a hit to WHERE
we have footage of a B-17 being hit by an early Falcon and it snapping the wing in half, or a B-24 hit in the wing root and the entire wing folded.
a hit to WHERE
we have footage of a B-17 being hit by an early Falcon and it snapping the wing in half, or a B-24 hit in the wing root and the entire wing folded.
Witch number one drowned in the river:

Witch number two got a noose to give her:

Witch number three gonna watch her burn:

He did not like that pilot snipe

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Just shoot at the engines or pilots, I guess.
bombers really needed the buff, it was really hard having to actually play the game instead of flying around fighting whoever i want
please buff gunners next so i don’t have to aim either
Yeah, now that this is out, how did anyone let this get out into live? Are you all mouth breathers or something?
Using interceptors with bomber damage model provides an excellent opportunity to hunt bombers.
Agreed, especially for high altitude bombers like the FW-200. I always can’t land because I just keep picking up speed as I try to lose speed! Giving us a spawn behind the airfield at the same altitude of interceptors would be much better and it makes intercepting easier for interceptors (air defense fighters) with weak engines like the Do 217s
on paper it sounds nice, but once implemented bomber players would never have to land and can just stay high in the stay being untouched
You mean… making bomber spawns at 2000 meters rather than 5000 meters will make them never land?
i was replying to his feature where you wouldnt have to land and fly into a rearming zone like battlefield so you can rearm midair and dont have to land ^
Ah, ok, I said that about strategic bombers such as Tu-95, B-52, Yak-28. On their BR, people have missiles and speed. And altitude is nothing.
And they just can’t land. Better just make them not land then, idk, they are tooo inert.
I love using the Do 217s but the problem is that bombers spawn so high up and the Do 217 has such weak engines so it’s not the best to use for that sadly, but I still try, but usually I have to battle fighters.
Yeah, bombers should just spawn with everyone else now, as they don’t need a special separate respawn because they are not that vulnerable.
Either make it on interceptor respawn height, or make them take off from field…
Interceptor spawn height behind the airfield and the option to just spawn on the airfield would be perfect!
Since i did a poll on the dev server, while the dev server section were still open, I thought I might as well do one for the live server. Also made it so that it is more nuanced, by adding a bit more extreme choices.

I mean, I was shot by a-a missiles (1-2 missiles were enough), I shot enemy bombers with g-a missiles and one-shot them with Bravy, I was 50-50 destroyed/survived in naval and air battles on bombers…
I find them pretty well balanced now, as a first iteration of bomber rework. They said in the future there will be more, so, I want to see what will be there.
In Ground Arcade bombers spawn more frequent and they’re immune to ground fire. SPAAs can’t shot down bombers anymore. They spawn, fly over the ground battle map, tanking everyone, dropping bomb series and reach the exit zone on the other side of the map. Ground players are at their mercy. Sometimes B-29 even tanks three fighters on their tail and several ground players at the same time.
Sounds like ground arcade should not have bombers at all, why are they there, why not just attackers?
In a Me 264 I got pilot sniped by a Yak because he slowly climbed close to me while my rear gunner was reloading. He carefully aimed and killed him. I’ve been killed in a Ju 88 by a Yak 1, he cut my tail off. I’ve been killed in a Do 217 be an American plane because he blew my tail off with a rocket.
Dunno, cause heavy 4 engine bombers zooming over the battlefield are cool? With that new damage model they’re almost immune and 2000lb bomb carpets clear the map very efficiently.