Disappointing patch.
You can destroy the engines, but I’ve read (unverified), that the fire will not spread correctly to the wing or any other part of the aircraft and destroy it, as it should, because the game treats engines as being some kind of separate system. So you will only receive constant notifications of the aircraft being on fire, but if you leave it alone, it will fly on and bomb its target regardless. Meanwhile, you yourself can be swatted out of the sky by a couple of 20mm hits to the wing or engine.
The current situation is beyond reason. It will result in stats being slanted because nigh-invincible bombers will dominate matches, other players will leave early or avoid modes entirely, and possibly even bombers being uptiered based on the overperformance, resulting in them being in a worse position than ever before when the buffs are inevitable corrected.
It damages modules in the part that is on fire. Also the part itself is being damaged too. I sometimes crash after flying with burning engines/fuel tanks.
Maybe not 100% thing that happens, idk.
Really nice change.
I’ve been on fire for like 10 min now, returned to base, landed, been on fire on the ground for the last 2 minutes
my wing is YELLOW
Fire can’t melt aluminium beams.
Well, I have tested it; it does kind of seem like the fire won’t spread, but the fire will stop if the fuel tank gets emptied. But bombers with huge fuel tanks in 1 part of the aircraft will died quicker because their fuel tanks are going to take forever to ran out (B52). What I mean is that they shall aim for the pilot or get the traction of the control surface if either 1 of this is hit the bomber is basically dead.
You still have 85 min of fuel to go
please continue posting this type of stuff, it’s interesting to read.
the fuel isn’t burning
Making 1/4 of aircraft viable in exchange for the remaining 3/4 being a bit less viable seems like a great trade-off.
Hmm.
Any chance to revert this whole bomber damage model thing? Imho it needs alot more testing and tuning.
Don’t have to wait 2-3 months, they rejected it just now, lol.
Tbh, it’s better than it was before. I’d rather bombers be OP than be unusable because they are slow. Worst case scenario, a fighter can just run from em.
nah they’re just not viable when i can just gunship you out of the air and put 4 fires out
You cant kill bombers in ground modes either. My Ostwind II fails, they can’t be downed. Especially in arcade, before they reach the exit zone. Your 30mm shells only achieve ‘hits’.
A fire killed all my gunners. Even though I can keep flying, I’m basically out of combat…

Also, I’m not entirely certain, but fuel leak fires shouldn’t all spawn the exact same massive fireball. A small leak from a .50 hole lacks the flow to feed a flame large enough to clip through metal skin and char the crew far inside…
Fighter players still have 3/4 of the enemy team to kill and have fun with. If they don’t want to deal with bombers, then just don’t. Do what bomber players used to do: J out on the airfield and leave the match. Or just space climb and loiter around


