Changes to Bomber Survivability

Well, idk, that would be a cool little detail. Bombers will move up the BR line for sure, with their new survivability. But if bombers had realistic gunner armament… some of them would also move down a bit :P

I can’t imagine how I would defend on Er-2 against two enemies. With its veeeery limited ammo.

Also, german bombers had small parachute grenade launchers against enemy on 6. And Soviets had them too. I would love to see these counter-measures on planes that had them.

This will be interesting to see actually (when it’s due to happen next)
Occasionally I’d see an awesome bomber pilot getting 2 or 3 kills. Now it’s the norm – pretty much every match.
Seeing Su-8 and TIS MA racking up 5+

Wait, they are bombers? I only seen them hunt for bombers. Isn’t it good that bomber hunters get 5+ per match as well? :D

They’re not classed as bombers in game, but they got the survivability increase.
(and it’s plenty of fighters they’re getting :)

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I imagine it was so heavy that changing it during combat was practically impossible!

It was of course possible or they just didn’t use that cannons at all
though it was heavy of course.

Isn’t this one of the points of the original article though? Those are leading edge hits, directly impinging on the load bearing spars at the leading edge and the hydraulic, fuel and control lines in that area.

As we saw with the Columbia disaster, of course leading edge hits can also immediately introduce aerodynamic complications, further increasing wing structural stress.

The argument of the Gaijin article is that trailing edge hits at most impinged in most cases on bomber control surfaces that can take a lot of surface damage without any significant aerodynamic impact.

The game is arguing in effect that historically sitting on the bomber’s six and going pew pew was the most ineffective way of killing it and that the game should model that.

(Whether that theory is correctly modelled in game terms is another question though.)

Currently in the gun-only BRs, a direct head on pass still works well to do a single-pass kill. Slashing attacks from oblique angles (which can get those leading edge hits, among other things) from a number of fighters can work well, without undue loss. If you are ready to throw your score out the window you can do it with one fighter if you take the time to set up in between slashes. But if someone doesn’t your team likely now takes the L because of the damage even a single bomber left alone can do to the score sheet.

What doesn’t work anymore unless the tail gunner is dead is sitting on the six and just overhauling due to speed advantage. Having a system like that where tactics and angles and cooperation matter more than before for both fighters and bombers is, in principle, a smarter game, rewarding smarter play all around.

Some things about the new meta are an improvement over before, like bomb detonations while on the racks not happening every game and .50 cals alone no longer sawing off wings. Some things are still flawed, like fires now doing plainly inadequate damage over time, or IR missile logic on large multiengine targets. I don’t think we’re there yet, looking forward to future improvements.

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I heavily agree with the first paragraph and is what I’ve been saying this whole time

Except, as I posted later, a majority of the hits to the wing that came from behind also lead to lethal damage even in single hits.

It’s important to note that you don’t see MK 108s dealing lethal aerodynamic or structural damage with single hits to bomber wings in general in this game, whether they are on the trailing or leading edge, or the direct center (that and the incendiary round is completely useless and Gaijin knows that, hence why it is only found in the default belt).

Even the Blenheim which we have those tests showing how utterly screwed that thing is with fuselage hits (important because, as I showed, heavy bombers can indeed generally tank fuselage hits from mineshells, the Blenheim in real life can’t) can tank multiple MK 108s.

IMG_6447

Wahhh! I don’t wanna learn how to kill bombers like I have to do with fighters!

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Also, something about the trailing edge.

I don’t disagree with the trailing edge of bomber wings being a bad place to shoot. It has less aerodynamic and structural impact than other sections of the wing. Nevertheless, the problem in game is that you can’t “brute force” the trailing edge at all.

For example, here’s me dumping over 500 20mm Hispano Mk.II rounds into the trailing edge behind left-most engine of the B-29. This is the stealth belt so it is 2/3rds HEI, and 1/3rd SAP-I. Sure, this is ineffective on a round by round basis and it should take more rounds to kill than if I were aiming at weakposts, but the fact that it does nothing means its very clearly wrong.

Do keep in mind that part of this belt is an SAP-I round that should actually go through and hit internals, but that seemingly isn’t happening.

There should be a point where it sort of shouldn’t matter that I’m aiming for the trailing edge here, the wing would be severed. Again, “brute-forcing” it.

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And glad they said in their posts that there will be future improvements.

The German shell inefficiencies is a real problem here. Minengeschoss is a proven concept that is still being used nowadays. It should not be outperformed by API of the same period, otherwise Germany would abandon this concept long ago. If mine shell is that ineffective in real life, API should be even less effective than mine shell.

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After playing some I gotta say, American Bombers like the B-25 and B-34 might need to go up in BR. These things are annoying as hell!!! Absolute nightmare at their current BR!!!

Ok, so I think there might be something different going on with the B-25’s. I used one of mine a couple times and I am pretty sure my rear gunner was nearly invincible behind the “bullet proof” glass. Like, survived 5+ different attacks from different fighters, dumping a full reload of ammo into the rear of my B-25. All of my other gunners were able to take damage and be eliminated, just not the rear gunner.

Take some mental notes next time you play/shoot at a B-25. Is the rear tail gunner ACTUALLY able to take damage?

So far I have only noticed this on my B-25. I don’t know if this is affecting any other planes.

Edit: And it was Air Arcade, not RB.

Ah yes. The Iranians are downing B-1 and B-2 left right and centre with guns

I would recommend not delving into recent and/or current events.

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So Wdym by ‘nowadays’?

Yeah that’s how it works right now. The bomber skin is overperforming like crazy and most HE just nonpens.

Yes… but only from AP ammo.

No, not the bomber skin. The glass, like I said. Please do not change what I said.

No. I really appears like you did not read my entire message. I said I had literal minutes of cannon fire on the rear of my B-25. Please read my reply again, I am not going to rewrite it all over again.

Oh and it was Air Arcade, not RB.