Changes to Bomber Survivability

Atleast you’re not being hunted by 3 Bv 238s at once

I’ve been on fire for like 10 min now, returned to base, landed, been on fire on the ground for the last 2 minutes

my wing is YELLOW

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Fire can’t melt aluminium beams.

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Well, I have tested it; it does kind of seem like the fire won’t spread, but the fire will stop if the fuel tank gets emptied. But bombers with huge fuel tanks in 1 part of the aircraft will died quicker because their fuel tanks are going to take forever to ran out (B52). What I mean is that they shall aim for the pilot or get the traction of the control surface if either 1 of this is hit the bomber is basically dead.

You still have 85 min of fuel to go

please continue posting this type of stuff, it’s interesting to read.

the fuel isn’t burning

Making 1/4 of aircraft viable in exchange for the remaining 3/4 being a bit less viable seems like a great trade-off.

Hmm.

Any chance to revert this whole bomber damage model thing? Imho it needs alot more testing and tuning.

Don’t have to wait 2-3 months, they rejected it just now, lol.

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Tbh, it’s better than it was before. I’d rather bombers be OP than be unusable because they are slow. Worst case scenario, a fighter can just run from em.

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nah they’re just not viable when i can just gunship you out of the air and put 4 fires out

You cant kill bombers in ground modes either. My Ostwind II fails, they can’t be downed. Especially in arcade, before they reach the exit zone. Your 30mm shells only achieve ‘hits’.

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A fire killed all my gunners. Even though I can keep flying, I’m basically out of combat…

image

Also, I’m not entirely certain, but fuel leak fires shouldn’t all spawn the exact same massive fireball. A small leak from a .50 hole lacks the flow to feed a flame large enough to clip through metal skin and char the crew far inside…

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Fighter players still have 3/4 of the enemy team to kill and have fun with. If they don’t want to deal with bombers, then just don’t. Do what bomber players used to do: J out on the airfield and leave the match. Or just space climb and loiter around

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I am actively chasing down fighters and winning because they can’t do anything about me

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Lmao chasing fighters on a bomber is like chasing light tanks on a tutel or something

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I honestly have no information on it, but an s-75 proximity fuze is 20 to 60 meters for around 200kg of explosives, but take examples like that one airliner that was accidentally hit in eastern europe recently. The pantsir proximity fuze is around 10 meters of distance and the plane, despite the hit, was still maneuverable. Large aircraft fuselages shouldnt be underestimated, these are very sturdy structures

Bofors just tickles bombers you are more or less invurnable to ground fire, you can loiter over enemy airfields for whole game and AAA wont be any serious harm.

On a more holistic level you can identify some pros and cons of the current situation after the patch update (valid for Air RB at prop BRs):

Positive:

  1. The probability to reach and destroy a base (as surrogate for a tactical / strategic target) increased significantly.
  2. Low skill players in fighters unable or unwilling to improve (and therefore going for the easiest targets in the past) die now in droves as their tail sniffing approach which granted them in the past more or less free SL/RP with basically zero effort or risk is now deadly.
  3. The same kind of players requesting ai gunner buffs every few days somehow discovered the possibility to man their turrets and are now fighting other players with manual gunnery.
  4. The skill gap between players became way more obvious - smart players are (as in the past) able to go for the real threats (which are not bombers) whilst others waste ammo, time and positioning for a low threat enemy.
  5. Technically seen the current set-up of 2nd stage daily tasks (kill 8 bombers or 26 fighters) is now for the first time worth to think about.

Negative:

  1. The increased chances to get to a base were provided without requiring anything from players - meaning that there is no skill or learning curve required. So in tight matches (ticket situation) the average player will still bomb a respawning base and lose by tickets despite he could have won the match by bombing 2 or 3 ai tanks.
  2. The damage buff seems to work on multiple layers but is from my pov centered around a plain increase of resistance vs HE ammunition. Best evidence are the guys in Bv 238s flying casually to your main airfield and kill all aaa as they are (almost) invulnerable vs the otherwise deadly hitscan af aaa.
  3. The majority of my matches had fighter players or tankers in bombers - often in 3 or 4-men squads trying to play PvP without any clue of the on very old legacy maps still decisive PvE part (like on Malta) - they won often the team battle but lost then the match due to the PvE part.
  4. From my pov attacking bombers is currently a waste of ammo and has even in ideal situations (perfect positioning and approach) not worth the risk as some planes burn for ages and can even make it back to repair.

Regarding game play:

  1. I see no real benefit or improvement for bomber game play in general as the systemic disadvantage of playing them in their intended role remains unchanged. It looks like that almost everybody is distracted by the new qualities of bombers in a PvP role and ignore their basically non-existent PvE role.

  2. I admit that i witnessed epic battles (like 4 B-17s vs 4 Me 264s) and fully understand that players enjoy this - but from my pov most people ignore that Air RB became now even more a plain arcade shooter. I don’t like that.

  3. We will see how long gaijin wants to keep the current status quo - but i decided to play fighters only and play around bombers as benefiting from an imho way too strong damage buff would devalue my efforts i invested in playing bombers before this buff. I invested a lot of brainpower to fly the US B-17 or the GER Do 217 with minimal casualties in an extreme hostile environment. The current buff makes these efforts worthless.

Have a good one!

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