Changes to Bomber Survivability

Or we should just integrate bombers better into Air RB and not delete another class that is not the main one?

Imagine if instead of cool cooperation buffs for light tanks, gaijin just made them suffer and useless.

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the way to integrate them better into air rb is by making them killable with reasonable means

which means a fat nerf

it’s actually very easy to 3rd party people since you can just fly in with zero concerns of being shot down, and most dogfights will quickly transition into slow speeds and even stall fights

plus if you’re both turning against each other you are not actually moving through the map, you’re sitting in the same place the whole time

No? Thats just going back to a situation when bombers were non-existent. They spawned, they suicide-bombed into red circles, they died.

I’ve sent a suggestion how to actually integrate them into Air RB.

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Woah, you managed to damage a bomber with a 75mm, who would have thought.
Many guns below 75mm existed and they were also considered “large calibers” and they managed to damage and take down bombers just fine which is not the case in game.

Since you are showing us protection analysis results, would you be kind enough to show us what a 20mm does to a bomber now?
Now go ahead and attempt to intercept this flying piece of Tungsten in a 1.0 - 6.0 fighter with your average 20mm cannon (pilot snipes don’t count).

You are basically saying that if I don’t fly the Ki-109 that I should cope cuz the 75mm does “some damage” just fine.

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Must be german propaganda propagated by the toxic fighter mains of the war, best to ignore it.

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Why? Genuine question, why?
Its like saying that cupola shots in GRB don’t count.

For some reason its ok to aim at weak points in GRB, but not in ARB…

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there is a wide space between what we had before and what we have now

they should dial it back to about 1/3rd the difference and it would be perfectly fine

even Ki-109 doesn’t work much of the time. Hit a Catalina’s wing thrice yesterday, all in the same area, and he still just flew off back to base. I ran out of 75mm HE.

pilot snipes have always been a sure way to kill them and that hasn’t changed, it tells us nothing about the current state of the damage model

I would legitimately lie and tell people that I shat my pants and was AFK then admit to the colossal lack of awareness that would lead to being 3rd partied by a 4 engine bomber, that is so colossally bad its not even a joke, it’s worse then turn fighting a Zero… I am actually gob smacked that anybody would try to pretend that’s a thing and think anybody would take it seriously.

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Because bombers should also die to accumulated damage from a 20mm for example, and that is not the case now. You will end up unloading your entire mag at the bomber and it won’t be enough, it’s unreasonable.

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They said its a first step of bomber overhaul. There will be more.

I see them as heavy tanks in GRB. They are slower, less maneurable, can be killed in weak spots, etc.

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B-17 is famous for his small size and silent engines.

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Yeah, and now I’m getting all my posts flagged for pointing that out…

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Tale as old as time.

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People trying to defend their old bot-farming with glass bombers is funnier.
People trying to pretend that 4 bombers in the enemy team can make a 16vs16 match unplayable is even funnier.

I would understand if there was no restriction and matches were full of bombers… But there can be only 4 of them. God, 4 vs your 12 + 4 of these “strong bombers”.

They are not even faster than you. They are not sneaky. Can’t you just… ignore them?

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Except not really. The sure way to kill them was always just spraying, any hit was lethal.

Have you seen how the tail detaches from a single shot?
Gaijin Damage Model-00.04.166-00.10.900

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One thing people miss in these convos about “aiming better” is that it’s hard to aim at a specific point while diving down at an odd angle, while also being shot at.

It’s also just risky to attack in general because a single .50/20mm cannon can easily take out your engine/cooling system, or even rip a wing off.

There’s also a severe lack of any sort of adverse flight performance effects due to cannon fire. It’s impossible to make a bomber unfit to fly now which makes no sense.

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I mean, that requires… effort?

Its surely possible, I crashed many times. Maybe you just did not notice your bomber enemies crashing? Cuz bomber could look fine, but then he won’t be able to RTB and will fall.

I saw this many times, people assumed I should turn into pieces in mid. air. And they still engaged in combat with me, despite the fact that my bomber had no controls, one of two engines lost, fuel lost, etc. Gaijin should just rework severe damage on bombers.

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Nah bro just gotta fight the gimmick boss and hit the 8 weak spots while dodging the attacks to win. Just don’t get hit at all if you don’t want to die lolol.

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  1. Bombers should get limited gunner ammo, it would be fair with this survivability rework.
  2. Bombers should loose their high spawns (as they are not needed, really, its harder to RTB then, because you are too high, and you still have to take off a landing strip after reload, so, its a weird feature now, maybe for big/fast jet bombers, tho, like B-52, Tu-95, Yak-28, that can’t land… Then I would add an aerial reload point for them way in the backlines, behind the main field.)
  3. Bombers should be better integrated into gamemodes, as I said when I sent the bomber cover suggestion. Its not enough to just “buff them”. They are not cooperating with the team and are not valuable to shoot down.
  4. Severe damage on bombers should include destroyed/damaged control lines and 50% of engines burning.
  5. Its a small thing, but I just hate how when enemy snipes my pilot, my plane just continues to fly with all the crew inside. They should jump off the plane with their little parachutes!!
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Yes, but the amount of effort relative to the risk and reward is way too high.

Was it due to aerodynamic effects or losing engine power/control surfaces?

However I do agree with most of your proposed severe damage changes.

I do think they still need airspawns but they could spawn closer to 3km and not 5km.

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