Changes to Bomber Survivability

“All practical explosive shell calibers have proven unable to cause structural damage to the B-17 bomber. We strongly advise replacing each 30mm MK108 cannon with 2 heavy machine guns firing incendiary rounds. Pilots should be trained to disengage after firing a short burst and setting all 4 engines on fire.” - Reichsluftfahrtministerium after update

Seen this gem elsewhere.

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it isn’t even hitscan, it’s literally just an RNG timer lmao

gemmy video

we need more replies like these, idk what the fuck this thread is about anymore. it’s only screaming and such

This is quite historical.

[citation required]

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no clue what ure talking about…

but i can tell you i also dropped on my 4 matches, yesterday, all my bombs at the start and instandly went for the free kill fighers and then later ground targets to win by tickets or have some fun on bomber vs bomber… so its that simple… u ignore me in my bomber? then u likely lose to me cause me killing all the ground stuff and winning by tickets. U try to attack me? u also likely lose due to me deleting any figher out of the sky by a high percentage.

so my conclusion stands:
its completely broken… its a wonder not more people have come to the conlusion.
If u want to win atm u take a bomber and drop the bombs at the start now… but people are weird and almost all yt videos show that bombers can bomb now… but what happens when someone dont bomb with that bomber? Bombers are currently the best plane to win by kills AND/OR tickets xD

i think all aircraft need to have their survivability changed. i hate my lego wings and tails

Pretty obvious you’re just bad, i’ve been gunshipping in large bombers to big success.

Oh no. If only you could do this thing called…manoeuvre.

fire can’t melt aluminum beams )))

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Look, ive got a solution for everyone:

  • Bring back Airfield destruction for brs under 9.0
    HOWEVER: For BRs from 1.0 to 8.0, make it to where there is either more bases, or increase the AF health. If neither, since we have SPAA vehicles instead of flak for most maps, make the long range AAA be flak rounds, given the increased strength bombers have, it shouldn’t oneshot them like with fighters. (The rolands would serve for long range AA, and have them fire to much higher altitudes than 13,000 ft max.)
  • Make it to where taking out bombers takes down a large amount of tickets or gives much more rewards than fighters, given their increased survivability and effort to take them down.
  • Increase engine fires by much more.
  • Buff HE, HEI, and incendiary class rounds
  • Make larger missiles deal more damage, than just damaging the airframe, take off a flap or two, etc. Sidewinders and smaller missiles with under 10kg of explosive mass stay where its at damage wise.
  • Missiles dealing direct hits to engines should disable it outright or blow the fuel tanks.
  • Bombers should have ammo racks.
  • Fighters overall should have more durability to balance out the bomber buffs. Damage by calibers under 12.7 should not be touched.
  • Buff durability of fighter engines.

Hope this would help if Gaiin sees this.

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‘I got a solution for both parties’

‘Proceeds to suggest changes that only benefit fighters’

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Bombers actually have an objective, and it makes it to where people can actually do somehting about them, while bombers are still a bit tanky

Fighter player skill issue. I’ve been respading my spitfires and killing Israeli B-17s and even Qing-6s has been relatively easy.

there’s a reason it’s called FUNshipping.

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fighters need to have a chance to some extent.

agreed, these are good suggestions

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Oh no. if only you could do this thing called…not defaulting to skill issue name calling

They do, it’s just a skill issue. They dump their ammo into the fuselage and stick around far too long so get killed by gunners.

Quick squirts against the engines and/or cockpit and you’ll do fine.