Changes to Bomber Survivability

and now lets look at this in game
yak3 is the only one of those planes which can consistently tank a 20mm HE shell
peak

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Nah fires do nothing. It taking out tail control is extremely rare.

the sealant would not work when you put this many holes through it

just go back and land, it’s not like the fires do much of anything.

cool, i’ve had people work to try to kill me and nothing much happens because the DM is ridiculous

I’ve had matches in Ki-109 where this 75mm cannon hits the same wing section 3 times and they can still fly just fine, even a shell that detonated right over the aileron controls did nothing

This is all it boils down to. Bombers bros want revenge after their aimbot gunners and DMs as bad as we have now were taken away and they were forced to actually play the game. Their ideal interactions with the game are pressing Battle → pressing spacebar → seeing result page where they get one trillion SL

has not been a thing for years

and now fighters cant just one click them as an after thought and actually have to plane an engaement.
all your arguments can easily be flipped back at the fighter mafia that just wanted free kills from bombers. this is a bed of their own making, don’t cry at me cuz now you need to sleep in it.

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It’s not much survivorship bias when bombers have been tanking multiple S-75s or Matras in real life, on many occasions that is, not just unique events

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the moment you hear a player saying the stuff youre rambling rn you can be sure that their credibility is in the negatives

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Then
Adios
and don’t let the door hit you

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Its pretty much it, the second bombers stop being free kills suddenly people are complaining that they actually have to think about how they engage them… If bombers getting a survivability buff is “unfair” then fighters having been able to casually farm them with almost 0 risk was apparently just considered the default…

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Have you tried… to snipe his pilots who sit in a roofless cabin, lmao?

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yeah, I think the system needs some work as far as fires and internal modules go, but bombers have had it so bad for so long I really cant bring myself to be mad about it…
I burn 3 of 4 engines off a Pe8 and he RTPs after killing me and I’m just… “long have you suffered for this moment” rather then getting mad…

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No! You have to just kill these guys in a lamborgini open-top cabin!
image

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I almost never post on the forums but I wanted to say thank you to Gaijin. With this update they killed two birds with one stone; They made bombers more survivable and they gave heavy fighters and air defense fighters (P-61, La-200, Su-9, Me-410 50mm, exc.) a more pronounced role in an Air RB match.

These heavier planes, which can’t reliably 1v1 more agile fighters, can take the burden off more dedicated fighters, go for the bombers and attempt stop the ticket bleed. If they’ve survived their bomber attacks, they can then go and try to 3rd party more agile fighters.

Because more people are playing bombers, there’s a purpose to flying out these otherwise “non-meta” planes.

Gaijin didn’t ruin the meta of air RB with this, instead they provided depth and variation to what someone can play and enjoy.

So thanks Gaijin - in my book - Great change! o7

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Hit a wing with a high-caliber shell and destroy it in a single shot:
image

Hit a plane with a missile and destroy its controls:
image

and yet players still ask for them back because playing without chatgpt is impossible apparently

they cannot

nobody except bomber bros enjoyed how the game was back then when like two B-29s could just end the match before you even got in gun range and you needed several large cannons just to have a chance at bringing them down

now all those fancy interceptors are useless because the best way to shoot down bombers is by gunshipping them with other bombers

from what distance

good luck doing that with your two .30cal MGs

why should I have to aim for the pilots with a 75mm AAA cannon?

flyable

flyable

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Literally ripped a wing, wtf are you on, man.

Literally destroyed controls and crashed.

75mm shell from ki-109 just detached my wing which I find realistic.

1 a-a missile destroyed my controls on tu-95M which… idk if I find it realistic, all controls on planes should be parallelized or something, but still ok.

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The big problem I see - when my plane is falling, the enemy still tries to engage with me. They crash into me, destroying themselves and doing nothing, because I was already falling, lol. They send 2, 3, 4 missiles at my falling carcass, they shell me, despite the fact that I am already crashing.

Severe damage should be re-worked to represent bomber survivability, so players won’t spare their time on already failed bombers or something.

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yeah, cuz flying while facing backwards and manning turrets is surprisingly harder then shooting forwards while flying. naturally the mid air turret reload should also not be a thing, but using the AI gunners at this point is a dead argument.

not anymore they can’t… that the whole complaint here.

turn and turn about isn’t it? I would have thought you would have gotten the message at this point as you seem to have been playing a lot longer then me, but I guess lessons take longer to stick with some then others.

do you see bomber wings being detached here? aside from the TB-3 that had already been hit twice, and the PBM that had already been hit twice, and the other PBM that had his bombs hit (and Hit Analysis still showed it took until the 6th 250lb bomb explosion to actually kill him)

so for the time being i will make sure to abuse bombers as much as possible, maybe that will push gaijin to nerf them faster

it’s very easy actually

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There is also a net increase in score and rewards when you increase survivability. Both bombers and fighters get more score points if the fight lasts longer.

The main problem I see in prop play is the damage-over-time aspect of a fuel or engine fire seems to be set too low now. In large bombers any fires tend to burn out, leaving little lasting damage, as opposed to knocking engines or control surfaces out, weakening wings, etc.

Increase the fire DoT a peg and I think it could be a pretty good system now, at least at the prop BRs.

Re missiles, what I haven’t seen yet is any comparison with front aspect vs rear aspect. If it’s just the prox fuze, then a front aspect hit “should” have a higher Pk/do broader damage. If not, then yeah not sure what could be going on there.

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Oh no, I am thrilled, you will abuse a class… that has a lobby limitation of 4 per team. What a scary class that ruins every match somehow. That scary, that fighter mains can’t kill 4 bombers.

Despite the fact that they definitely can, I see this often. These B-29 were shot by these Me 262:
image
And its cool.

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Let’s for arguments sake assume bombes are now god mod… What, aside form removing 4 potential kills from the match, dose it actually do to the game? Jack and Shit other then forcing desperate sweats to actually fight rather then sweating on bombers to pad their K/D… oh Gun shipping? if you cannot dodge a fracking 4 engine bomber it deserves to kill you almost as much as you deserve to die.

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