It’s not much survivorship bias when bombers have been tanking multiple S-75s or Matras in real life, on many occasions that is, not just unique events
the moment you hear a player saying the stuff youre rambling rn you can be sure that their credibility is in the negatives
Then

and don’t let the door hit you
Its pretty much it, the second bombers stop being free kills suddenly people are complaining that they actually have to think about how they engage them… If bombers getting a survivability buff is “unfair” then fighters having been able to casually farm them with almost 0 risk was apparently just considered the default…
Have you tried… to snipe his pilots who sit in a roofless cabin, lmao?
yeah, I think the system needs some work as far as fires and internal modules go, but bombers have had it so bad for so long I really cant bring myself to be mad about it…
I burn 3 of 4 engines off a Pe8 and he RTPs after killing me and I’m just… “long have you suffered for this moment” rather then getting mad…
No! You have to just kill these guys in a lamborgini open-top cabin!

I almost never post on the forums but I wanted to say thank you to Gaijin. With this update they killed two birds with one stone; They made bombers more survivable and they gave heavy fighters and air defense fighters (P-61, La-200, Su-9, Me-410 50mm, exc.) a more pronounced role in an Air RB match.
These heavier planes, which can’t reliably 1v1 more agile fighters, can take the burden off more dedicated fighters, go for the bombers and attempt stop the ticket bleed. If they’ve survived their bomber attacks, they can then go and try to 3rd party more agile fighters.
Because more people are playing bombers, there’s a purpose to flying out these otherwise “non-meta” planes.
Gaijin didn’t ruin the meta of air RB with this, instead they provided depth and variation to what someone can play and enjoy.
So thanks Gaijin - in my book - Great change! o7
Hit a wing with a high-caliber shell and destroy it in a single shot:

Hit a plane with a missile and destroy its controls:

and yet players still ask for them back because playing without chatgpt is impossible apparently
they cannot
nobody except bomber bros enjoyed how the game was back then when like two B-29s could just end the match before you even got in gun range and you needed several large cannons just to have a chance at bringing them down
now all those fancy interceptors are useless because the best way to shoot down bombers is by gunshipping them with other bombers
from what distance
good luck doing that with your two .30cal MGs
why should I have to aim for the pilots with a 75mm AAA cannon?
flyable
flyable
Literally ripped a wing, wtf are you on, man.
Literally destroyed controls and crashed.
75mm shell from ki-109 just detached my wing which I find realistic.
1 a-a missile destroyed my controls on tu-95M which… idk if I find it realistic, all controls on planes should be parallelized or something, but still ok.
The big problem I see - when my plane is falling, the enemy still tries to engage with me. They crash into me, destroying themselves and doing nothing, because I was already falling, lol. They send 2, 3, 4 missiles at my falling carcass, they shell me, despite the fact that I am already crashing.
Severe damage should be re-worked to represent bomber survivability, so players won’t spare their time on already failed bombers or something.
yeah, cuz flying while facing backwards and manning turrets is surprisingly harder then shooting forwards while flying. naturally the mid air turret reload should also not be a thing, but using the AI gunners at this point is a dead argument.
not anymore they can’t… that the whole complaint here.
turn and turn about isn’t it? I would have thought you would have gotten the message at this point as you seem to have been playing a lot longer then me, but I guess lessons take longer to stick with some then others.
do you see bomber wings being detached here? aside from the TB-3 that had already been hit twice, and the PBM that had already been hit twice, and the other PBM that had his bombs hit (and Hit Analysis still showed it took until the 6th 250lb bomb explosion to actually kill him)
so for the time being i will make sure to abuse bombers as much as possible, maybe that will push gaijin to nerf them faster
it’s very easy actually
There is also a net increase in score and rewards when you increase survivability. Both bombers and fighters get more score points if the fight lasts longer.
The main problem I see in prop play is the damage-over-time aspect of a fuel or engine fire seems to be set too low now. In large bombers any fires tend to burn out, leaving little lasting damage, as opposed to knocking engines or control surfaces out, weakening wings, etc.
Increase the fire DoT a peg and I think it could be a pretty good system now, at least at the prop BRs.
Re missiles, what I haven’t seen yet is any comparison with front aspect vs rear aspect. If it’s just the prox fuze, then a front aspect hit “should” have a higher Pk/do broader damage. If not, then yeah not sure what could be going on there.
Oh no, I am thrilled, you will abuse a class… that has a lobby limitation of 4 per team. What a scary class that ruins every match somehow. That scary, that fighter mains can’t kill 4 bombers.
Despite the fact that they definitely can, I see this often. These B-29 were shot by these Me 262:

And its cool.
Let’s for arguments sake assume bombes are now god mod… What, aside form removing 4 potential kills from the match, dose it actually do to the game? Jack and Shit other then forcing desperate sweats to actually fight rather then sweating on bombers to pad their K/D… oh Gun shipping? if you cannot dodge a fracking 4 engine bomber it deserves to kill you almost as much as you deserve to die.
Massively over performing. Bombers should not be taking almost no damage from minengenshoß.
According to German sources it should only take an average of 20x 20mm hits or 5x 30mm hits to down a 4-engine bomber, and only a single hit from a 50mm.
Purportedly US sources reported similar at 17 and 4, I’ll see if I can find the original source.
In the meantime here’s the probability of kill within 5 minutes (A) or inability to return to base (B) of a single hit from assorted weapons vs a B-25. A is really the one that matters for the game. Note the 3cm MK108 has a cumulative 1-hit “A” kill probably of 28.8%! It should only take 3 or 4 shots!
So the question is why are bombers eating hundreds of shells in-game?
Heavy fighters, which haven’t gotten the survivability buff, are still too weak against bombers despite their heavy armament. They should be able to withstand what a single-engine fighter cannot.
any match that is close enough devolves into bombers gunshipping each other because nothing else can kill them and not die doing it
it’s fun for now because the update dropped yesterday, next week or next month people will be praying for a nerf
every match goes to the end of the timer now, everything takes longer, you can’t actually get much dogfighting with other fighters anymore
anyone wanting some cool fights in their fighters against other fighters is completely out of luck because an invincible bomber can just roll in and click you out of the air
idk about kd farmers, I just ignored bombers until there were no more fighters around me, going for them was a waste of ammo and time



