Oh no. If only you could do this thing called…manoeuvre.
fire can’t melt aluminum beams )))
Look, ive got a solution for everyone:
- Bring back Airfield destruction for brs under 9.0
HOWEVER: For BRs from 1.0 to 8.0, make it to where there is either more bases, or increase the AF health. If neither, since we have SPAA vehicles instead of flak for most maps, make the long range AAA be flak rounds, given the increased strength bombers have, it shouldn’t oneshot them like with fighters. (The rolands would serve for long range AA, and have them fire to much higher altitudes than 13,000 ft max.) - Make it to where taking out bombers takes down a large amount of tickets or gives much more rewards than fighters, given their increased survivability and effort to take them down.
- Increase engine fires by much more.
- Buff HE, HEI, and incendiary class rounds
- Make larger missiles deal more damage, than just damaging the airframe, take off a flap or two, etc. Sidewinders and smaller missiles with under 10kg of explosive mass stay where its at damage wise.
- Missiles dealing direct hits to engines should disable it outright or blow the fuel tanks.
- Bombers should have ammo racks.
- Fighters overall should have more durability to balance out the bomber buffs. Damage by calibers under 12.7 should not be touched.
- Buff durability of fighter engines.
Hope this would help if Gaiin sees this.
‘I got a solution for both parties’
‘Proceeds to suggest changes that only benefit fighters’
Bombers actually have an objective, and it makes it to where people can actually do somehting about them, while bombers are still a bit tanky
Fighter player skill issue. I’ve been respading my spitfires and killing Israeli B-17s and even Qing-6s has been relatively easy.
there’s a reason it’s called FUNshipping.
fighters need to have a chance to some extent.
agreed, these are good suggestions
Oh no. if only you could do this thing called…not defaulting to skill issue name calling
They do, it’s just a skill issue. They dump their ammo into the fuselage and stick around far too long so get killed by gunners.
Quick squirts against the engines and/or cockpit and you’ll do fine.
what about the time to line up a shot on approach?
cant really target the engine until you can get them into your sightline and be able to get a firing solution. The easiest ways to to so is in a headon, the back, or from up top
not to mention high explosive and incdindary is doing jack crap nothing
You know bombers are significantly slower than fighters in most cases and can’t manoeuvre compared to single engine fighters? Except against fast bombers like 188,288,TU-2 etc. you, as a fighter, choose the engagement unless the altitude advantage is that great.
You’re implying that bombers should go back to the old model then?
because i disagree and agree with that statment
while yes, fighers should choose the engagment, the fact that they snap in half in just a half second before they can fire at the bomber makes the bombers pretty much untouchable to some extent and that won’t be allowed by anyone except bomber mains.
posting it again and maybe it won’t be removed this time
The reason HE is doing nothing now is because the skin has gone from thin aluminum in the last update (just like IRL) to now providing the protection of much thicker armor steel


Glass windows also provide way more protection than they should



In fact, you can hit a plain unarmored glass window right next to the pilot with a 20mm HE shell, and there will be no damage done!

What 20mm HE is it here?
And yes - it is god damn absolutely mess. I can’t understand how it can be called as “realistic DM”