No - i had the same issue in a match on Malta (replay link). A Bv 238 fley casually low and slow to my airfield and gunned down all airfield aaa.
This caused some headache and serious troubles as i played 1 vs 2 in a P-47 vs 2 Bv 238s - and got an oil leak after a random hit of midfield aaa after ~15:45 game time.
So whilst i tried to land i saw one of them approaching and broke off my landing attempt - and succeed with some tricks (like putting off the engine or using map borders to keep them at bay) to keep the engine alive until the timer ran out after 25 minutes.
I won by tickets due to my base kill 😂 as i assumed all bombers would try to play PvP. 30-40 seconds later and both would have been able to kill me.
just get rid of airfield AA alltogether, there is no point in it anyways… a match ends when u need to restock/repair… cause that means u messed up…
repair should not be deletet but make 5+ airfields u can go, and none of them have SPAA… so u can choose the most “secure” one… but u cant drag out a game forever by airfield camping
jea just played two matches bv myself just now… its hilarious… my wings structure is all blackout out… but fly performance is on paar to a brand new one :D
and even with 2 engines dead and 2 are without fluid… i easaly made it the 20km back to base, even needed to slow down at the end lol
and the two fighters dared to come to close died instandly… my engines i lost to a b25 that eventually also died on my 20mm after firing at it for a while.
I however, don’t see how you tanking 6 or 7 missiles (Edit: there was actually 9 missiles!) and multiple vulcan sprays is realistic:
replay link (around just before 7 minute mark): Gaijin Entertainment - Single Sign On
Saying that bombers are fine as you pull this off in top tier arb contradicts your narrative.
No thanks. Imagine if every aircraft uses the same broken, rushed damaged model. F-5s are considered busted in damage models and they don’t tend to tank more than one missile.
You cannot sit here gaslighting people that “bombers are ok actually” while you yourself abuse this model in top tier.
Usually first missile hit cripples the bomber with tail controls center mass (previous 5 were light splash damage from multipathing)
But bombers dont really have a breakoff point modeled at that spot, so it just sponges it because theres nothing else to break.
Thats 12 year old sectional damage models for you ig. this rework could be seen as a stopgap, gaijin did say they have more in the works at the top of this very thread afterall
No. That’s jacked up damage health pools for bombers for you.
Almost like health values were cranked up which prevented bombers from breaking apart like they should. Because I’m supposed to expect 9 missiles to a tu-95 and a blacked out fuselage does not rip apart?
This is amateurish and frankly not even bandaid.
Tanking 9 missiles then go “well fighters should receive this too” is next level of crazy.
When a plane take multiple missiles to kill but dies to a few hits from guns on occasion, that’s not “hitting weakpoints” or “working as intended”. That’s called inconsistency.
He doesn’t realize that at the fundamental level, models didn’t change and there is a breakoff point at that spot (in fact, every fuselage “chunk” can be broken off), but bombers are so tough it tanks 9 missiles before snapping off (as shown in my video of his replay)
This is also why the flapjack is infamous for its similar damage model. While it loses a lot of speed and barely flies with a black fuselage, it can’t break apart because it’s one chunk.
But yes I wanted to see what the commotion around the missiles was about.
And no, theres only one predefined area the tail can break off on a bomber, and missiles hit center mass, so it never really happens unless shot tail on where the missile direct hits that spot.
The damage model files also make it very easy to make it so when a part hits a specific damage level, it breaks off another part (usually connected to it). So there’s no excuse even when a specific section is “unbreakable”, it should just trigger the next breakpoint.
If you refer to the bomber damage resistance vs otherwise deadly hitscan af aaa i am not sure if “hilarious” is the right word - i mean if you watch the linked replay you see the af aaa killing Bv 238 getting just slightly yellow after two very slow and low alt passes - this is insane.
I mean i fly for years with 25 minute fuel to avoid landing in case there is a valid reason to stay alive, but a random midfield aaa hit happens from time to time and having to run away from 2 bombers with a dying engine is not really my understanding of fun…
The actual fun in this match was to win a match by bombing a base in a fighter vs a 3 men squad in Bv 238s without any bomber experience. They dropped their bombs to play PvP and assumed that enemy fighters would be stupid enough to die to their turrets.
One of them kept even his bombs after repairing and flew above my 2 remaining bases without killing them - killing both would granted them victory - but he was not smart enough…
With this update I see no reason fighters and interceptors cannot be as tanky as the bombers, if we are striving for “realism”. Also make bombers start from air base, since they do not really need the 5k alt advantage anymore.