Changes to Bomber Survivability

Massively over performing. Bombers should not be taking almost no damage from minengenshoß.


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According to German sources it should only take an average of 20x 20mm hits or 5x 30mm hits to down a 4-engine bomber, and only a single hit from a 50mm.

Purportedly US sources reported similar at 17 and 4, I’ll see if I can find the original source.

In the meantime here’s the probability of kill within 5 minutes (A) or inability to return to base (B) of a single hit from assorted weapons vs a B-25. A is really the one that matters for the game. Note the 3cm MK108 has a cumulative 1-hit “A” kill probably of 28.8%! It should only take 3 or 4 shots!

So the question is why are bombers eating hundreds of shells in-game?

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Heavy fighters, which haven’t gotten the survivability buff, are still too weak against bombers despite their heavy armament. They should be able to withstand what a single-engine fighter cannot.

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any match that is close enough devolves into bombers gunshipping each other because nothing else can kill them and not die doing it

it’s fun for now because the update dropped yesterday, next week or next month people will be praying for a nerf

every match goes to the end of the timer now, everything takes longer, you can’t actually get much dogfighting with other fighters anymore

anyone wanting some cool fights in their fighters against other fighters is completely out of luck because an invincible bomber can just roll in and click you out of the air

idk about kd farmers, I just ignored bombers until there were no more fighters around me, going for them was a waste of ammo and time

Or we should just integrate bombers better into Air RB and not delete another class that is not the main one?

Imagine if instead of cool cooperation buffs for light tanks, gaijin just made them suffer and useless.

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the way to integrate them better into air rb is by making them killable with reasonable means

which means a fat nerf

it’s actually very easy to 3rd party people since you can just fly in with zero concerns of being shot down, and most dogfights will quickly transition into slow speeds and even stall fights

plus if you’re both turning against each other you are not actually moving through the map, you’re sitting in the same place the whole time

No? Thats just going back to a situation when bombers were non-existent. They spawned, they suicide-bombed into red circles, they died.

I’ve sent a suggestion how to actually integrate them into Air RB.

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Woah, you managed to damage a bomber with a 75mm, who would have thought.
Many guns below 75mm existed and they were also considered “large calibers” and they managed to damage and take down bombers just fine which is not the case in game.

Since you are showing us protection analysis results, would you be kind enough to show us what a 20mm does to a bomber now?
Now go ahead and attempt to intercept this flying piece of Tungsten in a 1.0 - 6.0 fighter with your average 20mm cannon (pilot snipes don’t count).

You are basically saying that if I don’t fly the Ki-109 that I should cope cuz the 75mm does “some damage” just fine.

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Must be german propaganda propagated by the toxic fighter mains of the war, best to ignore it.

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Why? Genuine question, why?
Its like saying that cupola shots in GRB don’t count.

For some reason its ok to aim at weak points in GRB, but not in ARB…

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there is a wide space between what we had before and what we have now

they should dial it back to about 1/3rd the difference and it would be perfectly fine

even Ki-109 doesn’t work much of the time. Hit a Catalina’s wing thrice yesterday, all in the same area, and he still just flew off back to base. I ran out of 75mm HE.

pilot snipes have always been a sure way to kill them and that hasn’t changed, it tells us nothing about the current state of the damage model

I would legitimately lie and tell people that I shat my pants and was AFK then admit to the colossal lack of awareness that would lead to being 3rd partied by a 4 engine bomber, that is so colossally bad its not even a joke, it’s worse then turn fighting a Zero… I am actually gob smacked that anybody would try to pretend that’s a thing and think anybody would take it seriously.

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Because bombers should also die to accumulated damage from a 20mm for example, and that is not the case now. You will end up unloading your entire mag at the bomber and it won’t be enough, it’s unreasonable.

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They said its a first step of bomber overhaul. There will be more.

I see them as heavy tanks in GRB. They are slower, less maneurable, can be killed in weak spots, etc.

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B-17 is famous for his small size and silent engines.

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This post was flagged by the community and is temporarily hidden.

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Yeah, and now I’m getting all my posts flagged for pointing that out…

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Tale as old as time.

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People trying to defend their old bot-farming with glass bombers is funnier.
People trying to pretend that 4 bombers in the enemy team can make a 16vs16 match unplayable is even funnier.

I would understand if there was no restriction and matches were full of bombers… But there can be only 4 of them. God, 4 vs your 12 + 4 of these “strong bombers”.

They are not even faster than you. They are not sneaky. Can’t you just… ignore them?

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Except not really. The sure way to kill them was always just spraying, any hit was lethal.

Have you seen how the tail detaches from a single shot?
Gaijin Damage Model-00.04.166-00.10.900

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One thing people miss in these convos about “aiming better” is that it’s hard to aim at a specific point while diving down at an odd angle, while also being shot at.

It’s also just risky to attack in general because a single .50/20mm cannon can easily take out your engine/cooling system, or even rip a wing off.

There’s also a severe lack of any sort of adverse flight performance effects due to cannon fire. It’s impossible to make a bomber unfit to fly now which makes no sense.

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