, at least in AB. More and more battles consist of wave after wave of well-nigh impregnable heavy bombers (especially the boats like PBY, PBM, BV, but also the B17, Pe-8, Me-264).
Sometimes they don’t even bother to climb (since nothing hurts them anyway, especially not airfield AAA) and you get several bombers circling at 1,000 feet above the enemy airfield. It’s totally ridiculous and surely not “more historically realistic” than the previous situation.
Even though bomber players already had the crutch of abusing third-person view in SB, Gaijin handed them yet another crutch, making it so even a monkey or bots could play it.
At least they have limited ammo in SB and are not reloading mid air. You could bait them.
Airfields are just scripts and do a fixed amount of damage instead of actually firing a shell at you.
Would be better if they had actual 8.8 flak there.
The glass, like I said.
And as I said…


the WINDOWS are providing ARMOR despite being UNARMORED, and the non-glass skin is providing even more
I said I had literal minutes of cannon fire on the rear of my B-25
And what ammo were your attackers using?
this is AP

this is HE

I don’t know about lower BR but, higher BR is not enough.
I just played Tu-95 as gunship but, It has more than enough ammos to kill few B-52s.
its amazing how rn 50cals are the best way to take down bombers
(just why?!)
(just why?!)
its very simple actually, bomber skin is providing 7-10mm of armor steel equivalent, instead of whatever the ~2mm of aluminum they would have at most
and thanks to datamines we know they also have HUGE damage modifiers for explosion and fragment damage (-50% and -85% respectively)
all this makes it really obvious why missiles have been doing such BAD damage - they detonate, they fragment, all as intended, but when they reach the bomber most of the damage is eaten up by that fictional armor and damage reduction, which is also amplified by the huge increases in hp value for every part
.50s will cut through it, solid projectiles have a lower damage modifier (-30%) and can directly attack the crew
Tried to launch R-3S against B-52 but, the game says just “hit” and needed to use guns for finish him…
The bomber survivability adjustment has been vastly overdone and is making a mess of the game balance, at least in AB. More and more battles consist of wave after wave of well-nigh impregnable heavy bombers (especially the boats like PBY, PBM, BV, but also the B17, Pe-8, Me-264).
I don’t play AB but, I can see ppls are spamming Yer-2 or Do 217, just like old days…
