You’re the one defending the current state of the game with “Just use tactics” lmao
Like I said, lack of comprehension:
He was literally exactly like this last time 🗿
Sure let’s give it a check:
- Fuel: it’s already there and, as i said, is one of the 4 ways you can kill a bomber now, hope that he finishes it
- Hydraulic lines that can be destroyed and cause fires: sure cool, except fire currently does ZERO damage to bombers
- Oxygen tanks: uhhhh i just go dogfight fighters at no more than 1000-2000m
Yup seems to be perfectly fine, let’s add boxes with food too so we can hope that they starve before the 25 minutes timer
To be fair, there have been a number of threads on the topic, so I may be confusing things I have said here with what I have said else where…
Although the fact he thought that was a compliment and liked it just makes me even more sure of his reading comprehension issues.
I like all waffles comments because he’s here just to ragebait and i love him
I wont confirm or deny the ragebait allegations because they’ve lead to the creation of absolute gems
Good for you… but not everybody who disagrees with you is “rage baiting”
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He literally stated it himself in a comment on the other thread…
When I post documentation or math im pretty serious, unless its involving Feetpics, where I rub the 6 105mm figure in his face (He is still suspended btw)
But yeah i’ll make memes when addressing people who have genuinely shut off their ears to reason just to get their attention and reaction, cause what else at they good for at that point, like that B17 video
Mmm Taijitu, some times you cant help push as hard in the opposite direction at the silly post you just read… it’s not just enshrined in ancient philosophy, it’s a law of physics
Mariner in 1_1 sim is freaking ac130, it circles around the map and obliterates aa and light armor with 12.7 mg. And aa cant do anything about it lol.
Even in old times I remember bombers to be quite vulnerable to anti air rockets and guns of 30mm or higher calibre. Now they seem to be even worse than in good ol’ death star times, as everyone played meta B-29 or similar.
If bombers are to stay like this they ahould have their ability to reload their gunners in the air removed, its not realistic anyways, give them a way to tell the amount of ammo they have in each gun but if they want to reload their guns they have to land and rearm
Yeah, that was an idiotic change to begin with… even more… illogical… then the ammo box in ground
The changes are very good and not unrealistic, it’s good to see bombers finally surviving AAMs… Some strategic bombers survived to SAM warheads 20 times heavier than AIM-9s in real life. Even smaller bombers like tu-16 managed to survive Matra R530s which is 3 times the explosive mass of an aim-9, I dont get why there are complaints about the bomber damage models being exagerated now
As always, the devs fix problems by breaking a lot of other things. They should have done a better job reviewing the damage models by breaking the aircraft down into more distinct damage zones. They also needed to re-evaluate HE shell damage based on explosive payload and fragmentation capability, and give fighters slightly more damage resistance (reflecting their historical durability). Bomber counts should be capped at four per team. Fire damage should be cumulative until the plane is destroyed, so you don’t end up with a bomber burning for five minutes without anything actually happening to it. Matches ought to last at least 40 minutes; attacking a bomber requires maneuvering into an advantageous position, which takes more time than current match durations allow.
In short, while bombers needed an upgrade, the devs—as usual—implemented it in the most absurd and terrible way possible, turning it into yet another problem for the game. This situation comes as no surprise to me.
survivorship bias
