Changes to Bomber Survivability

We’re also yet to see the people who claim that “You just need to aim better and actually hit critical components” to show us any actual footage of them doing it…peculiar.

If any of those people want to show me how it’s done, with footage. I’ll hop in the B-17 as a bomber noob, and you can show me in a custom battle, with your own thick little fingers. Because i wanna see and learn how they do it.

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fires don’t spread and don’t do any meaningful damage

yeah i know im flying the ju388j rn 🥀🥀🥀🥀

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@atlantic_salmon
Bomber gunners had their accuracy unrealistically nerfed a few years ago. The guns themselves were changed, and not the AI.

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There’s also some kinda desync with the fuel gauge going on, I had way more fuel than needed to RTB but ran out

not a bad run though
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if you know how to position yourself it doesnt matter since you can just pepper the enemy from any angle

I know, my point is that he wants the game to play it for him, so he has less gameplay in his gameplay. For the same reward of course.

Compared with fighters yeah, Bomber gunners have artificial spread and lack systems such as the B-29s targeting where all turrets accurately converged on one target

B-66 (Atleast) lacks its radar-assist.

THE THINGS I NEVER THOUGHT I’D WITNESS.
Please my man, show me how you get 4 air kills, land and win the match, surviving it all. All with only using your mouse. In a fighter of course, since it’s so easy.

Edit: Because bombers are so braindead easy, i did it, stock B-17 too. As someone who doesn’t play bombers and hasn’t even practiced leading with gunners.

In a fighter? Skill and playing to my aircraft’s advantage

In a bomber? Fighter players dog-greeting me

It would be nice if you could use your phone’s touchscreen to control the gunner. Doing 8 people’s job in one control interface is hard. And if you’re going to say that, let’s talk about the realistic gameplay of Battleship. Where is the gameplay of doing calculus to aim the cannon and aim each main gun turret at a different angle? Why GJ make our gameplay include less gameplay?

Let’s not, since that’s not the topic of this conversation, this thread. I don’t know anything about naval since i dont play it

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You claimed that playing fighters is easy compared to bombers. I claim the opposite, so in that scenario you must absolutely trash me in a fighter dogfight, no? I would like to try, because im always up to learning new things. Or i can hop into the easy to play bomber, that you claim takes more skill, while you hop into a fighter and show us all the tips and tricks on taking down a bomber. Deal?

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TIS MA and Su-8 seem to be the new FOTM in Ground Forces. Alot punch against ground and flight model is decent enough to line up for strafing runs. They seem to profit from the new bomber damage model and dunk on ground players + fighters going after them.

guyssssss its so harddd to aim bomber gunners :CCCCCCCCCCCCCCCCCCCCC

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Norway? best possible chance to intercept you? 4 kills?
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This is one of the worst maps that always start with small size teams.

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Well duh, obviously it was his fault for sitting on your tail for 30 seconds. He should know better.

yeah su8 is fucking stupid both in arb and grb rn

It is big for mid tier props, has airspawns for everyone, and gives fighters ample time to climb for intercept.
Not to mention bombing points being in one cluster, so easy to intercept the route

Ground SPAA can’t bring them down and these things have 60mm pen APHE + bombs. Good night.

I tried to replicate it in a Do-217 night fighter. They can just set your plane ablaze. Then you burn and burn…but nothing bad happens lol. Too bad the German ones just have the new damage model, but not the punch like the Russian “bombers” have against tanks. Of course its the Russians again who dominate GRB from the air. A change tailored to let their CAS shine.