gun cas is meta
Seems. I tried all German gun cas platforms, but none got the new DM. Sadly. Also maneuverability is too bad, its quite hard to line up for ground kills. Its just a russian thing.
At no point did I say fighters are overall easier. I recognise that compared with bombers, fighters do need to be learnt in order to play them more effectively.
I was referring specifically to firepower and aiming
In that case im sorry for misunderstanding which thing you were referring to, it wasn’t exactly clear.
germans prioritized bombing and rockets
soviets just put bigass autocannons on their planes
its a doctrine thing
If we got the Ju 88 P series it would fill in this gap.
Good shot at 0.15 km.
According to Bloody Skies, a 15th AF Combat Crew, by Melvin W. McGuire and Robert Hadley. McGuire was a waist gunner on 15th AF B-17s out of Italy, and the book is worthwhile reading.
P. 232: "Although the effective range of the .50 caliber was eight hundred yards, I was confident I could hit a German fighter at a thousand yards.
Where did your previous dedication to realism go?
bombers are so hard guys

Yes, why couldn’t you hit someone at that range? Just aim them manually, you know, actually playing the game instead of expecting your hand being held through the gameplay.
Where one side only started with carriers and needs to cover a bunch of landing craft to land and capture the mid-map airfield, which you cannot fly near too early, otherwise you would be deleted by AA as a fighter?
I was talking about how easy it is to intercept bombers that spawn on the ocean side, so what you just said has no relevance to that.
these shots are even easier when ur not at point blank range
Does being able to hit someone at that range justify the gunner not moving unless the enemy was within 3- 400 m range, which is about half of the historical effective range ?
Not for the wing-mount turret; every non-centre-line turret arrangement plane has a 700-800 m range limit for manual aim.
You can move the gunners, when the enemy is at any range! The more you know
pretty sure the only plane with wing mounted turrets is the bv
that plane also has turrets that are mounted on the tail and nose iirc
There are P.108 B, Pe-8, and TB-3M
then like dont play them if you cant aim idk
Is it justified to make a defence gunner intentionally underperform? Of course, the player can aim much further, but the gunner can’t even match the effective range, even in Ace?
The current Bomber gunner view runs on a point in a fixed-size sphere; every available gun aims at that point on the fixed-radius sphere. It works for a plane with only one turret, since the sphere centre is at the gunner, but for multi-turret planes, the centre point is set somewhere in the middle of the plane, not at any individual turret. Everything is still fine when the enemy is stupid enough to attack directly from the back, since your plane’s fuselage (your turrets’ alignment) and the enemy are on the same line.
But when the enemy attacks from the side or at the 2, 4, 7 or 10 o’clock location, all your turrets aim at the point on that sphere you are trying to hit; all the bullets focus on that point and diverge after that. The current multi-turret control system is a broken centralised remote turret system with a fixed range setting; it cannot shoot where the player is aiming.
This distortion would be most apparent in the wing-turret config bomber.
Since the turrets aren’t shooting where the player is manually aiming in 3D, unnerfing the turret AI gunner is quite justified until they overhaul the current system.