
All I’m hearing right now

All I’m hearing right now
they fit in naval nov, idk, with better survivability
Also its kinda ironic. Bombers are literally ships of the sky, they were made like ships, their parts named similar, lol.
Also bombers have aa-gunners and ships have aa-gunners :P
With this survivability buff they fit nicely into naval rb, imo.
Did anyone bring any flying boat to Naval AB?
Landed:

Crashed:

Landed:

Crashed:

So the AA on the ship did work on the bomber, nvm. I am looking for a chud bomber that can shake off Yamato’s 46 cm main gun shell like nothing, drop 10 bombs on it, and sink it from 50 m.
Idk, it was much better than it was.
If we are going this way, can su25 and a10 receive similar buff? They were built to survive some damage, not just fall apart and spin the second manpads or 20mm hits them.
Ain’t they have it already?
Most of hits are fatal for me so cant confirm. And when I hit su25 with stinger its almost always one hit kill.
wrong
I was bored so I shot 8 Adats missiles into the same engine/wing on the IL-28 in test-drive.
aside from a obviously destroyed engine, it was pretty much completely fine.
QF-86, impact with live-warhead → Deleted the thing out of the sky.


QF-86, impact with live-warhead → Separated the ENTIRE WING ASSEMBLY from the fuselage


QF-86, Direct impact on wing, Warhead: Training/Dummy (no filler)



Wings’ and wing-fueltanks survivability are just absurdly overtuned, fragmentation of virtually every shell used on aircraft is insufficient to even pen the wing-fueltanks with fragments or deal damage via blast.
They also gave them what is essentially immunity against Blast-damage; as you need to deal 250 damage to EVEN QUALIFY for setting fires. 250 damage is round about 600g of TNTe btw, roughly a 75mm HE shell.
And wanna take a guess how high the fire-setting chance of a 75mm HE shell’s blast-damage is on a fuel-tank?
9%
What are we even doing man
And for any shells that have insufficient tnt filler to deal blast-damage (so virtually all of them), your only way of setting fires is through shrapnel.
Now take a wild guess what they also made fuel-tanks virtually immune against.
Right, shrapnel. (B-24)

2.0x armour quality against shrapnel (shatterArmorQuality) and also conveniently reduces the damage dealt by shrapnel by 85%.
Mk 108’s, along with almost ALL other 20mm, 25mm, 30mm, etc. HE-I or HEF-I shells have insufficient fragmentation penetration for this in the first place.
Even if you do, by some miracle (faceplanting yourself into the fuel-tank at 90° impact angle or sth) hit the fuel-tank with shrapnel, your fire-chance, at best, is roughly 7.5%.
Direct-hits with non-incendiary AP shells have a whopping 0.25% fire-starting chance on fuel-tanks (much wow much fun).
Like I guess we are just ignoring kinetic energy, which by itself is more than sufficient to make the aluminium react with oxygen and turn the sorrounding air into a literal fireball. (hey, did I mention that we are hitting kerosene?)
As I kinda feared already, the fire-starting chances are just laughable.
I fully understand and support that they lowered the effect of some small-calibre (.50cals e.g.) shells on these aircraft but granting them what is essentially full immunity against >20/30mm HEI fragments and basically all aircraft-gun HEI blast-damage, aswell as non-incendiary AP shells is just demented asf.
35 mm MSD-042 HEI (112g HEXAL P30), Oerlikon Cannons KD-Series (all)
**20 mm MSA HEI (10.0g HEXAL), Oerlikon Cannons Types KAD (HS 820), KAA (204GK) & KAB (5TG)
20 mm PLA APHEI-T (4.7g HEXAL), Oerlikon Cannons Types KAD (HS 820), KAA (204GK) & KAB (5TG)
Target: 20mm RHA, 60° (30° NATO)
25 mm SSB-064 HEI (base-fuze, 22g HEXAL P30), Oerlikon Cannon Type KBB
25 mm SLB-050 HEI-T (27g filler), Oerlikon Cannon Type KBA
30 mm MSC HEI (36g TORPEX), Oerlikon Cannon Type KCB (HS 831-L)
And some stuff from Oerlikon 20-30mm Cannon Type 302 RK firing tests:
I got the topic moved over from the dev server section of the forum to the regular one, to be able to preserve some of the smaller details that might have been lost in other peoples suggestions on how to improve the damage model:
Also realized that nuke bombers are now basically unkillable. Even if I take all engines its still gonna get to the battlefield.
The answer is that 25 min penetration is needed. The problem is that the damage model doesn’t have a slope armour effect, so in the current damage model, shells entering the model from any angle would act as if they entered from the back of the plane, where the angle of impact is the sharpest. All of those pictures are overestimations for most cases in a WWII scenario where most kill cams are showing attacks from the back at a 20 to 30 degree angle.
All are correct btw
Yesterday, a B-17 literally soaked up 70% of my Fw 190 A-8’s ammunition without going down, though it was damaged enough for me to eventually get the kill credit. The fundamental issue I see with bomber damage is that fires seem merely cosmetic, and wings don’t lose lift even after being hit by a full load of ammo. Logically, a fire should cause progressive wing damage until the wing eventually snaps from the heat. It would also make sense for a wing to lose lift and create drag after taking heavy fire, causing the plane to veer to one side and eventually spin out of control.
So, it did crash then? Maybe you wasted these 70% of ammunition for nothing and it was enough to waste 30% or 50%?
No the issue is simply that they decided to delete blast-damage effects from anything below 600g TNT equivalent outright, while also making fragments of virtually every singular aircraft-used HEI shell insufficient to perforate fuel-tanks.
It has nothing to do with the slope-effect (which doesnt even matter for HE shells to begin with in the game as solely the kinetic penetration would be affected)
aside, here’s your high impact-angle shot (base fuze HEI)
And again, taking 8 adats missiles into the same wing is not justifiable, the survivability is overtuned to demented degrees to appease the ‘special’ crowd that geniunely thinks B-17 being called “flying fortress” is a valid argument to make its wing survive 40kg of TNT equivalent (the name had nothing to do with survivability in the first place btw)
I have several other oerlikon documents from firing trials of even older cannons than 302RK (1952), which demonstrate the exact same thing; The survivability on direct-hits to critical components (fuel-tanks, spars, etc.) is absurdly overtuned and the odds of setting a fire way too low.
Of course it crashed—after two fires, losing all crew members except one pilot and the nose gunner, losing all four engines, and gliding almost all the way back to its airfield.If I had expended 30% or 50% of my ammo, it might well have given him the chance to make it back to base, since he lost speed—and valuable time—trying to evade my attacks.
ADATS missiles should be another issue; HEAT is not programmed into the plane damage model yet. 900mm pen should kill every fuel tank.