Changes to Bomber Survivability

I mean, that requires… effort?

Its surely possible, I crashed many times. Maybe you just did not notice your bomber enemies crashing? Cuz bomber could look fine, but then he won’t be able to RTB and will fall.

I saw this many times, people assumed I should turn into pieces in mid. air. And they still engaged in combat with me, despite the fact that my bomber had no controls, one of two engines lost, fuel lost, etc. Gaijin should just rework severe damage on bombers.

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Nah bro just gotta fight the gimmick boss and hit the 8 weak spots while dodging the attacks to win. Just don’t get hit at all if you don’t want to die lolol.

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  1. Bombers should get limited gunner ammo, it would be fair with this survivability rework.
  2. Bombers should loose their high spawns (as they are not needed, really, its harder to RTB then, because you are too high, and you still have to take off a landing strip after reload, so, its a weird feature now, maybe for big/fast jet bombers, tho, like B-52, Tu-95, Yak-28, that can’t land… Then I would add an aerial reload point for them way in the backlines, behind the main field.)
  3. Bombers should be better integrated into gamemodes, as I said when I sent the bomber cover suggestion. Its not enough to just “buff them”. They are not cooperating with the team and are not valuable to shoot down.
  4. Severe damage on bombers should include destroyed/damaged control lines and 50% of engines burning.
  5. Its a small thing, but I just hate how when enemy snipes my pilot, my plane just continues to fly with all the crew inside. They should jump off the plane with their little parachutes!!
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Yes, but the amount of effort relative to the risk and reward is way too high.

Was it due to aerodynamic effects or losing engine power/control surfaces?

However I do agree with most of your proposed severe damage changes.

I do think they still need airspawns but they could spawn closer to 3km and not 5km.

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Most of the time due to lost control lines, then due to lost engine power, then a couple of times I just crashed, idk why, I looked into modules and they were fine, my plane just like… “stopped being supported by air” or something. Maybe its a thing, idk.

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this gentleman was fighting that Ki-93 and HERE I COME IN MY FAT WHALE

that whole match was very fun but also showed exactly how broken bombers are

hopefully the next five steps are all nerfs

As I said before:

and given that modes like Air Realistic are primarily PvP this goes completely against it

Oh, so before this update you could kill their pilots and they kept flying?

is this effort reciprocated in any way by the bombers? of course not, they sit in their gunners holding m1. it’s that easy, i’ve now gotten plenty of kills doing it

Ok, I made a little suggestion, hope it will see the light in… 2 to 3 months, lol.

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Played few games G8N1 after updates.

I wouldn’t surprised even if it goes ways higher BR.

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every bomber is going up like +2.0 BR lol

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I mostly use the G8N1 more as a gunship than as a pure bomber, but from a gameplay perspective, I think the old damage model was better.

Although it was sent back to the hangar much more easily than it is now, learning proper positioning against interceptors and how to aim the manual gunner was essential to avoiding that fate.

Now you can just do whatever you want and never get punished for huge mistakes.

they should nerf the bomber DMs, except my Ki-109 obviously that one should stay as it is )))

In the end, the more they pretend that this is fair and reasonable the worse it will be for them.
Bombers will inevitably farm SL now and Gaijin will likely not let that slide.
Chances are that their rewards will be nerfed, their BR will increase and eventually Gaijin will realize how overtuned they are and lower the HP slider again and as a result the bombers will only collect every negative side effect of the changes.

They are already disrupting the other game modes and it’s starting to show in the forums. God knows what the Sim players are dealing with lol.

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Fake news. All AirRB are based on maps with objectives. Play and look at the mission objectives. Some maps needs bridges broken, or N number of tanks destroyed, etc.

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Why would I do that when I can go gunship the rest of the enemy team and just kill them?

Who exactly doesn’t benefit from having more viable vehicle options to play?

With this update, they’ve “added” 254 new aircraft. Something like this has never been seen before!!

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While also earning more doing so*

Objectives would make sense if there was a tangible reward for completing them, but there just isn’t.

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ARB is now two groups of players.

Fighters who serve as free kills to the bombers, and the bombers who spend 15 minutes “hit” and "critical hit"ing eacother until the match timer runs out.

They have to aim for the pilot instead of trying to aim at the engines.

there are less viable aircraft now because 1/4 of each team is unkillable

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